Player Matchup

Gilgamesh
Gilgamesh
Abokato
Gilgamesh
Level 154
God Stats
5W - 8L
1,671 SR
Queue Stats
250W - 201L
1,530 Elo+
Party 1
Sol
Sol
brybar
Sol
Level 68
God Stats
6W - 6L
1,530 SR
Queue Stats
122W - 98L
1,374 Elo+
Party 1
Ymir
Ymir
xDiRtyDaNx2430
Ymir
Level 116
God Stats
4W - 1L
1,655 SR
Queue Stats
193W - 165L
1,511 Elo+
Party 1
Team Averages
Level 113
1,619 SR
1,472 Elo+

VS

Team Averages
Level 61
1,426 SR
1,464 Elo+
Medusa
Medusa
TheLegendRoheet
Medusa
Level 58
God Stats
2W - 7L
1,249 SR
Queue Stats
72W - 93L
1,365 Elo+
Party 2
Raijin
Raijin
ThePopKing
Raijin
Level 123
God Stats
0W - 2L
1,314 SR
Queue Stats
115W - 129L
1,402 Elo+
Party 2
Chaac
Chaac
tshoota24-7
Chaac
Level 3
God Stats
1W - 4L
1,715 SR
Queue Stats
8W - 19L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Abokato
Gilgamesh
14
6 / 0 / 10
9,025
903
10,718
10,328
9,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
brybar
Sol
13
10 / 1 / 6
9,047
905
13,107
8,035
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 1 / 15
8,410
841
5,598
10,041
10,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,517
652
4,490
8,704
3,868
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
ThePopKing
Raijin
10
1 / 4 / 1
6,658
666
9,189
8,676
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 7 / 1
6,147
615
4,851
15,131
7,950

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
16
Kills
2
2
Deaths
16
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Abokato
Gilgamesh
6
0
10
11
L
1
5
1
0.3
L
Raijin
ThePopKing
Raijin
1
4
1
0.38
W
Sol
brybar
Sol
10
1
6
13
L
0
7
1
0.07
W
0
1
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,423
Damage
18,530
28,404
Taken
32,511
24,089
Mitigated
15,639
9,402
Healing
1,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Abokato
Gilgamesh
10,718
4,441
0
2,258
10,328
9,674
794
2,852
7,476
0
41,346
L
4,490
1,656
0
125
8,704
3,868
0
3,264
5,440
0
15,671
L
Raijin
ThePopKing
Raijin
9,189
1,155
0
302
8,676
3,821
0
4,870
3,806
25,151
0
W
Sol
brybar
Sol
13,107
6,766
0
3,952
8,035
3,977
868
4,113
3,922
28,721
2,959
L
4,851
1,349
0
1,333
15,131
7,950
0
9,767
5,364
0
9,749
W
5,598
1,386
515
2,677
10,041
10,438
456
2,987
7,054
12,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,482
Gold Earned
19,322
109
Minions Killed
81
5
Camps Cleared
3
613,098
Distance Traveled
491,212
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,025
903
53
5
4
219,609
2
L
Medusa
6,517
652
22
2
0
177,225
1
L
Raijin
6,658
666
36
4
2
168,926
1
W
Sol
9,047
905
38
4
1
189,446
1
L
Chaac
6,147
615
23
2
1
145,061
0
W
Ymir
8,410
841
18
2
0
204,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role