Player Matchup

Fenrir
Fenrir
JWDxCerberus
Fenrir
Level 127
God Stats
3W - 0L
1,622 SR
Queue Stats
89W - 68L
1,652 Elo+
Party 2
Hou Yi
Hou Yi
juanka_2001
Hou Yi
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 241L
1,399 Elo+
Solo
Eset
Eset
peachy-cupboard3
Eset
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,382 Elo+
Party 2
Team Averages
Level 71
1,541 SR
1,478 Elo+

VS

Team Averages
Level 59
1,519 SR
1,593 Elo+
Chaac
Chaac
LiveTotoKropta
Chaac
Level 28
God Stats
3W - 4L
1,440 SR
Queue Stats
140W - 50L
1,718 Elo+
Party 1
Ishtar
Ishtar
XHoneyxMonsterX
Ishtar
Level 85
God Stats
3W - 2L
1,616 SR
Queue Stats
31W - 53L
1,351 Elo+
Solo
Ra
Ra
shanngolum
Ra
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 50L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 2 / 10
11,286
752
16,608
26,139
21,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
16
6 / 2 / 6
10,804
720
12,749
9,107
4,292
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 4 / 8
10,568
705
14,973
12,846
6,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 3
10,034
669
17,764
24,551
20,053
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 4
8,995
600
7,064
14,002
6,040
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 3 / 4
9,395
626
10,662
12,056
5,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
12
Kills
8
8
Deaths
12
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
2
10
3.5
L
5
3
3
2.17
L
0
6
4
0.33
W
Hou Yi
6
2
6
4.5
W
4
4
8
2
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,330
Damage
35,490
48,092
Taken
50,609
32,415
Mitigated
31,785
14,529
Healing
11,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
16,608
5,211
0
6,891
26,139
21,845
614
6,222
18,977
0
30,596
L
17,764
2,965
0
5,827
24,551
20,053
51
6,124
18,427
0
34,450
L
7,064
3,394
0
410
14,002
6,040
270
5,819
8,183
0
25,485
W
Hou Yi
12,749
5,749
0
1,304
9,107
4,292
1,849
1,605
7,502
0
40,929
W
14,973
820
2,798
3,536
12,846
6,278
571
3,486
9,360
48,606
0
L
10,662
1,079
2,038
2,730
12,056
5,692
168
3,190
8,866
44,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,658
Gold Earned
28,424
163
Minions Killed
159
6
Camps Cleared
6
841,805
Distance Traveled
786,608
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,286
752
32
2
3
287,380
2
L
Chaac
10,034
669
40
3
1
282,666
1
L
Ishtar
8,995
600
44
3
0
240,268
4
W
Hou Yi
10,804
720
60
4
1
266,414
2
W
Eset
10,568
705
71
5
2
288,011
1
L
Ra
9,395
626
75
5
5
263,674
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role