Player Matchup

Hades
Hades
 
Hades
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Flentyk
Achilles
Level 33
God Stats
5W - 2L
1,500 SR
Queue Stats
185W - 151L
1,409 Elo+
Party 2
Fenrir
Fenrir
Hysterick
Fenrir
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
173W - 118L
1,505 Elo+
Party 2
Charybdis
Charybdis
IAlekseyI
Charybdis
Level 129
God Stats
12W - 9L
1,458 SR
Queue Stats
647W - 717L
1,417 Elo+
Party 1
Bacchus
Bacchus
Kashak74
Bacchus
Level 31
God Stats
28W - 19L
1,651 SR
Queue Stats
186W - 212L
1,489 Elo+
Party 1
Team Averages
Level 73
1,522 SR
1,464 Elo+

VS

Team Averages
Level 45
1,450 SR
1,346 Elo+
Charybdis
Charybdis
Fratio60
Charybdis
Level 61
God Stats
4W - 6L
1,445 SR
Queue Stats
129W - 152L
1,371 Elo+
Party 3
Sun Wukong
Sun Wukong
Lucien Da Don
Sun Wukong
Level 42
God Stats
1W - 1L
1,599 SR
Queue Stats
5W - 10L
1,394 Elo+
Solo
Nu Wa
Nu Wa
MrCristolleur
Nu Wa
Level 43
God Stats
3W - 5L
1,421 SR
Queue Stats
62W - 83L
1,349 Elo+
Party 3
Cthulhu
Cthulhu
Omega Toxic1681
Cthulhu
Level 31
God Stats
3W - 7L
1,294 SR
Queue Stats
7W - 16L
1,259 Elo+
Solo
Cliodhna
Cliodhna
muchachoss60
Cliodhna
Level 46
God Stats
4W - 4L
1,488 SR
Queue Stats
84W - 109L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
9 / 0 / 2
10,676
593
16,580
12,739
7,150
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Flentyk
Achilles
14
0 / 1 / 2
7,941
441
4,382
12,524
8,325
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Hysterick
Fenrir
14
5 / 1 / 2
8,858
492
9,825
17,519
8,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
IAlekseyI
Charybdis
16
2 / 2 / 4
9,040
502
10,637
14,602
5,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Kashak74
Bacchus
13
3 / 1 / 6
8,784
488
6,965
12,564
9,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fratio60
Charybdis
12
2 / 3 / 2
8,541
475
11,755
12,634
4,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
Lucien Da Don
Sun Wukong
15
2 / 2 / 0
9,875
549
10,720
15,033
6,634
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 7 / 0
7,124
396
4,236
10,852
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 3 / 1
7,858
437
6,737
18,676
13,800
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cliodhna
muchachoss60
Cliodhna
13
0 / 4 / 1
8,349
464
6,115
16,329
6,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
19
Kills
5
5
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
9
0
2
10
W
Achilles
Flentyk
Achilles
0
1
2
1
L
Charybdis
Fratio60
Charybdis
2
3
2
1
W
Fenrir
Hysterick
Fenrir
5
1
2
6
W
Charybdis
IAlekseyI
Charybdis
2
2
4
2
W
Bacchus
Kashak74
Bacchus
3
1
6
6
L
Sun Wukong
Lucien Da Don
Sun Wukong
2
2
0
1
L
0
7
0
0
L
1
3
1
0.5
L
Cliodhna
muchachoss60
Cliodhna
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,389
Damage
39,563
69,948
Taken
73,524
37,847
Mitigated
35,372
27,662
Healing
23,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
16,580
1,236
734
9,239
12,739
7,150
75
2,488
10,251
92,643
0
W
Achilles
Flentyk
Achilles
4,382
1,196
0
4,762
12,524
8,325
135
87
12,437
0
40,849
L
Charybdis
Fratio60
Charybdis
11,755
5,812
0
4,351
12,634
4,546
1,680
2,963
9,671
0
63,823
W
Fenrir
Hysterick
Fenrir
9,825
3,203
0
3,071
17,519
8,104
297
954
16,565
0
70,848
W
Charybdis
IAlekseyI
Charybdis
10,637
5,638
0
6,098
14,602
5,238
531
2,706
11,896
0
86,452
W
Bacchus
Kashak74
Bacchus
6,965
1,203
174
3,584
12,564
9,030
81
4,738
7,826
41,452
0
L
Sun Wukong
Lucien Da Don
Sun Wukong
10,720
3,076
0
5,001
15,033
6,634
222
2,840
12,193
0
64,575
L
4,236
1,873
0
1,170
10,852
4,061
0
7,533
3,319
29,456
0
L
6,737
1,132
224
5,520
18,676
13,800
0
7,595
11,081
37,928
0
L
Cliodhna
muchachoss60
Cliodhna
6,115
1,077
0
6,782
16,329
6,331
0
3,286
13,043
0
73,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,299
Gold Earned
41,747
523
Minions Killed
422
0
Camps Cleared
0
1,623,328
Distance Traveled
1,574,018
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,676
593
160
9
0
334,095
4
W
Achilles
7,941
441
74
4
0
319,928
2
L
Charybdis
8,541
475
92
5
0
306,760
3
W
Fenrir
8,858
492
96
5
0
356,679
3
W
Charybdis
9,040
502
136
8
0
303,810
1
W
Bacchus
8,784
488
57
3
0
308,816
0
L
Sun Wukong
9,875
549
125
7
0
327,264
4
L
Nu Wa
7,124
396
35
2
0
278,133
0
L
Cthulhu
7,858
437
63
4
0
318,420
0
L
Cliodhna
8,349
464
107
6
0
343,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role