Player Matchup

Baron Samedi
Baron Samedi
ERICK0425
Baron Samedi
Level 61
God Stats
10W - 12L
1,623 SR
Queue Stats
48W - 81L
1,353 Elo+
Party 1
Cthulhu
Cthulhu
LilRiceFarmer
Cthulhu
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,202 Elo+
Party 1
Da Ji
Da Ji
SolitaryAtom8
Da Ji
Level 68
God Stats
1W - 0L
1,912 SR
Queue Stats
76W - 116L
1,348 Elo+
Party 1
Team Averages
Level 45
1,678 SR
1,301 Elo+

VS

Team Averages
Level 49
1,465 SR
1,204 Elo+
Amaterasu
Amaterasu
Johhkr
Amaterasu
Level 63
God Stats
8W - 8L
1,575 SR
Queue Stats
108W - 189L
1,234 Elo+
Party 2
Neith
Neith
MarshmelIlo
Neith
Level 64
God Stats
6W - 6L
1,548 SR
Queue Stats
103W - 183L
1,201 Elo+
Party 2
Anubis
Anubis
RarinKibbles
Anubis
Level 21
God Stats
5W - 16L
1,273 SR
Queue Stats
26W - 50L
1,176 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ERICK0425
Baron Samedi
15
5 / 0 / 10
9,966
767
10,006
7,270
4,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
14
2 / 1 / 14
10,044
773
7,778
14,036
16,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
11 / 1 / 7
10,623
817
17,100
13,579
6,114
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Johhkr
Amaterasu
9
1 / 6 / 1
7,619
586
8,988
19,498
13,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 5 / 1
7,788
599
6,773
9,029
3,767
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
1 / 7 / 0
8,154
627
7,814
10,763
4,685
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
18
Kills
2
2
Deaths
18
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ERICK0425
Baron Samedi
5
0
10
10
L
Amaterasu
Johhkr
Amaterasu
1
6
1
0.25
W
Cthulhu
2
1
14
9
L
0
5
1
0.1
L
Anubis
1
7
0
0.14
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,884
Damage
23,575
34,885
Taken
39,290
26,958
Mitigated
21,985
8,875
Healing
4,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ERICK0425
Baron Samedi
10,006
2,442
2,709
4,008
7,270
4,784
714
2,176
4,973
46,108
0
L
Amaterasu
Johhkr
Amaterasu
8,988
3,756
0
1,897
19,498
13,533
0
11,111
8,387
0
13,893
W
Cthulhu
7,778
1,221
678
1,120
14,036
16,060
403
3,721
10,125
14,880
0
L
6,773
1,426
0
1,236
9,029
3,767
0
4,200
4,829
0
29,665
L
Anubis
7,814
48
0
1,017
10,763
4,685
0
2,682
8,081
27,445
0
W
17,100
5,050
0
360
13,579
6,114
736
2,151
11,140
0
36,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,633
Gold Earned
23,561
146
Minions Killed
110
7
Camps Cleared
4
668,746
Distance Traveled
632,326
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,966
767
82
6
4
207,317
2
L
Amaterasu
7,619
586
14
1
0
224,163
4
W
Cthulhu
10,044
773
14
1
0
226,996
0
L
Neith
7,788
599
48
4
2
214,345
1
L
Anubis
8,154
627
48
4
2
193,818
5
W
Da Ji
10,623
817
50
4
3
234,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role