Player Matchup

Cabrakan
Cabrakan
Masters
 
Cabrakan
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Masters
IThinkImBetter
Heimdallr
Masters
Level 121
God Stats
10W - 12L
1,535 SR
Queue Stats
332W - 297L
2,735 MMR
Solo
Arachne
Arachne
Masters
Madrido
Arachne
Masters
Level 159
God Stats
3W - 2L
1,445 SR
Queue Stats
286W - 283L
2,722 MMR
Solo
Cthulhu
Cthulhu
Diamond II
Sentο
Cthulhu
Diamond II
Level 160
God Stats
11W - 8L
1,568 SR
Queue Stats
324W - 319L
2,285 MMR
Party 2
Janus
Janus
Diamond IV
klesk4
Janus
Diamond IV
Level 79
God Stats
15W - 19L
1,669 SR
Queue Stats
217W - 192L
2,275 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,543 SR
2,303 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,676 SR
2,256 MMR
Cu Chulainn
Cu Chulainn
Masters
 
Cu Chulainn
Masters
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond II
OggiMBiceps
Bastet
Diamond II
Level 129
God Stats
0W - 1L
1,715 SR
Queue Stats
207W - 189L
2,338 MMR
Party 1
Bacchus
Bacchus
Diamond I
Qadesch
Bacchus
Diamond I
Level 65
God Stats
27W - 30L
1,677 SR
Queue Stats
164W - 151L
2,568 MMR
Solo
Cupid
Cupid
Diamond II
SpitzkopfLarry21
Cupid
Diamond II
Level 160
God Stats
8W - 3L
1,924 SR
Queue Stats
73W - 52L
2,723 MMR
Solo
Hera
Hera
Diamond IV
oljan773
Hera
Diamond IV
Level 156
God Stats
3W - 7L
1,560 SR
Queue Stats
337W - 327L
2,149 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
0 / 0 / 8
6,898
531
3,698
9,603
9,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
IThinkImBetter
Heimdallr
14
0 / 0 / 1
7,873
606
4,229
8,635
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Madrido
Arachne
13
6 / 1 / 7
7,954
612
10,982
14,320
6,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Sentο
Cthulhu
13
7 / 0 / 3
7,887
607
10,997
11,017
9,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
klesk4
Janus
13
3 / 1 / 4
7,873
606
7,747
6,424
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
LancelotTyrYu Huang

VS

Bans
KaliLokiRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 3 / 0
6,265
482
5,391
11,245
7,330
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
9
0 / 5 / 0
5,822
448
5,048
14,507
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Qadesch
Bacchus
9
0 / 0 / 1
5,945
457
4,130
8,739
7,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 1 / 0
7,691
592
6,124
7,311
2,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hera
10
1 / 7 / 0
6,477
498
3,665
10,488
4,358
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
16
Kills
2
2
Deaths
16
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
0
0
8
4
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
W
Heimdallr
IThinkImBetter
Heimdallr
0
0
1
0.5
W
Arachne
Madrido
Arachne
6
1
7
9.5
L
Bastet
0
5
0
0
L
Bacchus
Qadesch
Bacchus
0
0
1
0.5
W
Cthulhu
Sentο
Cthulhu
7
0
3
8.5
L
1
1
0
1
W
Janus
klesk4
Janus
3
1
4
5
L
Hera
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,653
Damage
24,358
49,999
Taken
52,290
31,517
Mitigated
27,450
21,751
Healing
15,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,698
630
2,135
2,396
9,603
9,367
0
2,213
7,390
18,049
0
L
Cu Chulainn
 
Cu Chulainn
5,391
1,178
242
3,127
11,245
7,330
0
4,220
6,665
0
43,905
W
Heimdallr
IThinkImBetter
Heimdallr
4,229
2,542
0
4,167
8,635
3,809
0
882
7,502
0
77,510
W
Arachne
Madrido
Arachne
10,982
7,040
0
5,015
14,320
6,332
0
3,332
10,988
0
61,815
L
Bastet
5,048
1,502
0
4,375
14,507
5,529
0
5,529
8,711
30
40,135
L
Bacchus
Qadesch
Bacchus
4,130
555
1,516
2,647
8,739
7,356
0
4,353
4,184
12,437
0
W
Cthulhu
Sentο
Cthulhu
10,997
775
815
6,451
11,017
9,506
0
531
10,486
55,987
0
L
6,124
4,305
59
2,801
7,311
2,877
0
1,143
6,138
0
70,530
W
Janus
klesk4
Janus
7,747
1,144
0
772
6,424
2,503
65
867
5,557
77,609
0
L
Hera
3,665
976
0
1,053
10,488
4,358
0
6,046
4,150
42,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,485
Gold Earned
32,200
513
Minions Killed
428
0
Camps Cleared
0
1,370,845
Distance Traveled
1,193,570
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,898
531
32
2
0
269,957
5
L
Cu Chulainn
6,265
482
95
7
0
177,461
1
W
Heimdallr
7,873
606
143
11
0
252,497
3
W
Arachne
7,954
612
94
7
0
316,949
2
L
Bastet
5,822
448
85
7
0
275,317
1
L
Bacchus
5,945
457
12
1
0
252,228
5
W
Cthulhu
7,887
607
103
8
0
261,366
2
L
Cupid
7,691
592
146
11
0
255,170
5
W
Janus
7,873
606
141
11
0
270,076
3
L
Hera
6,477
498
90
7
0
233,394
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role