Player Matchup

Tsukuyomi
Tsukuyomi
BakuraRyou
Tsukuyomi
Level 157
God Stats
6W - 6L
1,420 SR
Queue Stats
231W - 223L
1,488 Elo+
Solo
Scylla
Scylla
Idkmyemail
Scylla
Level 98
God Stats
1W - 1L
1,515 SR
Queue Stats
11W - 7L
1,584 Elo+
Party 1
Ymir
Ymir
clappasaurusex
Ymir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 66L
1,472 Elo+
Solo
Danzaburou
Danzaburou
destruction22
Danzaburou
Level 125
God Stats
11W - 6L
1,727 SR
Queue Stats
92W - 122L
1,529 Elo+
Solo
Amaterasu
Amaterasu
roug09
Amaterasu
Level 119
God Stats
12W - 8L
1,445 SR
Queue Stats
69W - 50L
1,538 Elo+
Party 1
Team Averages
Level 117
1,521 SR
1,522 Elo+

VS

Team Averages
Level 107
1,418 SR
1,485 Elo+
Chiron
Chiron
 
Chiron
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Ultimatrium
Tiamat
Level 148
God Stats
0W - 2L
1,340 SR
Queue Stats
32W - 30L
1,516 Elo+
Solo
Neith
Neith
bluejaem
Neith
Level 105
God Stats
17W - 20L
1,467 SR
Queue Stats
453W - 473L
1,483 Elo+
Party 2
Fenrir
Fenrir
theblockmasta
Fenrir
Level 65
God Stats
2W - 5L
1,280 SR
Queue Stats
178W - 206L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BakuraRyou
Tsukuyomi
18
6 / 7 / 5
11,930
568
15,105
22,247
11,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
Idkmyemail
Scylla
16
0 / 4 / 8
10,506
500
14,561
11,390
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 3 / 13
10,906
519
6,142
18,107
20,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
destruction22
Danzaburou
19
10 / 2 / 3
13,097
624
21,687
17,251
9,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
roug09
Amaterasu
18
3 / 1 / 12
12,486
595
16,249
21,019
23,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
2 / 5 / 2
10,811
515
8,230
18,064
8,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
 
Cthulhu
13
2 / 4 / 7
9,548
455
8,421
28,385
31,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
14
1 / 3 / 3
9,309
443
5,949
14,699
26,159
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
bluejaem
Neith
19
11 / 3 / 6
12,847
612
26,824
18,736
11,242
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 5 / 8
9,115
434
6,773
19,664
9,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
43
20
Kills
17
17
Deaths
20
41
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
5
2
0.6
L
Cthulhu
 
Cthulhu
2
4
7
1.38
W
Tsukuyomi
BakuraRyou
Tsukuyomi
6
7
5
1.21
W
Scylla
Idkmyemail
Scylla
0
4
8
1
L
Tiamat
1
3
3
0.83
L
Neith
bluejaem
Neith
11
3
6
4.67
W
1
3
13
2.5
W
Danzaburou
destruction22
Danzaburou
10
2
3
5.75
W
Amaterasu
roug09
Amaterasu
3
1
12
9
L
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,744
Damage
56,197
90,014
Taken
99,548
68,662
Mitigated
87,458
32,607
Healing
28,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,230
2,977
934
5,213
18,064
8,315
0
2,977
15,020
0
79,821
L
Cthulhu
 
Cthulhu
8,421
906
3,549
4,379
28,385
31,948
0
7,710
20,675
42,247
0
W
Tsukuyomi
BakuraRyou
Tsukuyomi
15,105
4,144
0
5,727
22,247
11,124
569
2,521
19,726
0
81,792
W
Scylla
Idkmyemail
Scylla
14,561
1,552
410
2,695
11,390
4,219
1,858
1,539
9,851
93,185
0
L
Tiamat
5,949
526
0
2,235
14,699
26,159
0
1,572
13,127
44,500
0
L
Neith
bluejaem
Neith
26,824
15,714
0
5,526
18,736
11,242
126
3,426
15,310
0
132,854
W
6,142
998
0
4,242
18,107
20,264
343
2,940
15,167
35,080
0
W
Danzaburou
destruction22
Danzaburou
21,687
13,122
0
9,669
17,251
9,432
7,155
4,389
12,862
0
124,122
W
Amaterasu
roug09
Amaterasu
16,249
8,800
0
9,864
21,019
23,623
1,813
5,170
15,849
0
90,230
L
6,773
1,252
0
6,368
19,664
9,794
0
5,701
13,963
0
53,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,925
Gold Earned
51,630
626
Minions Killed
576
0
Camps Cleared
0
2,037,133
Distance Traveled
1,961,510
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,811
515
155
7
0
369,291
1
L
Cthulhu
9,548
455
40
2
0
396,444
1
W
Tsukuyomi
11,930
568
115
5
0
409,847
2
W
Scylla
10,506
500
154
7
0
409,566
3
L
Tiamat
9,309
443
87
4
0
388,811
3
L
Neith
12,847
612
209
10
0
375,507
2
W
Ymir
10,906
519
42
2
0
388,414
3
W
Danzaburou
13,097
624
180
9
0
378,822
0
W
Amaterasu
12,486
595
135
6
0
450,484
3
L
Fenrir
9,115
434
85
4
0
431,457
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role