Player Matchup

Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Sly CorZine 23
Skadi
Level 157
God Stats
12W - 9L
1,527 SR
Queue Stats
147W - 133L
1,467 Elo+
Solo
Kukulkan
Kukulkan
Xx Venom209 xX
Kukulkan
Level 66
God Stats
4W - 1L
1,568 SR
Queue Stats
11W - 16L
1,710 Elo+
Solo
Jormungandr
Jormungandr
sabersoul64
Jormungandr
Level 155
God Stats
5W - 5L
1,684 SR
Queue Stats
205W - 209L
1,601 Elo+
Solo
Team Averages
Level 129
1,556 SR
1,555 Elo+

VS

Team Averages
Level 112
1,504 SR
1,553 Elo+
Nemesis
Nemesis
 
Nemesis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Aarazak
Cernunnos
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 219L
1,617 Elo+
Solo
Merlin
Merlin
GrimJefe
Merlin
Level 131
God Stats
7W - 7L
1,614 SR
Queue Stats
311W - 271L
1,568 Elo+
Solo
Chaac
Chaac
Nymeria3195
Chaac
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,524 Elo+
Solo
Atlas
Atlas
RawulPhD
Atlas
Level 160
God Stats
3W - 12L
1,403 SR
Queue Stats
212W - 233L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
7 / 0 / 5
8,107
1,621
6,511
3,432
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
 
Lancelot
12
2 / 2 / 6
6,789
1,358
5,743
5,433
2,319
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 0 / 4
6,629
1,326
3,387
2,100
843
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
12
1 / 1 / 9
6,889
1,378
8,460
3,169
1,464
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
sabersoul64
Jormungandr
12
0 / 0 / 10
6,734
1,347
6,272
4,862
3,885
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

383

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 3 / 2
6,121
1,224
2,140
8,156
4,037
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
Aarazak
Cernunnos
11
0 / 1 / 3
6,155
1,231
3,749
7,485
2,919
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
GrimJefe
Merlin
11
2 / 2 / 1
6,914
1,383
5,682
4,987
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 3 / 1
5,663
1,133
584
4,602
2,629
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
RawulPhD
Atlas
11
1 / 3 / 2
6,747
1,349
4,309
8,625
5,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
12
Kills
3
3
Deaths
12
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
7
0
5
9.5
W
Lancelot
 
Lancelot
2
2
6
2.5
L
Nemesis
 
Nemesis
0
3
2
0.33
L
Cernunnos
Aarazak
Cernunnos
0
1
3
1.5
L
Merlin
GrimJefe
Merlin
2
2
1
1.25
L
0
3
1
0.17
L
Atlas
RawulPhD
Atlas
1
3
2
0.67
W
2
0
4
4
W
Kukulkan
1
1
9
5.5
W
Jormungandr
sabersoul64
Jormungandr
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,373
Damage
16,464
18,996
Taken
33,855
9,987
Mitigated
16,967
2,301
Healing
3,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
6,511
205
0
860
3,432
1,476
0
1,597
1,835
9,747
0
W
Lancelot
 
Lancelot
5,743
282
0
235
5,433
2,319
0
2,329
2,834
0
11,408
L
Nemesis
 
Nemesis
2,140
478
0
1,799
8,156
4,037
0
4,744
3,140
0
11,510
L
Cernunnos
Aarazak
Cernunnos
3,749
2,308
0
199
7,485
2,919
0
4,712
2,729
0
11,362
L
Merlin
GrimJefe
Merlin
5,682
73
0
0
4,987
2,149
0
2,716
2,251
23,242
0
L
584
0
0
233
4,602
2,629
0
2,971
1,576
0
4,311
L
Atlas
RawulPhD
Atlas
4,309
1,123
0
936
8,625
5,233
0
5,589
2,916
8,791
0
W
3,387
1,348
0
487
2,100
843
0
1,412
688
0
16,148
W
Kukulkan
8,460
202
0
10
3,169
1,464
0
2,576
593
21,365
0
W
Jormungandr
sabersoul64
Jormungandr
6,272
1,839
364
345
4,862
3,885
0
2,077
2,785
16,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,148
Gold Earned
31,600
106
Minions Killed
103
6
Camps Cleared
6
596,268
Distance Traveled
505,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,107
1,621
11
2
1
127,678
0
W
Lancelot
6,789
1,358
9
2
1
123,590
0
L
Nemesis
6,121
1,224
33
7
0
121,184
0
L
Cernunnos
6,155
1,231
17
3
2
118,662
0
L
Merlin
6,914
1,383
42
8
3
110,727
0
L
Chaac
5,663
1,133
5
1
0
47,290
0
L
Atlas
6,747
1,349
6
1
1
107,598
0
W
Skadi
6,629
1,326
28
6
1
113,699
0
W
Kukulkan
6,889
1,378
36
7
3
121,217
0
W
Jormungandr
6,734
1,347
22
4
0
110,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role