Player Matchup

Cernunnos
Cernunnos
Chicoooo
Cernunnos
Level 103
God Stats
1W - 1L
1,723 SR
Queue Stats
23W - 12L
1,751 Elo+
Party 1
Serqet
Serqet
Chilachilles
Serqet
Level 65
God Stats
3W - 1L
1,511 SR
Queue Stats
34W - 18L
1,701 Elo+
Party 1
Merlin
Merlin
Gurvirx
Merlin
Level 28
God Stats
2W - 1L
1,838 SR
Queue Stats
14W - 10L
1,751 Elo+
Party 1
Tyr
Tyr
LAughterMan
Tyr
Level 59
God Stats
2W - 0L
1,714 SR
Queue Stats
30W - 16L
1,677 Elo+
Party 1
Sobek
Sobek
iiTzAleman
Sobek
Level 16
God Stats
4W - 2L
1,767 SR
Queue Stats
13W - 10L
1,751 Elo+
Party 1
Team Averages
Level 54
1,711 SR
1,726 Elo+

VS

Team Averages
Level 94
1,492 SR
1,523 Elo+
Neith
Neith
BigLocDog88
Neith
Level 160
God Stats
2W - 2L
1,449 SR
Queue Stats
6W - 7L
1,590 Elo+
Party 2
Ares
Ares
ChickenStrip987
Ares
Level 129
God Stats
1W - 1L
1,406 SR
Queue Stats
13W - 12L
1,632 Elo+
Party 2
Vulcan
Vulcan
Err im a zombie
Vulcan
Level 125
God Stats
19W - 16L
1,605 SR
Queue Stats
443W - 416L
1,490 Elo+
Party 2
Hun Batz
Hun Batz
MoonxD
Hun Batz
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 37L
1,389 Elo+
Solo
Horus
Horus
TJF Meno
Horus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chicoooo
Cernunnos
11
8 / 1 / 1
6,911
691
9,262
7,290
2,876
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
11
4 / 0 / 1
6,068
607
4,494
6,939
2,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Gurvirx
Merlin
9
1 / 0 / 3
5,437
544
2,157
3,319
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 1
5,962
596
3,477
7,247
4,319
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sobek
8
1 / 0 / 9
5,928
593
2,291
5,179
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 1
4,546
455
2,770
7,345
1,942
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 1
5,131
513
3,869
8,662
4,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 0
5,252
525
2,756
4,330
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
MoonxD
Hun Batz
9
2 / 1 / 0
5,314
531
2,107
6,758
2,850
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
TJF Meno
Horus
9
0 / 3 / 2
4,906
491
3,127
5,888
4,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
16
Kills
3
3
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
1
3
1
0.5
W
Cernunnos
Chicoooo
Cernunnos
8
1
1
8.5
W
Serqet
4
0
1
4.5
L
0
2
0
0
W
Merlin
Gurvirx
Merlin
1
0
3
2.5
W
2
2
1
1.25
L
Hun Batz
MoonxD
Hun Batz
2
1
0
2
L
Horus
TJF Meno
Horus
0
3
2
0.33
W
Sobek
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,681
Damage
14,629
29,974
Taken
32,983
14,940
Mitigated
15,491
8,399
Healing
7,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,770
1,060
0
518
7,345
1,942
738
607
6,738
0
18,840
L
3,869
513
358
2,518
8,662
4,920
0
2,379
6,283
19,091
0
W
Cernunnos
Chicoooo
Cernunnos
9,262
5,880
0
2,732
7,290
2,876
615
1,685
5,605
0
58,673
W
Serqet
4,494
1,605
0
690
6,939
2,645
0
1,572
5,367
0
41,461
L
2,756
524
0
750
4,330
1,422
0
608
3,314
34,780
0
W
Merlin
Gurvirx
Merlin
2,157
248
0
684
3,319
1,307
0
1,087
2,232
29,073
0
W
3,477
381
0
1,761
7,247
4,319
0
536
6,711
0
35,822
L
Hun Batz
MoonxD
Hun Batz
2,107
788
0
1,901
6,758
2,850
0
854
5,754
0
28,608
L
Horus
TJF Meno
Horus
3,127
1,486
234
1,162
5,888
4,357
0
0
5,888
0
22,213
W
Sobek
2,291
424
0
2,532
5,179
3,793
69
1,745
3,434
8,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,306
Gold Earned
25,149
319
Minions Killed
207
0
Camps Cleared
0
1,017,295
Distance Traveled
952,866
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,546
455
23
2
0
160,514
0
L
Ares
5,131
513
20
2
0
192,289
0
W
Cernunnos
6,911
691
89
9
0
170,616
0
W
Serqet
6,068
607
72
7
0
237,815
3
L
Vulcan
5,252
525
72
7
0
186,255
2
W
Merlin
5,437
544
71
7
0
200,867
4
W
Tyr
5,962
596
78
8
0
201,328
4
L
Hun Batz
5,314
531
54
5
0
215,986
1
L
Horus
4,906
491
38
4
0
197,822
0
W
Sobek
5,928
593
9
1
0
206,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role