Player Matchup

Bellona
Bellona
McSqueezies
Bellona
Level 40
God Stats
1W - 3L
1,453 SR
Queue Stats
4W - 15L
996 Elo+
Party 1
Cthulhu
Cthulhu
Odysseus93
Cthulhu
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,290 Elo+
Solo
Ishtar
Ishtar
fadedgemini
Ishtar
Level 49
God Stats
1W - 1L
1,716 SR
Queue Stats
4W - 9L
1,313 Elo+
Solo
Merlin
Merlin
iksuhoe
Merlin
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,434 Elo+
Solo
Nu Wa
Nu Wa
plastic_apples
Nu Wa
Level 14
God Stats
0W - 1L
1,275 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 50
1,489 SR
1,307 Elo+

VS

Team Averages
Level 101
1,591 SR
1,520 Elo+
Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Ntydumela
Ishtar
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,616 Elo+
Solo
Kukulkan
Kukulkan
QuarterPenny
Kukulkan
Level 125
God Stats
35W - 28L
1,534 SR
Queue Stats
306W - 310L
1,474 Elo+
Solo
Jormungandr
Jormungandr
masyes
Jormungandr
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,612 Elo+
Solo
Zhong Kui
Zhong Kui
obamascat
Zhong Kui
Level 61
God Stats
5W - 3L
1,918 SR
Queue Stats
40W - 51L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
McSqueezies
Bellona
15
0 / 7 / 0
9,562
869
7,259
22,244
23,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Odysseus93
Cthulhu
15
0 / 3 / 2
9,686
881
8,601
15,576
21,355
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
15
1 / 5 / 1
10,129
921
9,863
14,665
7,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
iksuhoe
Merlin
15
1 / 7 / 1
9,916
901
9,290
15,369
6,687
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 9 / 0
9,207
837
4,669
11,430
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

45

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
7 / 0 / 13
12,307
1,119
10,443
6,538
3,452
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
Ntydumela
Ishtar
18
7 / 2 / 17
12,052
1,096
16,481
11,251
5,638
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kukulkan
QuarterPenny
Kukulkan
18
5 / 0 / 16
12,048
1,095
17,318
5,585
2,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
masyes
Jormungandr
18
3 / 0 / 23
11,416
1,038
10,508
10,575
11,089
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Zhong Kui
obamascat
Zhong Kui
18
9 / 0 / 15
12,343
1,122
18,945
10,718
9,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
115
2
Kills
31
31
Deaths
2
4
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
7
0
13
13.5
L
Bellona
McSqueezies
Bellona
0
7
0
0
W
Ishtar
Ntydumela
Ishtar
7
2
17
7.75
L
Cthulhu
Odysseus93
Cthulhu
0
3
2
0.33
W
Kukulkan
QuarterPenny
Kukulkan
5
0
16
13
L
Ishtar
1
5
1
0.3
L
Merlin
iksuhoe
Merlin
1
7
1
0.21
W
Jormungandr
masyes
Jormungandr
3
0
23
14.5
W
Zhong Kui
obamascat
Zhong Kui
9
0
15
16.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,682
Damage
73,695
79,284
Taken
44,667
63,636
Mitigated
31,918
790
Healing
9,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
10,443
2,420
0
1,577
6,538
3,452
0
3,144
3,394
0
29,149
L
Bellona
McSqueezies
Bellona
7,259
1,534
0
106
22,244
23,304
0
15,846
5,984
0
17,604
W
Ishtar
Ntydumela
Ishtar
16,481
9,699
1,684
3,372
11,251
5,638
0
5,429
5,822
569
30,145
L
Cthulhu
Odysseus93
Cthulhu
8,601
306
0
0
15,576
21,355
0
7,699
7,620
30,108
0
W
Kukulkan
QuarterPenny
Kukulkan
17,318
789
0
0
5,585
2,685
0
2,292
3,293
49,969
0
L
Ishtar
9,863
4,669
0
659
14,665
7,600
0
8,236
6,293
0
40,717
L
Merlin
iksuhoe
Merlin
9,290
412
0
0
15,369
6,687
0
8,790
6,315
23,850
0
W
Jormungandr
masyes
Jormungandr
10,508
2,167
0
0
10,575
11,089
0
5,751
4,824
23,296
0
W
Zhong Kui
obamascat
Zhong Kui
18,945
3,517
121
2,663
10,718
9,054
0
5,944
4,774
30,670
0
L
4,669
352
0
25
11,430
4,690
0
5,415
5,912
8,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,500
Gold Earned
60,166
160
Minions Killed
225
6
Camps Cleared
12
801,976
Distance Traveled
1,078,042
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,307
1,119
26
2
9
236,273
1
L
Bellona
9,562
869
31
3
2
177,786
0
W
Ishtar
12,052
1,096
37
3
0
185,859
0
L
Cthulhu
9,686
881
34
3
0
183,782
0
W
Kukulkan
12,048
1,095
97
9
1
231,758
0
L
Ishtar
10,129
921
58
5
4
169,970
0
L
Merlin
9,916
901
29
3
0
176,172
0
W
Jormungandr
11,416
1,038
23
2
1
220,494
0
W
Zhong Kui
12,343
1,122
42
4
1
203,658
0
L
Nu Wa
9,207
837
8
1
0
94,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role