Player Matchup

Hun Batz
Hun Batz
CrucialQuagga
Hun Batz
Level 68
God Stats
5W - 2L
1,713 SR
Queue Stats
211W - 125L
1,609 Elo+
Party 1
Heimdallr
Heimdallr
Geraldinex
Heimdallr
Level 88
God Stats
20W - 8L
1,709 SR
Queue Stats
203W - 141L
1,629 Elo+
Party 1
Baron Samedi
Baron Samedi
Hanstastic
Baron Samedi
Level 98
God Stats
13W - 1L
1,918 SR
Queue Stats
378W - 288L
1,600 Elo+
Party 1
Bacchus
Bacchus
HardNet_Delta69
Bacchus
Level 28
God Stats
3W - 0L
1,757 SR
Queue Stats
10W - 3L
1,663 Elo+
Party 1
Pele
Pele
WileyBee
Pele
Level 88
God Stats
7W - 2L
1,500 SR
Queue Stats
169W - 111L
1,623 Elo+
Party 1
Team Averages
Level 74
1,720 SR
1,625 Elo+

VS

Team Averages
Level 108
1,745 SR
1,652 Elo+
Agni
Agni
F7ϟRyzhiy
Agni
Level 149
God Stats
1W - 1L
1,747 SR
Queue Stats
122W - 58L
1,710 Elo+
Party 2
Bacchus
Bacchus
F7ϟZeratul
Bacchus
Level 89
God Stats
6W - 1L
1,961 SR
Queue Stats
65W - 32L
1,637 Elo+
Party 2
Gilgamesh
Gilgamesh
F7ϟZuzulka
Gilgamesh
Level 124
God Stats
10W - 6L
1,543 SR
Queue Stats
35W - 32L
1,538 Elo+
Party 2
Charybdis
Charybdis
F7ϟboTod
Charybdis
Level 156
God Stats
7W - 5L
1,755 SR
Queue Stats
132W - 82L
1,659 Elo+
Party 2
Bellona
Bellona
VittorionSky
Bellona
Level 22
God Stats
45W - 17L
1,716 SR
Queue Stats
60W - 18L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CrucialQuagga
Hun Batz
14
5 / 1 / 5
8,490
566
8,962
10,681
4,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
Geraldinex
Heimdallr
15
7 / 3 / 2
9,199
613
9,637
10,265
4,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Hanstastic
Baron Samedi
15
1 / 1 / 5
8,509
567
10,368
7,438
3,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 6
8,458
564
5,168
11,666
11,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
16
2 / 0 / 1
9,612
641
10,524
13,901
11,222
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,418
495
6,593
11,414
4,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
F7ϟZeratul
Bacchus
10
1 / 3 / 5
7,202
480
6,874
12,459
14,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
F7ϟZuzulka
Gilgamesh
11
1 / 2 / 1
6,854
457
4,667
13,830
9,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
F7ϟboTod
Charybdis
11
4 / 6 / 2
7,528
502
8,398
13,097
4,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
VittorionSky
Bellona
12
0 / 3 / 0
7,350
490
8,433
14,629
15,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
19
Kills
7
7
Deaths
19
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
CrucialQuagga
Hun Batz
5
1
5
7.5
L
1
5
1
0.3
L
Bacchus
F7ϟZeratul
Bacchus
1
3
5
1.17
L
Gilgamesh
F7ϟZuzulka
Gilgamesh
1
2
1
0.75
L
Charybdis
F7ϟboTod
Charybdis
4
6
2
0.83
W
Heimdallr
Geraldinex
Heimdallr
7
3
2
2.67
W
Baron Samedi
Hanstastic
Baron Samedi
1
1
5
3.5
W
4
2
6
3.5
L
Bellona
VittorionSky
Bellona
0
3
0
0
W
Pele
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,659
Damage
34,965
53,951
Taken
65,429
35,575
Mitigated
47,944
26,893
Healing
14,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
CrucialQuagga
Hun Batz
8,962
3,145
0
4,954
10,681
4,846
0
2,665
7,844
0
56,684
L
6,593
685
0
1,038
11,414
4,966
0
5,446
5,968
54,556
0
L
Bacchus
F7ϟZeratul
Bacchus
6,874
1,131
0
2,504
12,459
14,394
0
3,233
9,226
17,708
0
L
Gilgamesh
F7ϟZuzulka
Gilgamesh
4,667
1,874
0
4,433
13,830
9,251
0
3,887
9,943
0
45,098
L
Charybdis
F7ϟboTod
Charybdis
8,398
4,502
0
3,257
13,097
4,253
0
2,970
10,127
0
50,559
W
Heimdallr
Geraldinex
Heimdallr
9,637
5,090
0
3,969
10,265
4,372
702
2,957
7,268
0
70,418
W
Baron Samedi
Hanstastic
Baron Samedi
10,368
1,463
950
4,095
7,438
3,833
0
3,210
4,008
78,444
0
W
5,168
1,164
267
2,814
11,666
11,302
90
4,042
7,463
15,673
0
L
Bellona
VittorionSky
Bellona
8,433
3,703
0
3,710
14,629
15,080
0
0
14,629
0
57,051
W
Pele
10,524
3,671
0
9,844
13,901
11,222
270
0
13,901
0
92,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,268
Gold Earned
36,352
514
Minions Killed
425
0
Camps Cleared
0
1,597,690
Distance Traveled
1,476,160
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,490
566
105
7
0
336,953
4
L
Agni
7,418
495
128
9
0
310,632
5
L
Bacchus
7,202
480
21
1
0
305,343
3
L
Gilgamesh
6,854
457
70
5
0
316,165
2
L
Charybdis
7,528
502
94
6
0
307,825
1
W
Heimdallr
9,199
613
100
7
0
313,118
4
W
Baron Samedi
8,509
567
130
9
0
300,852
8
W
Bacchus
8,458
564
14
1
0
331,083
2
L
Bellona
7,350
490
112
7
0
236,195
3
W
Pele
9,612
641
165
11
0
315,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role