Player Matchup

Bakasura
Bakasura
WolfofWar7
Bakasura
Level 45
God Stats
22W - 22L
1,410 SR
Queue Stats
175W - 235L
1,281 Elo+
Party 1
Olorun
Olorun
jrh20
Olorun
Level 41
God Stats
25W - 22L
1,346 SR
Queue Stats
170W - 218L
1,270 Elo+
Party 1
Geb
Geb
kinG4029
Geb
Level 27
God Stats
9W - 8L
1,389 SR
Queue Stats
42W - 71L
1,252 Elo+
Party 1
Team Averages
Level 38
1,382 SR
1,268 Elo+

VS

Team Averages
Level 58
1,416 SR
1,336 Elo+
Lancelot
Lancelot
BakiTheGrappIer-
Lancelot
Level 42
God Stats
5W - 6L
1,329 SR
Queue Stats
5W - 6L
1,272 Elo+
Solo
Anubis
Anubis
Showtime_5702
Anubis
Level 105
God Stats
242W - 275L
1,482 SR
Queue Stats
457W - 555L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
miracle_163
Cthulhu
Level 27
God Stats
48W - 57L
1,437 SR
Queue Stats
57W - 74L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
WolfofWar7
Bakasura
16
9 / 2 / 3
12,002
800
17,244
15,909
7,223
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Olorun
jrh20
Olorun
17
5 / 5 / 10
11,807
787
17,526
17,426
7,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 12
11,513
768
4,410
24,017
20,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 6
9,342
623
8,109
16,970
7,624
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
8 / 3 / 1
11,821
788
26,894
16,037
8,615
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
miracle_163
Cthulhu
13
0 / 5 / 8
10,278
685
8,506
21,314
25,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
15
Kills
9
9
Deaths
16
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
8
6
0.5
L
8
3
1
2.83
W
Bakasura
WolfofWar7
Bakasura
9
2
3
5.25
W
Olorun
jrh20
Olorun
5
5
10
2
W
1
2
12
3.5
L
Cthulhu
miracle_163
Cthulhu
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,180
Damage
43,509
57,352
Taken
54,321
35,169
Mitigated
41,438
16,248
Healing
12,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,109
671
0
1,859
16,970
7,624
560
5,043
10,992
0
25,883
L
26,894
2,027
354
7,507
16,037
8,615
198
5,762
9,055
68,083
0
W
Bakasura
WolfofWar7
Bakasura
17,244
11,250
0
4,248
15,909
7,223
1,084
9,021
6,888
0
41,960
W
Olorun
jrh20
Olorun
17,526
9,787
1,848
6,832
17,426
7,665
1,773
10,866
6,560
52,808
4,913
W
4,410
866
0
3,320
24,017
20,281
78
16,113
7,904
8,555
0
L
Cthulhu
miracle_163
Cthulhu
8,506
748
387
2,044
21,314
25,199
322
9,556
10,968
21,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,322
Gold Earned
31,441
149
Minions Killed
149
7
Camps Cleared
7
856,120
Distance Traveled
751,573
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,342
623
32
2
2
279,690
2
L
Anubis
11,821
788
94
6
5
231,249
2
W
Bakasura
12,002
800
74
5
6
294,958
1
W
Olorun
11,807
787
73
5
1
255,032
0
W
Geb
11,513
768
2
0
0
306,130
0
L
Cthulhu
10,278
685
23
2
0
240,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role