Player Matchup

Sol
Sol
Silver III
 
Sol
Silver III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold V
Regulux
Danzaburou
Gold V
Level 157
God Stats
1W - 1L
1,402 SR
Queue Stats
22W - 20L
1,304 MMR
Party 2
Horus
Horus
Silver III
iamthetim88
Horus
Silver III
Level 134
God Stats
2W - 0L
1,430 SR
Queue Stats
14W - 12L
1,338 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,444 SR
1,381 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 139
1,521 SR
1,410 MMR
Anhur
Anhur
Bronze III
JegeSpuge
Anhur
Bronze III
Level 146
God Stats
0W - 1L
1,444 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze V
Vitskuuh
Baron Samedi
Bronze V
Level 145
God Stats
1W - 1L
1,619 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver IV
chelovek1
Fenrir
Silver IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,230 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 3 / 3
10,632
759
14,919
11,126
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Regulux
Danzaburou
15
3 / 4 / 7
10,286
735
12,107
12,875
6,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 0 / 7
9,923
709
6,362
17,505
21,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
PoseidonKaliLancelotAresAgni

VS

Bans
Ah Muzen CabXing TianAtlasCthulhuLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JegeSpuge
Anhur
15
2 / 2 / 4
9,631
688
9,350
11,194
3,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
Vitskuuh
Baron Samedi
16
4 / 2 / 3
10,124
723
16,011
12,173
10,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
chelovek1
Fenrir
12
1 / 7 / 5
8,886
635
7,179
17,886
20,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
11
Kills
7
7
Deaths
11
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
3
2.17
L
Anhur
JegeSpuge
Anhur
2
2
4
2
W
Danzaburou
Regulux
Danzaburou
3
4
7
1.63
L
Baron Samedi
Vitskuuh
Baron Samedi
4
2
3
2.75
L
Fenrir
chelovek1
Fenrir
1
7
5
0.5
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,388
Damage
32,540
41,506
Taken
41,253
31,996
Mitigated
34,715
10,056
Healing
11,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,919
6,886
0
3,759
11,126
4,171
1,309
4,829
6,266
48,225
0
L
Anhur
JegeSpuge
Anhur
9,350
5,368
0
1,116
11,194
3,780
1,000
3,280
7,914
0
38,949
W
Danzaburou
Regulux
Danzaburou
12,107
5,258
0
2,091
12,875
6,178
1,563
5,006
7,536
0
38,450
L
Baron Samedi
Vitskuuh
Baron Samedi
16,011
1,645
3,241
5,403
12,173
10,258
354
6,226
5,947
47,450
0
L
Fenrir
chelovek1
Fenrir
7,179
2,321
0
1,694
17,886
20,677
0
6,004
11,882
102
13,904
W
6,362
2,133
1,315
2,891
17,505
21,647
0
6,325
10,905
0
13,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,841
Gold Earned
28,641
139
Minions Killed
168
3
Camps Cleared
8
749,098
Distance Traveled
740,821
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,632
759
60
4
0
238,448
2
L
Anhur
9,631
688
84
6
4
244,660
3
W
Danzaburou
10,286
735
58
4
2
243,785
3
L
Baron Samedi
10,124
723
65
5
3
249,519
4
L
Fenrir
8,886
635
19
1
1
246,642
1
W
Horus
9,923
709
21
2
1
266,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role