Player Matchup

Fenrir
Fenrir
Busserman420
Fenrir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 214L
1,386 Elo+
Solo
Merlin
Merlin
EsaiTheGr8
Merlin
Level 78
God Stats
5W - 3L
1,883 SR
Queue Stats
134W - 139L
1,351 Elo+
Solo
Arachne
Arachne
Nishinotouin880
Arachne
Level 68
God Stats
0W - 1L
1,566 SR
Queue Stats
38W - 47L
1,360 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
moo9212
Morgan Le Fay
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 68L
1,380 Elo+
Solo
Xing Tian
Xing Tian
wilsonnm
Xing Tian
Level 29
God Stats
7W - 10L
1,288 SR
Queue Stats
565W - 597L
1,299 Elo+
Solo
Team Averages
Level 71
1,547 SR
1,355 Elo+

VS

Team Averages
Level 114
1,500 SR
1,454 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Aaron41
Nike
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,537 Elo+
Solo
Lancelot
Lancelot
Jihou
Lancelot
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
213W - 193L
1,349 Elo+
Solo
Eset
Eset
PettyKakes
Eset
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 44L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 7 / 6
8,026
669
8,279
13,884
6,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
EsaiTheGr8
Merlin
18
4 / 2 / 7
9,367
781
19,030
8,838
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
3 / 6 / 3
7,676
640
6,525
14,330
8,805
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
moo9212
Morgan Le Fay
15
5 / 5 / 6
9,218
768
12,026
10,860
5,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
wilsonnm
Xing Tian
15
1 / 3 / 12
8,053
671
5,913
21,908
16,293
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
1 / 3 / 17
9,517
793
11,922
13,686
13,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
 
Ah Muzen Cab
18
2 / 1 / 17
9,262
772
13,184
14,519
6,609
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
Aaron41
Nike
15
6 / 6 / 10
9,285
774
9,812
11,479
8,505
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
Jihou
Lancelot
18
12 / 2 / 6
10,443
870
18,535
14,461
10,797
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 4 / 9
8,638
720
7,417
8,854
3,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
82
16
Kills
23
23
Deaths
16
34
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
3
17
3.17
W
Ah Muzen Cab
 
Ah Muzen Cab
2
1
17
10.5
W
Nike
Aaron41
Nike
6
6
10
1.83
L
Fenrir
3
7
6
0.86
L
Merlin
EsaiTheGr8
Merlin
4
2
7
3.75
W
Lancelot
Jihou
Lancelot
12
2
6
7.5
L
3
6
3
0.75
W
2
4
9
1.63
L
Morgan Le Fay
moo9212
Morgan Le Fay
5
5
6
1.6
L
Xing Tian
wilsonnm
Xing Tian
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,773
Damage
60,870
69,820
Taken
62,999
42,011
Mitigated
42,965
24,194
Healing
25,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
11,922
795
1,390
3,009
13,686
13,183
38
5,507
8,179
23,429
0
W
Ah Muzen Cab
 
Ah Muzen Cab
13,184
4,884
2,906
8,168
14,519
6,609
259
10,916
3,603
0
32,703
W
Nike
Aaron41
Nike
9,812
1,319
710
532
11,479
8,505
0
7,249
4,230
0
16,827
L
Fenrir
8,279
2,799
680
2,284
13,884
6,873
0
3,311
10,573
0
15,298
L
Merlin
EsaiTheGr8
Merlin
19,030
361
2,459
3,458
8,838
4,252
82
2,843
5,995
39,155
0
W
Lancelot
Jihou
Lancelot
18,535
3,602
967
5,206
14,461
10,797
110
8,153
6,308
0
28,757
L
6,525
4,520
304
4,294
14,330
8,805
0
3,657
10,673
0
11,005
W
7,417
706
1,697
1,179
8,854
3,871
512
5,144
3,710
19,984
0
L
Morgan Le Fay
moo9212
Morgan Le Fay
12,026
1,147
849
1,697
10,860
5,788
40
4,151
6,709
27,744
0
L
Xing Tian
wilsonnm
Xing Tian
5,913
511
86
8,083
21,908
16,293
0
5,377
16,531
9,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,340
Gold Earned
47,145
123
Minions Killed
133
0
Camps Cleared
0
1,007,529
Distance Traveled
1,031,489
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,517
793
20
2
0
181,367
5
W
Ah Muzen Cab
9,262
772
32
3
0
229,875
6
W
Nike
9,285
774
19
2
0
151,198
0
L
Fenrir
8,026
669
19
2
0
201,793
0
L
Merlin
9,367
781
49
4
0
205,721
1
W
Lancelot
10,443
870
29
2
0
276,111
1
L
Arachne
7,676
640
11
1
0
192,173
1
W
Eset
8,638
720
33
3
0
192,938
1
L
Morgan Le Fay
9,218
768
38
3
0
189,941
0
L
Xing Tian
8,053
671
6
1
0
217,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role