Player Matchup

Terra
Terra
FudgeTasty
Terra
Level 128
God Stats
4W - 6L
1,350 SR
Queue Stats
127W - 159L
1,448 Elo+
Party 1
Baron Samedi
Baron Samedi
RedDevilDifford
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 30L
1,435 Elo+
Party 1
Thor
Thor
Scoopsie
Thor
Level 119
God Stats
2W - 0L
1,743 SR
Queue Stats
113W - 141L
1,458 Elo+
Party 1
Team Averages
Level 91
1,531 SR
1,447 Elo+

VS

Team Averages
Level 77
1,398 SR
1,423 Elo+
Merlin
Merlin
AragonKing
Merlin
Level 108
God Stats
4W - 3L
1,575 SR
Queue Stats
38W - 42L
1,463 Elo+
Solo
Chiron
Chiron
GandelfJ
Chiron
Level 69
God Stats
1W - 4L
1,387 SR
Queue Stats
43W - 58L
1,418 Elo+
Party 2
Fafnir
Fafnir
Protector11
Fafnir
Level 53
God Stats
0W - 3L
1,233 SR
Queue Stats
29W - 43L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
16
3 / 2 / 7
11,487
676
13,024
18,785
19,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
RedDevilDifford
Baron Samedi
16
1 / 3 / 8
11,080
652
11,219
13,827
8,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
16
7 / 2 / 3
11,977
705
18,454
16,495
8,286
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AragonKing
Merlin
15
2 / 4 / 4
10,508
618
16,663
13,551
5,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chiron
GandelfJ
Chiron
15
3 / 4 / 1
10,872
640
7,845
16,694
7,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
14
2 / 3 / 5
11,605
683
12,806
19,339
26,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
11
Kills
7
7
Deaths
11
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
AragonKing
Merlin
2
4
4
1
W
Terra
3
2
7
3.25
L
Chiron
GandelfJ
Chiron
3
4
1
0.88
L
Fafnir
2
3
5
1.5
W
Baron Samedi
RedDevilDifford
Baron Samedi
1
3
8
1.67
W
Thor
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,697
Damage
37,314
49,107
Taken
49,584
36,230
Mitigated
38,776
16,289
Healing
12,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AragonKing
Merlin
16,663
1,163
0
1,093
13,551
5,397
0
5,918
7,633
47,650
0
W
Terra
13,024
1,406
4,026
6,695
18,785
19,911
389
9,584
9,201
33,707
0
L
Chiron
GandelfJ
Chiron
7,845
2,300
961
4,411
16,694
7,035
441
9,669
7,025
0
39,788
L
Fafnir
12,806
2,778
0
6,460
19,339
26,344
96
9,172
10,167
22,010
0
W
Baron Samedi
RedDevilDifford
Baron Samedi
11,219
1,024
1,671
3,897
13,827
8,033
1,081
8,749
5,078
51,749
0
W
Thor
18,454
3,048
0
0
16,495
8,286
762
11,419
5,076
0
37,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,544
Gold Earned
32,985
162
Minions Killed
173
4
Camps Cleared
6
899,247
Distance Traveled
831,394
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,508
618
92
5
3
273,766
5
W
Terra
11,487
676
44
3
0
326,833
4
L
Chiron
10,872
640
66
4
1
296,996
2
L
Fafnir
11,605
683
15
1
2
260,632
1
W
Baron Samedi
11,080
652
88
5
2
274,335
1
W
Thor
11,977
705
30
2
2
298,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role