Player Matchup

Poseidon
Poseidon
KING SIGIL
Poseidon
Level 106
God Stats
2W - 0L
1,403 SR
Queue Stats
142W - 156L
1,242 Elo+
Party 2
Merlin
Merlin
ShallowStream
Merlin
Level 87
God Stats
3W - 13L
1,500 SR
Queue Stats
160W - 158L
1,344 Elo+
Solo
Terra
Terra
YaBoiAutumn64
Terra
Level 99
God Stats
5W - 4L
1,832 SR
Queue Stats
153W - 146L
1,242 Elo+
Party 2
Nike
Nike
esokrtama
Nike
Level 119
God Stats
10W - 18L
1,417 SR
Queue Stats
610W - 661L
1,253 Elo+
Solo
Pele
Pele
sentusko2
Pele
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,350 Elo+
Solo
Team Averages
Level 96
1,530 SR
1,286 Elo+

VS

Team Averages
Level 69
1,377 SR
1,242 Elo+
Bastet
Bastet
Farfski
Bastet
Level 8
God Stats
0W - 1L
1,196 SR
Queue Stats
0W - 5L
1,109 Elo+
Party 1
He Bo
He Bo
SPRAYDAWG9
He Bo
Level 59
God Stats
0W - 1L
1,189 SR
Queue Stats
0W - 5L
1,109 Elo+
Party 1
Nu Wa
Nu Wa
eloanne18
Nu Wa
Level 108
God Stats
239W - 308L
1,398 SR
Queue Stats
248W - 316L
1,313 Elo+
Solo
Da Ji
Da Ji
gilberto2210
Da Ji
Level 45
God Stats
2W - 3L
1,537 SR
Queue Stats
33W - 40L
1,310 Elo+
Solo
Xing Tian
Xing Tian
silentjack
Xing Tian
Level 123
God Stats
6W - 4L
1,568 SR
Queue Stats
80W - 85L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
KING SIGIL
Poseidon
12
1 / 2 / 5
7,174
448
9,135
10,352
3,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 4 / 2
9,153
572
9,455
10,360
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 0 / 7
7,932
496
5,200
11,867
9,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nike
15
4 / 0 / 1
9,086
568
11,913
16,533
13,411
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
13
8 / 2 / 0
8,417
526
10,369
14,439
6,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Farfski
Bastet
11
2 / 5 / 3
6,944
434
8,071
13,063
4,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

He Bo
9
0 / 4 / 0
5,889
368
4,082
6,892
1,821
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
eloanne18
Nu Wa
11
1 / 2 / 1
6,985
437
8,409
12,188
4,019
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 5 / 2
7,374
461
4,192
11,531
4,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
silentjack
Xing Tian
12
3 / 3 / 2
8,305
519
8,734
19,476
16,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
18
Kills
8
8
Deaths
19
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
Farfski
Bastet
2
5
3
0.7
W
Poseidon
KING SIGIL
Poseidon
1
2
5
1.75
L
He Bo
0
4
0
0
W
4
4
2
1.25
W
1
0
7
4.5
L
Nu Wa
eloanne18
Nu Wa
1
2
1
0.75
W
Nike
4
0
1
4.5
L
2
5
2
0.6
W
Pele
8
2
0
4
L
Xing Tian
silentjack
Xing Tian
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,072
Damage
33,488
63,551
Taken
63,150
37,185
Mitigated
31,526
18,692
Healing
11,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Farfski
Bastet
8,071
2,670
0
2,749
13,063
4,822
639
5,802
7,261
0
33,244
W
Poseidon
KING SIGIL
Poseidon
9,135
2,518
323
3,141
10,352
3,742
1,053
3,604
6,748
51,358
0
L
He Bo
4,082
489
0
0
6,892
1,821
252
0
6,892
22,329
0
W
9,455
2,475
0
250
10,360
4,317
540
1,386
8,974
80,001
0
W
5,200
1,280
3,762
5,181
11,867
9,509
507
3,726
8,141
23,814
0
L
Nu Wa
eloanne18
Nu Wa
8,409
3,044
203
4,923
12,188
4,019
78
2,170
9,616
44,840
0
W
Nike
11,913
1,203
0
4,477
16,533
13,411
782
8,860
7,673
4
75,459
L
4,192
1,440
0
1,153
11,531
4,544
802
5,865
5,666
0
31,108
W
Pele
10,369
3,577
0
1,558
14,439
6,206
333
3,649
10,790
0
52,878
L
Xing Tian
silentjack
Xing Tian
8,734
1,442
0
2,814
19,476
16,320
0
9,953
9,523
28,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,762
Gold Earned
35,497
435
Minions Killed
252
0
Camps Cleared
0
1,453,239
Distance Traveled
1,348,511
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,944
434
46
3
0
310,831
0
W
Poseidon
7,174
448
67
4
0
289,719
0
L
He Bo
5,889
368
32
2
0
267,603
0
W
Merlin
9,153
572
138
9
0
253,734
0
W
Terra
7,932
496
45
3
0
322,440
2
L
Nu Wa
6,985
437
74
5
0
261,217
5
W
Nike
9,086
568
106
7
0
302,532
1
L
Da Ji
7,374
461
64
4
0
218,472
2
W
Pele
8,417
526
79
5
0
284,814
0
L
Xing Tian
8,305
519
36
2
0
290,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role