Player Matchup

Chronos
Chronos
AlwaysZR
Chronos
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BnB_Flared
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,509 Elo+
Party 1
Agni
Agni
divakinggod
Agni
Level 66
God Stats
1W - 0L
1,276 SR
Queue Stats
5W - 2L
1,784 Elo+
Party 1
Team Averages
Level 73
1,425 SR
1,598 Elo+

VS

Team Averages
Level 95
1,687 SR
1,701 Elo+
Ullr
Ullr
Das-Strange43
Ullr
Level 29
God Stats
2W - 1L
1,802 SR
Queue Stats
8W - 2L
1,736 Elo+
Party 2
Hades
Hades
PervyFOXHOUND
Hades
Level 98
God Stats
4W - 1L
1,704 SR
Queue Stats
87W - 55L
1,645 Elo+
Party 2
Tyr
Tyr
Robo_Gamer17
Tyr
Level 158
God Stats
4W - 3L
1,555 SR
Queue Stats
746W - 637L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AlwaysZR
Chronos
15
8 / 2 / 10
10,973
844
16,648
10,717
6,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
BnB_Flared
Gilgamesh
14
3 / 2 / 15
10,572
813
10,538
15,379
12,935
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
8 / 3 / 10
11,042
849
13,880
8,089
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 4
8,388
645
4,248
13,592
6,553
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 7 / 4
8,526
656
10,648
18,144
10,154
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 5 / 3
8,682
668
9,598
18,358
23,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
19
Kills
7
7
Deaths
19
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chronos
AlwaysZR
Chronos
8
2
10
6.5
W
Gilgamesh
BnB_Flared
Gilgamesh
3
2
15
5.25
L
1
7
4
0.43
L
2
7
4
0.57
L
4
5
3
1.1
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,066
Damage
24,494
34,185
Taken
50,094
22,776
Mitigated
40,117
10,643
Healing
6,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AlwaysZR
Chronos
16,648
7,226
0
4,113
10,717
6,134
1,277
3,991
6,726
38,755
5,123
W
Gilgamesh
BnB_Flared
Gilgamesh
10,538
3,652
952
3,485
15,379
12,935
204
4,999
9,512
0
22,120
L
4,248
1,414
0
0
13,592
6,553
1,044
7,312
6,280
0
20,129
L
10,648
1,293
249
2,662
18,144
10,154
0
10,971
7,173
28,752
0
L
9,598
2,476
0
3,427
18,358
23,410
466
10,502
7,856
0
25,766
W
13,880
2,304
88
2,005
8,089
3,707
1,396
2,840
5,249
41,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,587
Gold Earned
25,596
129
Minions Killed
99
8
Camps Cleared
4
699,923
Distance Traveled
633,291
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,973
844
48
4
3
212,429
3
W
Gilgamesh
10,572
813
20
2
2
238,254
2
L
Ullr
8,388
645
49
4
0
190,445
2
L
Hades
8,526
656
29
2
2
207,700
2
L
Tyr
8,682
668
21
2
2
235,146
3
W
Agni
11,042
849
61
5
3
249,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role