Player Matchup

Cerberus
Cerberus
Davman43
Cerberus
Level 42
God Stats
1W - 0L
1,887 SR
Queue Stats
15W - 3L
1,975 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GhostSeducer
Tsukuyomi
Level 145
God Stats
3W - 0L
2,083 SR
Queue Stats
231W - 25L
2,057 Elo+
Party 1
Agni
Agni
IloveJoePolhamus
Agni
Level 125
God Stats
3W - 0L
2,023 SR
Queue Stats
275W - 23L
2,061 Elo+
Party 1
Team Averages
Level 104
1,998 SR
2,031 Elo+

VS

Team Averages
Level 99
1,565 SR
1,802 Elo+
Ares
Ares
PigletsSideChick
Ares
Level 160
God Stats
0W - 5L
1,501 SR
Queue Stats
157W - 147L
1,667 Elo+
Solo
Nemesis
Nemesis
naiam
Nemesis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,741 Elo+
Solo
Vulcan
Vulcan
swaggetyswagger
Vulcan
Level 32
God Stats
3W - 4L
1,694 SR
Queue Stats
47W - 17L
1,999 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Davman43
Cerberus
14
1 / 0 / 10
9,551
735
7,663
12,476
13,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
GhostSeducer
Tsukuyomi
15
4 / 0 / 7
9,230
710
14,186
9,342
4,209
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

14
6 / 2 / 3
9,246
711
11,866
6,887
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
8,730
672
4,470
16,465
15,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
naiam
Nemesis
12
0 / 4 / 1
7,670
590
5,712
14,446
9,924
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 4 / 1
7,937
611
9,194
7,978
3,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
2
2
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Davman43
Cerberus
1
0
10
6
W
Tsukuyomi
GhostSeducer
Tsukuyomi
4
0
7
7.5
W
6
2
3
3.75
L
2
3
0
0.67
L
Nemesis
naiam
Nemesis
0
4
1
0.13
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,715
Damage
19,376
28,705
Taken
38,889
21,210
Mitigated
29,438
10,689
Healing
6,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Davman43
Cerberus
7,663
530
0
5,465
12,476
13,918
25
5,868
6,384
23,049
0
W
Tsukuyomi
GhostSeducer
Tsukuyomi
14,186
2,497
0
3,778
9,342
4,209
379
4,757
4,315
0
56,781
W
11,866
1,509
0
1,446
6,887
3,083
259
2,845
3,868
32,084
0
L
4,470
249
0
3,717
16,465
15,536
0
7,001
9,102
9,099
0
L
Nemesis
naiam
Nemesis
5,712
1,715
174
1,827
14,446
9,924
0
7,423
6,577
0
16,538
L
9,194
2,960
0
497
7,978
3,978
0
4,179
3,633
39,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,027
Gold Earned
24,337
187
Minions Killed
128
11
Camps Cleared
1
798,425
Distance Traveled
670,531
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,551
735
51
4
5
265,014
4
W
Tsukuyomi
9,230
710
72
6
3
293,428
4
W
Agni
9,246
711
64
5
3
239,983
4
L
Ares
8,730
672
11
1
0
201,515
5
L
Nemesis
7,670
590
23
2
0
280,788
3
L
Vulcan
7,937
611
94
7
1
188,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role