Player Matchup

King Arthur
King Arthur
NegativeDestiny
King Arthur
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 6L
1,052 Elo+
Party 2
Gilgamesh
Gilgamesh
XXXMrKrabsXXX
Gilgamesh
Level 19
God Stats
5W - 5L
1,587 SR
Queue Stats
8W - 17L
1,271 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
maybeZitro
Morgan Le Fay
Level 69
God Stats
1W - 4L
1,242 SR
Queue Stats
18W - 29L
1,338 Elo+
Party 2
Team Averages
Level 38
1,443 SR
1,220 Elo+

VS

Team Averages
Level 93
1,673 SR
1,653 Elo+
Khepri
Khepri
AwayToVallhalla
Khepri
Level 104
God Stats
2W - 1L
1,576 SR
Queue Stats
76W - 60L
1,635 Elo+
Solo
Neith
Neith
Janemorke
Neith
Level 21
God Stats
8W - 3L
1,761 SR
Queue Stats
21W - 14L
1,597 Elo+
Party 1
Janus
Janus
PABLORUSH
Janus
Level 154
God Stats
6W - 1L
1,682 SR
Queue Stats
129W - 77L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NegativeDestiny
King Arthur
11
1 / 5 / 1
7,655
638
10,402
17,623
13,434
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
XXXMrKrabsXXX
Gilgamesh
11
0 / 7 / 2
7,813
651
7,082
17,509
17,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
maybeZitro
Morgan Le Fay
12
1 / 5 / 1
8,111
676
10,303
10,981
5,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 12
10,234
853
7,071
17,225
21,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Janemorke
Neith
13
3 / 1 / 10
8,669
722
5,355
8,312
4,938
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
PABLORUSH
Janus
16
10 / 0 / 7
10,550
879
25,395
9,879
6,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
2
Kills
17
17
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
W
Neith
Janemorke
Neith
3
1
10
8
L
King Arthur
NegativeDestiny
King Arthur
1
5
1
0.3
W
Janus
PABLORUSH
Janus
10
0
7
13.5
L
Gilgamesh
XXXMrKrabsXXX
Gilgamesh
0
7
2
0.14
L
Morgan Le Fay
maybeZitro
Morgan Le Fay
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,787
Damage
37,821
46,113
Taken
35,416
36,560
Mitigated
32,694
5,163
Healing
7,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,071
1,275
0
2,874
17,225
21,749
110
6,318
10,907
14,349
0
W
Neith
Janemorke
Neith
5,355
2,388
0
1,232
8,312
4,938
666
2,534
5,778
0
14,540
L
King Arthur
NegativeDestiny
King Arthur
10,402
886
0
602
17,623
13,434
0
11,189
6,434
0
28,684
W
Janus
PABLORUSH
Janus
25,395
4,643
340
2,890
9,879
6,007
794
1,632
8,247
69,675
0
L
Gilgamesh
XXXMrKrabsXXX
Gilgamesh
7,082
1,409
810
2,265
17,509
17,915
0
13,819
3,690
0
16,743
L
Morgan Le Fay
maybeZitro
Morgan Le Fay
10,303
1,006
0
1,486
10,981
5,211
0
8,151
2,830
35,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,579
Gold Earned
29,453
116
Minions Killed
147
5
Camps Cleared
7
610,273
Distance Traveled
647,819
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,234
853
17
1
2
234,069
1
W
Neith
8,669
722
10
1
0
175,622
1
L
King Arthur
7,655
638
41
3
2
225,795
1
W
Janus
10,550
879
120
10
5
238,128
1
L
Gilgamesh
7,813
651
19
2
0
191,752
0
L
Morgan Le Fay
8,111
676
56
5
3
192,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role