Player Matchup

Ishtar
Ishtar
AFL Ornat
Ishtar
Level 155
God Stats
3W - 3L
1,567 SR
Queue Stats
278W - 251L
1,577 Elo+
Party 2
Atlas
Atlas
Corny4King
Atlas
Level 147
God Stats
16W - 9L
1,608 SR
Queue Stats
82W - 88L
1,587 Elo+
Party 2
Mercury
Mercury
HalvarHall
Mercury
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,454 Elo+
Solo
Ymir
Ymir
Just Christophr
Ymir
Level 160
God Stats
36W - 20L
1,633 SR
Queue Stats
368W - 329L
1,583 Elo+
Party 2
Hel
Hel
Thånks
Hel
Level 147
God Stats
6W - 9L
1,566 SR
Queue Stats
316W - 274L
1,554 Elo+
Party 2
Team Averages
Level 135
1,575 SR
1,551 Elo+

VS

Team Averages
Level 107
1,518 SR
1,505 Elo+
Bakasura
Bakasura
 
Bakasura
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
REDEEMKILLS
Ares
Level 109
God Stats
6W - 4L
1,552 SR
Queue Stats
15W - 20L
1,429 Elo+
Party 1
Nu Wa
Nu Wa
ValeriaVerão
Nu Wa
Level 119
God Stats
32W - 37L
1,538 SR
Queue Stats
350W - 396L
1,419 Elo+
Solo
Ishtar
Ishtar
sputnikss
Ishtar
Level 134
God Stats
9W - 8L
1,500 SR
Queue Stats
199W - 213L
1,436 Elo+
Solo
Odin
Odin
victory773
Odin
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,741 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AFL Ornat
Ishtar
13
2 / 4 / 5
7,604
543
5,594
8,109
3,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
11
1 / 1 / 7
7,301
522
5,723
12,151
10,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
HalvarHall
Mercury
12
1 / 3 / 3
7,260
519
4,996
10,778
3,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 1 / 3
9,189
656
8,736
11,295
6,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hel
13
6 / 0 / 1
8,264
590
8,876
6,562
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
6 / 4 / 1
7,262
519
6,086
12,080
4,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 3 / 0
6,219
444
5,378
12,779
7,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 3
6,574
470
5,580
6,750
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
sputnikss
Ishtar
10
0 / 3 / 3
6,196
443
6,577
8,640
3,408
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 3 / 1
6,467
462
1,594
8,893
3,910
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
15
Kills
9
9
Deaths
15
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
6
4
1
1.63
W
Ishtar
AFL Ornat
Ishtar
2
4
5
1.13
W
Atlas
1
1
7
4.5
W
Mercury
HalvarHall
Mercury
1
3
3
0.83
W
5
1
3
6.5
L
2
3
0
0.67
W
Hel
6
0
1
6.5
L
1
2
3
1.25
L
Ishtar
sputnikss
Ishtar
0
3
3
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,925
Damage
25,215
48,895
Taken
49,142
27,517
Mitigated
21,892
14,742
Healing
8,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,086
3,685
0
1,728
12,080
4,641
0
5,141
6,645
0
39,769
W
Ishtar
AFL Ornat
Ishtar
5,594
1,940
0
976
8,109
3,789
0
1,413
6,394
0
51,746
W
Atlas
5,723
2,559
393
2,499
12,151
10,916
183
3,356
8,400
20,412
0
W
Mercury
HalvarHall
Mercury
4,996
2,501
0
260
10,778
3,934
0
2,408
7,987
0
48,696
W
8,736
2,538
0
4,451
11,295
6,693
1,359
420
10,605
67,310
0
L
5,378
283
0
2,707
12,779
7,373
0
3,944
8,719
24,113
0
W
Hel
8,876
430
2,510
3,653
6,562
2,185
2,544
2,677
3,597
58,237
0
L
5,580
660
0
738
6,750
2,560
0
4,716
1,612
42,140
0
L
Ishtar
sputnikss
Ishtar
6,577
4,285
0
969
8,640
3,408
0
2,743
5,897
0
37,983
L
1,594
658
0
2,120
8,893
3,910
469
5,665
2,934
0
35,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,618
Gold Earned
32,718
427
Minions Killed
309
0
Camps Cleared
0
1,303,923
Distance Traveled
1,297,974
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,262
519
83
6
0
310,365
2
W
Ishtar
7,604
543
85
6
0
219,651
2
W
Atlas
7,301
522
28
2
0
261,821
4
W
Mercury
7,260
519
71
5
0
274,283
3
W
Ymir
9,189
656
125
9
0
264,882
1
L
Ares
6,219
444
26
2
0
252,924
0
W
Hel
8,264
590
118
8
0
283,286
0
L
Nu Wa
6,574
470
65
5
0
249,836
6
L
Ishtar
6,196
443
71
5
0
234,657
2
L
Odin
6,467
462
64
5
0
250,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role