Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Deadlypop91
Hera
Level 109
God Stats
1W - 1L
1,587 SR
Queue Stats
64W - 44L
1,620 Elo+
Party 1
Jormungandr
Jormungandr
Seivang
Jormungandr
Level 160
God Stats
4W - 2L
1,642 SR
Queue Stats
257W - 259L
1,559 Elo+
Party 1
Ah Puch
Ah Puch
dayayimbo
Ah Puch
Level 104
God Stats
1W - 0L
1,519 SR
Queue Stats
62W - 65L
1,367 Elo+
Party 1
Hel
Hel
ninjalol5
Hel
Level 120
God Stats
6W - 5L
1,500 SR
Queue Stats
293W - 260L
1,544 Elo+
Party 1
Team Averages
Level 121
1,550 SR
1,518 Elo+

VS

Team Averages
Level 96
1,424 SR
1,499 Elo+
Kali
Kali
 
Kali
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BFH_DaddyFred
Hachiman
Level 28
God Stats
0W - 2L
1,293 SR
Queue Stats
50W - 86L
1,407 Elo+
Solo
Hel
Hel
BadgerrrBC
Hel
Level 155
God Stats
2W - 2L
1,736 SR
Queue Stats
373W - 314L
1,537 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
D-Badger90
Ah Muzen Cab
Level 152
God Stats
1W - 3L
1,093 SR
Queue Stats
260W - 209L
1,550 Elo+
Party 2
Artio
Artio
darkestvisionz
Artio
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
19
7 / 6 / 17
12,539
784
24,507
20,514
10,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 5 / 20
12,759
797
28,290
14,690
8,318
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Seivang
Jormungandr
20
12 / 5 / 18
13,797
862
26,195
27,883
37,798
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
dayayimbo
Ah Puch
16
2 / 6 / 13
10,695
668
14,750
18,001
9,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 3 / 17
12,372
773
12,638
17,366
14,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
10 / 7 / 10
12,664
792
16,506
25,888
19,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
BFH_DaddyFred
Hachiman
18
3 / 7 / 11
11,040
690
13,228
18,798
9,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 6 / 9
10,288
643
10,349
23,949
14,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
D-Badger90
Ah Muzen Cab
20
6 / 8 / 9
11,979
749
25,001
25,090
13,855
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
3 / 6 / 12
11,524
720
8,486
30,002
41,886
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
75
34
Kills
24
25
Deaths
34
85
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
6
17
2.58
L
Kali
 
Kali
10
7
10
2.14
L
Hachiman
BFH_DaddyFred
Hachiman
3
7
11
1.21
L
2
6
9
1.08
L
Ah Muzen Cab
D-Badger90
Ah Muzen Cab
6
8
9
1.31
W
7
5
20
3.4
W
Jormungandr
Seivang
Jormungandr
12
5
18
4.2
L
3
6
12
1.5
W
Ah Puch
dayayimbo
Ah Puch
2
6
13
1.42
W
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,380
Damage
73,570
98,454
Taken
123,727
80,630
Mitigated
99,237
31,854
Healing
55,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
24,507
8,257
133
2,833
20,514
10,083
4,067
3,675
16,839
0
41,113
L
Kali
 
Kali
16,506
8,287
1,985
8,473
25,888
19,422
1,450
15,795
10,093
311
32,003
L
Hachiman
BFH_DaddyFred
Hachiman
13,228
5,572
829
2,294
18,798
9,901
1,225
14,055
4,743
0
31,571
L
10,349
140
12,726
11,727
23,949
14,173
258
17,727
6,222
23,810
0
L
Ah Muzen Cab
D-Badger90
Ah Muzen Cab
25,001
8,049
1,460
4,204
25,090
13,855
1,097
17,298
7,792
0
50,342
W
28,290
7,835
962
1,044
14,690
8,318
2,119
3,199
11,491
50,299
0
W
Jormungandr
Seivang
Jormungandr
26,195
6,285
1,083
3,380
27,883
37,798
621
4,286
23,597
44,430
0
L
8,486
562
2,472
8,988
30,002
41,886
305
16,998
13,004
22,250
0
W
Ah Puch
dayayimbo
Ah Puch
14,750
759
735
2,214
18,001
9,482
890
3,781
14,220
27,730
0
W
12,638
738
9,796
9,674
17,366
14,949
1,572
4,108
13,258
31,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,162
Gold Earned
57,495
205
Minions Killed
180
0
Camps Cleared
0
1,240,188
Distance Traveled
1,338,596
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,539
784
35
2
0
231,971
0
L
Kali
12,664
792
22
1
0
267,845
4
L
Hachiman
11,040
690
40
3
0
289,021
3
L
Hel
10,288
643
34
2
0
254,440
0
L
Ah Muzen Cab
11,979
749
64
4
0
249,012
1
W
Hera
12,759
797
75
5
0
243,173
5
W
Jormungandr
13,797
862
37
2
0
237,182
0
L
Artio
11,524
720
20
1
0
278,278
2
W
Ah Puch
10,695
668
25
2
0
238,593
0
W
Hel
12,372
773
33
2
0
289,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role