Player Matchup

Jormungandr
Jormungandr
DirtyMuffin710
Jormungandr
Level 88
God Stats
4W - 7L
1,590 SR
Queue Stats
109W - 118L
1,454 Elo+
Solo
Ishtar
Ishtar
Fox_Apollo
Ishtar
Level 145
God Stats
0W - 1L
1,525 SR
Queue Stats
55W - 53L
1,457 Elo+
Solo
Tyr
Tyr
SNAKEzzEYES
Tyr
Level 65
God Stats
4W - 4L
1,472 SR
Queue Stats
150W - 168L
1,464 Elo+
Party 1
Ne Zha
Ne Zha
WhyItSucks
Ne Zha
Level 129
God Stats
3W - 5L
1,522 SR
Queue Stats
385W - 370L
1,446 Elo+
Party 1
Persephone
Persephone
cardozo895
Persephone
Level 97
God Stats
2W - 1L
1,831 SR
Queue Stats
198W - 201L
1,488 Elo+
Solo
Team Averages
Level 105
1,588 SR
1,462 Elo+

VS

Team Averages
Level 110
1,519 SR
1,449 Elo+
Sylvanus
Sylvanus
DominusDva666
Sylvanus
Level 128
God Stats
5W - 2L
1,624 SR
Queue Stats
348W - 335L
1,488 Elo+
Solo
Mercury
Mercury
Lucky Lahi
Mercury
Level 144
God Stats
8W - 3L
1,642 SR
Queue Stats
384W - 458L
1,511 Elo+
Party 2
Lancelot
Lancelot
McKenna SIV
Lancelot
Level 65
God Stats
21W - 25L
1,477 SR
Queue Stats
81W - 106L
1,416 Elo+
Party 2
Ishtar
Ishtar
OC0C0
Ishtar
Level 105
God Stats
1W - 3L
1,292 SR
Queue Stats
53W - 76L
1,392 Elo+
Party 2
Baron Samedi
Baron Samedi
TigerHooodz
Baron Samedi
Level 106
God Stats
22W - 25L
1,561 SR
Queue Stats
152W - 173L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DirtyMuffin710
Jormungandr
14
0 / 3 / 9
10,728
413
16,774
25,711
21,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ishtar
Fox_Apollo
Ishtar
18
7 / 6 / 5
12,683
488
19,846
23,599
10,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 5 / 1
13,371
514
11,216
19,621
20,320
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ne Zha
WhyItSucks
Ne Zha
20
6 / 7 / 6
12,992
500
15,304
31,224
13,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
cardozo895
Persephone
15
3 / 7 / 8
11,524
443
20,115
14,483
5,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DominusDva666
Sylvanus
16
2 / 3 / 15
12,247
471
11,621
26,473
24,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Lucky Lahi
Mercury
20
10 / 3 / 6
14,429
555
13,668
27,058
14,329
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
McKenna SIV
Lancelot
18
3 / 5 / 11
12,443
479
13,527
22,589
11,093
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
OC0C0
Ishtar
19
5 / 6 / 6
12,575
484
21,008
24,476
12,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
TigerHooodz
Baron Samedi
18
8 / 4 / 8
12,614
485
17,812
19,391
9,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
74
20
Kills
28
28
Deaths
21
29
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DirtyMuffin710
Jormungandr
0
3
9
1.5
W
Sylvanus
DominusDva666
Sylvanus
2
3
15
3.17
L
Ishtar
Fox_Apollo
Ishtar
7
6
5
1.58
W
Mercury
Lucky Lahi
Mercury
10
3
6
4.33
W
Lancelot
McKenna SIV
Lancelot
3
5
11
1.7
W
Ishtar
OC0C0
Ishtar
5
6
6
1.33
L
4
5
1
0.9
W
Baron Samedi
TigerHooodz
Baron Samedi
8
4
8
3
L
Ne Zha
WhyItSucks
Ne Zha
6
7
6
1.29
L
Persephone
cardozo895
Persephone
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,255
Damage
77,636
114,638
Taken
119,987
71,117
Mitigated
71,661
26,633
Healing
46,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DirtyMuffin710
Jormungandr
16,774
4,873
700
4,964
25,711
21,487
32
5,062
18,919
54,683
0
W
Sylvanus
DominusDva666
Sylvanus
11,621
2,136
7,285
7,516
26,473
24,056
413
8,916
17,557
32,869
0
L
Ishtar
Fox_Apollo
Ishtar
19,846
11,979
0
6,497
23,599
10,154
811
3,909
19,690
0
101,368
W
Mercury
Lucky Lahi
Mercury
13,668
7,561
0
16,268
27,058
14,329
144
4,229
22,829
90
140,720
W
Lancelot
McKenna SIV
Lancelot
13,527
3,098
52
3,886
22,589
11,093
1,320
6,985
15,604
34
102,672
W
Ishtar
OC0C0
Ishtar
21,008
11,162
626
4,711
24,476
12,572
0
9,656
14,820
47
98,258
L
11,216
1,549
0
5,118
19,621
20,320
126
5,746
13,875
0
85,902
W
Baron Samedi
TigerHooodz
Baron Samedi
17,812
574
2,551
3,945
19,391
9,611
1,917
8,319
11,072
74,687
0
L
Ne Zha
WhyItSucks
Ne Zha
15,304
7,226
0
8,427
31,224
13,704
0
6,186
25,038
0
137,635
L
Persephone
cardozo895
Persephone
20,115
278
0
927
14,483
5,452
0
8,696
5,780
65,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,298
Gold Earned
64,308
580
Minions Killed
607
0
Camps Cleared
0
2,326,008
Distance Traveled
2,416,327
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,728
413
64
2
0
444,247
5
W
Sylvanus
12,247
471
40
2
0
454,124
6
L
Ishtar
12,683
488
142
5
0
434,240
4
W
Mercury
14,429
555
182
7
0
582,826
6
W
Lancelot
12,443
479
124
5
0
537,630
0
W
Ishtar
12,575
484
151
6
0
418,434
7
L
Tyr
13,371
514
150
6
0
486,539
3
W
Baron Samedi
12,614
485
110
4
0
423,313
1
L
Ne Zha
12,992
500
140
5
0
467,810
5
L
Persephone
11,524
443
84
3
0
493,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role