Player Matchup

Zhong Kui
Zhong Kui
GracieBearCats
Zhong Kui
Level 115
God Stats
0W - 1L
1,497 SR
Queue Stats
35W - 27L
1,527 Elo+
Party 1
Sylvanus
Sylvanus
L-0-L-L-I-P-O-P-
Sylvanus
Level 157
God Stats
2W - 1L
1,397 SR
Queue Stats
69W - 48L
1,613 Elo+
Party 1
Ishtar
Ishtar
WorkingMom-101
Ishtar
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 27L
1,561 Elo+
Party 1
Team Averages
Level 143
1,465 SR
1,567 Elo+

VS

Team Averages
Level 121
1,496 SR
1,573 Elo+
Chang'e
Chang'e
Haxide
Chang'e
Level 86
God Stats
1W - 2L
1,275 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
broly yf
Sun Wukong
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
297W - 196L
1,599 Elo+
Party 2
Guan Yu
Guan Yu
xKruse
Guan Yu
Level 128
God Stats
6W - 2L
1,714 SR
Queue Stats
271W - 171L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GracieBearCats
Zhong Kui
12
1 / 6 / 3
8,384
645
10,750
15,414
8,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 4 / 2
8,883
683
9,881
16,083
13,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 5 / 2
8,511
655
10,449
17,218
6,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Haxide
Chang'e
15
3 / 2 / 12
9,703
746
13,232
14,336
6,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
broly yf
Sun Wukong
15
9 / 2 / 5
11,151
858
15,856
16,990
13,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
xKruse
Guan Yu
15
3 / 0 / 11
9,804
754
14,519
18,855
22,618
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
4
Kills
15
15
Deaths
4
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
GracieBearCats
Zhong Kui
1
6
3
0.42
W
Chang'e
Haxide
Chang'e
3
2
12
4.5
L
2
4
2
0.75
L
1
5
2
0.4
W
Sun Wukong
broly yf
Sun Wukong
9
2
5
5.75
W
Guan Yu
xKruse
Guan Yu
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,080
Damage
43,607
48,715
Taken
50,181
28,484
Mitigated
42,009
8,942
Healing
26,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
GracieBearCats
Zhong Kui
10,750
1,275
0
1,853
15,414
8,848
0
3,545
11,869
26,168
0
W
Chang'e
Haxide
Chang'e
13,232
1,335
6,042
6,648
14,336
6,337
1,212
6,986
7,126
41,771
0
L
9,881
3,786
1,768
2,645
16,083
13,131
0
5,103
10,980
21,469
4,717
L
10,449
5,319
0
2,676
17,218
6,505
0
4,828
12,390
0
34,302
W
Sun Wukong
broly yf
Sun Wukong
15,856
3,663
0
6,913
16,990
13,054
1,461
5,245
11,156
0
41,963
W
Guan Yu
xKruse
Guan Yu
14,519
1,622
1,906
4,707
18,855
22,618
278
6,645
11,860
0
36,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,778
Gold Earned
30,658
130
Minions Killed
170
4
Camps Cleared
7
598,384
Distance Traveled
799,128
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,384
645
44
3
2
191,030
1
W
Chang'e
9,703
746
77
6
3
249,202
5
L
Sylvanus
8,883
683
30
2
1
200,560
3
L
Ishtar
8,511
655
56
4
1
206,794
4
W
Sun Wukong
11,151
858
51
4
3
259,602
1
W
Guan Yu
9,804
754
42
3
1
290,324
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role