Player Matchup

Janus
Janus
Basstigraep
Janus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,177 Elo+
Party 2
Nemesis
Nemesis
CryCuzImLegend
Nemesis
Level 67
God Stats
1W - 3L
1,464 SR
Queue Stats
18W - 28L
1,305 Elo+
Party 2
Sylvanus
Sylvanus
Dnmgiga_me
Sylvanus
Level 22
God Stats
0W - 2L
1,307 SR
Queue Stats
27W - 36L
1,345 Elo+
Party 2
Ishtar
Ishtar
DrkmagicTTV
Ishtar
Level 42
God Stats
7W - 9L
1,315 SR
Queue Stats
98W - 133L
1,336 Elo+
Solo
Sun Wukong
Sun Wukong
nSazerac
Sun Wukong
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,064 Elo+
Party 2
Team Averages
Level 28
1,417 SR
1,245 Elo+

VS

Team Averages
Level 66
1,441 SR
1,379 Elo+
Izanami
Izanami
Ex0dus1234
Izanami
Level 66
God Stats
69W - 59L
1,503 SR
Queue Stats
175W - 181L
1,408 Elo+
Party 1
Terra
Terra
Heaader_2
Terra
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 119L
1,401 Elo+
Party 3
Bellona
Bellona
Larryxspitzkopf
Bellona
Level 45
God Stats
149W - 150L
1,459 SR
Queue Stats
175W - 181L
1,398 Elo+
Party 1
Zeus
Zeus
Wolfinder_
Zeus
Level 26
God Stats
2W - 6L
1,210 SR
Queue Stats
26W - 39L
1,281 Elo+
Party 3
Arachne
Arachne
morgomirxx
Arachne
Level 65
God Stats
106W - 101L
1,532 SR
Queue Stats
169W - 173L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,265
418
2,180
8,865
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 0
7,131
475
5,505
11,358
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Dnmgiga_me
Sylvanus
10
0 / 2 / 0
6,255
417
5,285
11,585
9,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
10
0 / 4 / 0
5,768
385
5,691
12,873
4,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
nSazerac
Sun Wukong
11
0 / 2 / 0
6,010
401
3,747
10,484
5,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ex0dus1234
Izanami
15
3 / 0 / 4
8,839
589
14,045
12,857
5,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
Heaader_2
Terra
12
2 / 0 / 4
8,054
537
6,067
9,512
7,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
2 / 0 / 0
8,801
587
8,671
10,929
8,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 1 / 4
8,526
568
7,955
6,021
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
morgomirxx
Arachne
14
4 / 0 / 2
8,369
558
6,724
12,491
5,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
13
13
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
1
2
0
0.5
L
Sylvanus
Dnmgiga_me
Sylvanus
0
2
0
0
L
Ishtar
0
4
0
0
W
Izanami
Ex0dus1234
Izanami
3
0
4
5
W
Terra
Heaader_2
Terra
2
0
4
4
W
2
0
0
2
W
2
1
4
4
W
Arachne
morgomirxx
Arachne
4
0
2
5
L
Sun Wukong
nSazerac
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,408
Damage
43,462
55,165
Taken
51,810
28,832
Mitigated
29,769
12,911
Healing
22,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,180
303
0
238
8,865
3,772
0
6,576
2,289
39,128
0
L
5,505
2,276
0
847
11,358
5,005
0
1,727
9,529
0
54,639
L
Sylvanus
Dnmgiga_me
Sylvanus
5,285
2,488
1,726
4,686
11,585
9,808
0
3,483
8,102
25,891
0
L
Ishtar
5,691
2,394
384
3,420
12,873
4,497
0
1,873
11,000
0
38,934
W
Izanami
Ex0dus1234
Izanami
14,045
10,593
0
7,393
12,857
5,507
2,755
2,176
10,681
0
89,842
W
Terra
Heaader_2
Terra
6,067
949
3,773
3,747
9,512
7,994
17
2,656
6,830
20,316
0
W
8,671
2,068
0
2,701
10,929
8,977
834
0
10,929
0
66,318
W
7,955
607
0
2,002
6,021
2,243
1,238
1,901
3,926
61,971
0
W
Arachne
morgomirxx
Arachne
6,724
4,642
0
3,198
12,491
5,048
88
430
11,979
0
75,665
L
Sun Wukong
nSazerac
Sun Wukong
3,747
799
0
1,610
10,484
5,750
0
363
9,470
0
32,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,429
Gold Earned
42,589
312
Minions Killed
492
0
Camps Cleared
0
1,409,251
Distance Traveled
1,482,248
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,265
418
84
6
0
278,425
0
L
Nemesis
7,131
475
98
7
0
328,024
5
L
Sylvanus
6,255
417
31
2
0
259,398
0
L
Ishtar
5,768
385
46
3
0
223,644
2
W
Izanami
8,839
589
146
10
0
254,988
1
W
Terra
8,054
537
31
2
0
318,706
6
W
Bellona
8,801
587
108
7
0
295,030
2
W
Zeus
8,526
568
98
7
0
264,444
0
W
Arachne
8,369
558
109
7
0
349,080
0
L
Sun Wukong
6,010
401
53
4
0
319,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role