Player Matchup

Cthulhu
Cthulhu
Silfur666
Cthulhu
Level 30
God Stats
1W - 2L
1,310 SR
Queue Stats
5W - 17L
1,280 Elo+
Party 2
Chaac
Chaac
XI-NeCTaRiiNE
Chaac
Level 127
God Stats
144W - 183L
1,407 SR
Queue Stats
501W - 554L
1,474 Elo+
Solo
Aphrodite
Aphrodite
kenidas
Aphrodite
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 29L
1,336 Elo+
Party 2
Team Averages
Level 74
1,405 SR
1,364 Elo+

VS

Team Averages
Level 94
1,517 SR
1,354 Elo+
Vamana
Vamana
LlamaFTWawesome
Vamana
Level 70
God Stats
3W - 3L
1,557 SR
Queue Stats
62W - 90L
1,362 Elo+
Party 1
Olorun
Olorun
greenfly420
Olorun
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 101L
1,304 Elo+
Party 1
Bastet
Bastet
islayergod_ps
Bastet
Level 124
God Stats
64W - 73L
1,493 SR
Queue Stats
150W - 208L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Silfur666
Cthulhu
12
2 / 4 / 3
9,284
663
6,558
18,799
21,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 6 / 2
9,213
658
15,444
21,895
13,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
kenidas
Aphrodite
11
0 / 6 / 5
7,923
566
8,600
13,878
6,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 10
10,648
761
13,376
15,920
14,306
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Olorun
15
4 / 1 / 11
10,142
724
15,356
13,289
6,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
7 / 2 / 8
10,367
741
14,669
14,321
6,226
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
5
Kills
16
16
Deaths
5
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
2
10
5
L
Cthulhu
Silfur666
Cthulhu
2
4
3
0.88
L
3
6
2
0.67
W
Olorun
4
1
11
9.5
W
7
2
8
5.5
L
Aphrodite
kenidas
Aphrodite
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,602
Damage
43,401
54,572
Taken
43,530
41,691
Mitigated
27,136
21,101
Healing
14,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,376
7,614
755
4,569
15,920
14,306
866
7,057
8,863
0
28,835
L
Cthulhu
Silfur666
Cthulhu
6,558
662
340
2,552
18,799
21,077
0
5,909
12,890
17,313
0
L
15,444
2,008
474
6,284
21,895
13,778
113
5,888
16,007
0
43,572
W
Olorun
15,356
6,844
414
7,219
13,289
6,604
1,426
4,151
9,138
45,089
5,143
W
14,669
3,797
0
1,995
14,321
6,226
686
4,405
9,916
0
36,429
L
Aphrodite
kenidas
Aphrodite
8,600
736
5,325
6,126
13,878
6,836
0
2,081
11,797
26,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,420
Gold Earned
31,157
110
Minions Killed
125
3
Camps Cleared
8
730,555
Distance Traveled
841,073
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,648
761
17
1
0
294,810
1
L
Cthulhu
9,284
663
27
2
1
247,674
0
L
Chaac
9,213
658
48
3
1
255,283
0
W
Olorun
10,142
724
69
5
4
256,510
3
W
Bastet
10,367
741
39
3
4
289,753
0
L
Aphrodite
7,923
566
35
3
1
227,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role