Player Matchup

Pele
Pele
Gravy110Train
Pele
Level 80
God Stats
12W - 11L
1,592 SR
Queue Stats
118W - 128L
1,466 Elo+
Solo
Hercules
Hercules
Isaacrod12
Hercules
Level 132
God Stats
1W - 0L
1,672 SR
Queue Stats
23W - 27L
1,458 Elo+
Solo
Ishtar
Ishtar
KillerCheemStar
Ishtar
Level 87
God Stats
14W - 9L
1,665 SR
Queue Stats
16W - 11L
1,672 Elo+
Solo
Kuzenbo
Kuzenbo
ZenEclipse
Kuzenbo
Level 105
God Stats
9W - 4L
1,779 SR
Queue Stats
241W - 215L
1,451 Elo+
Party 3
Poseidon
Poseidon
sueyoshii
Poseidon
Level 51
God Stats
4W - 5L
1,922 SR
Queue Stats
327W - 227L
1,601 Elo+
Party 3
Team Averages
Level 91
1,726 SR
1,530 Elo+

VS

Team Averages
Level 106
1,528 SR
1,512 Elo+
Kumbhakarna
Kumbhakarna
Flippstur
Kumbhakarna
Level 88
God Stats
6W - 1L
1,905 SR
Queue Stats
47W - 43L
1,488 Elo+
Party 1
Arachne
Arachne
GubbleBubble
Arachne
Level 105
God Stats
1W - 3L
1,538 SR
Queue Stats
132W - 131L
1,537 Elo+
Party 2
Ishtar
Ishtar
Hablaloja
Ishtar
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 71L
1,555 Elo+
Solo
Tiamat
Tiamat
Nickalooch
Tiamat
Level 145
God Stats
2W - 7L
1,364 SR
Queue Stats
188W - 196L
1,489 Elo+
Party 2
King Arthur
King Arthur
RyujiBestBoi
King Arthur
Level 69
God Stats
1W - 5L
1,335 SR
Queue Stats
40W - 39L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 6
11,779
561
19,018
21,015
9,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Isaacrod12
Hercules
19
5 / 0 / 8
12,175
580
16,327
24,213
37,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
9 / 4 / 1
12,777
608
11,665
16,668
6,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kuzenbo
ZenEclipse
Kuzenbo
15
1 / 3 / 10
10,085
480
7,336
17,843
24,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Poseidon
sueyoshii
Poseidon
17
5 / 3 / 7
10,762
512
17,809
10,942
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Flippstur
Kumbhakarna
12
1 / 5 / 7
8,642
412
5,700
21,639
23,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
GubbleBubble
Arachne
16
6 / 5 / 1
10,258
488
12,723
21,215
9,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
Hablaloja
Ishtar
17
5 / 5 / 1
10,546
502
10,014
17,313
7,926
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Nickalooch
Tiamat
15
0 / 6 / 5
8,998
428
11,501
17,119
11,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
RyujiBestBoi
King Arthur
16
0 / 4 / 2
9,800
467
9,042
20,955
21,588
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
25
Kills
12
13
Deaths
25
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Flippstur
Kumbhakarna
1
5
7
0.9
W
5
3
6
2.67
L
Arachne
GubbleBubble
Arachne
6
5
1
1.3
L
Ishtar
Hablaloja
Ishtar
5
5
1
1.1
W
Hercules
Isaacrod12
Hercules
5
0
8
9
W
9
4
1
2.38
L
Tiamat
Nickalooch
Tiamat
0
6
5
0.42
L
King Arthur
RyujiBestBoi
King Arthur
0
4
2
0.25
W
Kuzenbo
ZenEclipse
Kuzenbo
1
3
10
2
W
Poseidon
sueyoshii
Poseidon
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,155
Damage
48,980
90,681
Taken
98,241
83,560
Mitigated
74,260
34,666
Healing
21,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Flippstur
Kumbhakarna
5,700
881
954
5,122
21,639
23,665
0
9,797
11,701
22,157
0
W
19,018
4,082
0
10,139
21,015
9,997
0
3,273
17,568
0
139,596
L
Arachne
GubbleBubble
Arachne
12,723
8,558
0
3,908
21,215
9,128
0
4,831
16,352
0
75,481
L
Ishtar
Hablaloja
Ishtar
10,014
6,781
0
3,492
17,313
7,926
0
1,424
15,851
0
87,959
W
Hercules
Isaacrod12
Hercules
16,327
4,977
0
13,590
24,213
37,467
49
3,147
20,916
135
81,570
W
11,665
9,091
0
6,180
16,668
6,554
968
1,615
13,297
0
110,582
L
Tiamat
Nickalooch
Tiamat
11,501
702
0
4,416
17,119
11,953
0
6,809
10,167
65,263
0
L
King Arthur
RyujiBestBoi
King Arthur
9,042
1,614
0
3,583
20,955
21,588
0
2,419
17,622
36
72,999
W
Kuzenbo
ZenEclipse
Kuzenbo
7,336
2,890
0
2,767
17,843
24,716
354
4,464
13,083
25,420
0
W
Poseidon
sueyoshii
Poseidon
17,809
2,671
0
1,990
10,942
4,826
135
4,106
6,518
108,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,578
Gold Earned
48,244
704
Minions Killed
565
0
Camps Cleared
0
1,991,512
Distance Traveled
1,875,152
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,642
412
20
1
0
389,731
3
W
Pele
11,779
561
188
9
0
404,801
1
L
Arachne
10,258
488
110
5
0
400,187
2
L
Ishtar
10,546
502
154
7
0
342,860
4
W
Hercules
12,175
580
147
7
0
401,743
0
W
Ishtar
12,777
608
179
9
0
376,523
0
L
Tiamat
8,998
428
138
7
0
338,238
8
L
King Arthur
9,800
467
143
7
0
404,136
5
W
Kuzenbo
10,085
480
30
1
0
419,578
6
W
Poseidon
10,762
512
160
8
0
388,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role