Player Matchup

Sylvanus
Sylvanus
Gold V
DylanGHdez_99
Sylvanus
Gold V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,476 MMR
Solo
Medusa
Medusa
Gold III
Kylian__Crash
Medusa
Gold III
Level 125
God Stats
44W - 26L
1,650 SR
Queue Stats
65W - 58L
1,494 MMR
Solo
Nox
Nox
Silver I
Streamer1604
Nox
Silver I
Level 107
God Stats
74W - 58L
1,588 SR
Queue Stats
597W - 595L
1,259 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
evane4590
Nu Wa
Gold IV
Level 111
God Stats
92W - 78L
1,638 SR
Queue Stats
198W - 199L
1,568 MMR
Party 1
Thanatos
Thanatos
Gold III
xzV3nom27
Thanatos
Gold III
Level 53
God Stats
2W - 0L
1,725 SR
Queue Stats
69W - 72L
1,468 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,620 SR
1,453 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,374 SR
1,452 MMR
Charybdis
Charybdis
Gold III
Emberz-1
Charybdis
Gold III
Level 87
God Stats
0W - 4L
1,230 SR
Queue Stats
125W - 134L
1,351 MMR
Solo
Janus
Janus
Bronze III
GES Rocket97
Janus
Bronze III
Level 42
God Stats
0W - 3L
1,270 SR
Queue Stats
54W - 43L
1,500 MMR
Solo
Cliodhna
Cliodhna
Bronze V
Paul_McCoy666
Cliodhna
Bronze V
Level 144
God Stats
0W - 1L
1,522 SR
Queue Stats
9W - 12L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Rikki-Sensei
Jormungandr
Gold IV
Level 137
God Stats
45W - 41L
1,588 SR
Queue Stats
85W - 100L
1,413 MMR
Solo
Artio
Artio
Gold III
drake_pp
Artio
Gold III
Level 103
God Stats
0W - 3L
1,261 SR
Queue Stats
82W - 86L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DylanGHdez_99
Sylvanus
16
1 / 1 / 14
10,903
474
10,013
18,554
18,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
8 / 1 / 6
12,421
540
18,948
15,654
7,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
2 / 2 / 10
12,289
534
11,680
14,115
11,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
evane4590
Nu Wa
18
3 / 1 / 10
12,105
526
15,955
12,502
5,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
xzV3nom27
Thanatos
20
10 / 3 / 8
13,127
571
17,214
23,756
12,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
HadesBastetArtemisLancelot

VS

Bans
KaliPoseidonGuan YuFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Emberz-1
Charybdis
18
1 / 6 / 0
11,063
481
6,272
21,267
9,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 4 / 3
10,956
476
14,220
14,281
5,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Paul_McCoy666
Cliodhna
17
1 / 5 / 3
10,679
464
8,078
19,519
8,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Rikki-Sensei
Jormungandr
13
1 / 4 / 3
8,978
390
9,005
23,479
17,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artio
drake_pp
Artio
18
3 / 5 / 1
11,400
496
12,613
28,316
24,114
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
18
24
Kills
8
8
Deaths
24
48
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DylanGHdez_99
Sylvanus
1
1
14
8
L
Charybdis
Emberz-1
Charybdis
1
6
0
0.17
L
2
4
3
0.88
W
8
1
6
11
L
Cliodhna
Paul_McCoy666
Cliodhna
1
5
3
0.5
L
Jormungandr
Rikki-Sensei
Jormungandr
1
4
3
0.63
W
2
2
10
3.5
L
Artio
drake_pp
Artio
3
5
1
0.7
W
Nu Wa
evane4590
Nu Wa
3
1
10
8
W
Thanatos
xzV3nom27
Thanatos
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,810
Damage
50,188
84,581
Taken
106,862
55,939
Mitigated
64,804
46,707
Healing
32,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DylanGHdez_99
Sylvanus
10,013
2,371
4,607
8,305
18,554
18,753
615
10,970
7,254
39,361
0
L
Charybdis
Emberz-1
Charybdis
6,272
3,287
0
7,349
21,267
9,182
4,455
4,238
16,965
0
99,321
L
14,220
1,217
0
2,633
14,281
5,594
0
7,000
7,201
91,269
0
W
18,948
9,830
0
4,274
15,654
7,764
2,153
5,024
10,530
0
105,967
L
Cliodhna
Paul_McCoy666
Cliodhna
8,078
570
0
8,710
19,519
8,311
0
4,828
14,691
0
96,591
L
Jormungandr
Rikki-Sensei
Jormungandr
9,005
2,989
478
3,295
23,479
17,603
0
10,522
12,850
43,023
0
W
11,680
1,231
0
3,384
14,115
11,670
1,163
10,441
3,546
82,042
0
L
Artio
drake_pp
Artio
12,613
1,993
439
9,528
28,316
24,114
25
10,892
16,973
89,357
0
W
Nu Wa
evane4590
Nu Wa
15,955
3,960
0
3,937
12,502
5,187
3,797
5,894
6,382
108,848
0
W
Thanatos
xzV3nom27
Thanatos
17,214
5,405
0
22,200
23,756
12,565
0
6,499
17,069
30
128,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,845
Gold Earned
53,076
631
Minions Killed
699
0
Camps Cleared
0
2,191,068
Distance Traveled
2,131,883
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,903
474
62
3
0
420,274
6
L
Charybdis
11,063
481
165
7
0
381,994
1
L
Janus
10,956
476
169
7
0
411,881
11
W
Medusa
12,421
540
133
6
0
472,582
7
L
Cliodhna
10,679
464
151
7
0
478,397
1
L
Jormungandr
8,978
390
64
3
0
423,177
8
W
Nox
12,289
534
155
7
0
393,339
2
L
Artio
11,400
496
150
7
0
436,434
7
W
Nu Wa
12,105
526
138
6
0
422,254
11
W
Thanatos
13,127
571
143
6
0
482,619
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role