Player Matchup

Thanatos
Thanatos
B3nce Gecko
Thanatos
Level 100
God Stats
2W - 3L
1,389 SR
Queue Stats
38W - 47L
1,497 Elo+
Party 2
King Arthur
King Arthur
Dinohunter27180
King Arthur
Level 82
God Stats
4W - 5L
1,512 SR
Queue Stats
26W - 32L
1,436 Elo+
Party 2
Medusa
Medusa
FunkiestDuck896
Medusa
Level 54
God Stats
2W - 5L
1,448 SR
Queue Stats
16W - 24L
1,471 Elo+
Party 2
Cthulhu
Cthulhu
Red gh0stHUN
Cthulhu
Level 18
God Stats
1W - 2L
1,526 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Toxxic6901
Yu Huang
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 21L
1,344 Elo+
Party 2
Team Averages
Level 60
1,475 SR
1,450 Elo+

VS

Team Averages
Level 62
1,535 SR
1,463 Elo+
Fenrir
Fenrir
Truly Inane
Fenrir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 65L
1,406 Elo+
Party 3
Osiris
Osiris
TrulyBadAtCOD
Osiris
Level 41
God Stats
1W - 2L
1,614 SR
Queue Stats
67W - 78L
1,416 Elo+
Party 3
Janus
Janus
WGdragonkiller
Janus
Level 82
God Stats
1W - 1L
1,413 SR
Queue Stats
147W - 140L
1,471 Elo+
Solo
Nox
Nox
peachy-cupboard3
Nox
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,531 Elo+
Party 1
Medusa
Medusa
willdatboi
Medusa
Level 105
God Stats
8W - 4L
1,649 SR
Queue Stats
191W - 171L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
B3nce Gecko
Thanatos
14
8 / 1 / 4
8,677
620
10,408
11,370
6,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Dinohunter27180
King Arthur
14
5 / 0 / 5
8,473
605
10,620
9,155
8,352
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 4 / 0
7,289
521
7,365
9,138
3,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Red gh0stHUN
Cthulhu
10
0 / 2 / 6
6,073
434
3,512
3,489
3,147
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Yu Huang
Toxxic6901
Yu Huang
12
3 / 3 / 3
7,064
505
6,407
8,920
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 3 / 3
7,061
504
5,685
11,555
4,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 5 / 0
6,862
490
4,580
14,161
11,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 5 / 1
7,242
517
5,066
9,727
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 4 / 6
6,851
489
3,826
11,321
10,513
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
willdatboi
Medusa
13
3 / 3 / 4
8,127
581
6,300
11,208
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
20
Kills
10
10
Deaths
20
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
B3nce Gecko
Thanatos
8
1
4
10
W
King Arthur
Dinohunter27180
King Arthur
5
0
5
7.5
W
4
4
0
1
W
Cthulhu
Red gh0stHUN
Cthulhu
0
2
6
1.5
W
Yu Huang
Toxxic6901
Yu Huang
3
3
3
1.5
L
Fenrir
2
3
3
1.17
L
0
5
0
0
L
3
5
1
0.7
L
2
4
6
1.25
L
Medusa
willdatboi
Medusa
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,312
Damage
25,457
42,072
Taken
57,972
24,835
Mitigated
34,150
16,786
Healing
13,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
B3nce Gecko
Thanatos
10,408
3,185
0
10,994
11,370
6,147
0
826
10,490
0
62,084
W
King Arthur
Dinohunter27180
King Arthur
10,620
1,910
0
1,704
9,155
8,352
105
536
8,619
0
51,741
W
7,365
3,794
0
2,148
9,138
3,230
781
2,067
7,051
0
45,787
W
Cthulhu
Red gh0stHUN
Cthulhu
3,512
699
0
0
3,489
3,147
425
808
2,655
14,208
0
W
Yu Huang
Toxxic6901
Yu Huang
6,407
698
0
1,940
8,920
3,959
379
4,221
4,365
38,446
0
L
Fenrir
5,685
1,388
0
1,287
11,555
4,659
0
703
10,852
0
51,191
L
4,580
1,758
0
6,071
14,161
11,433
0
401
13,760
0
48,352
L
5,066
321
357
1,030
9,727
3,323
0
3,846
5,881
50,840
0
L
3,826
456
0
2,112
11,321
10,513
0
3,554
7,767
14,313
0
L
Medusa
willdatboi
Medusa
6,300
3,068
0
3,113
11,208
4,222
0
1,415
9,793
0
63,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,576
Gold Earned
36,143
315
Minions Killed
407
0
Camps Cleared
0
1,365,819
Distance Traveled
1,330,337
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,677
620
84
6
0
320,518
0
W
King Arthur
8,473
605
86
6
0
288,958
1
W
Medusa
7,289
521
66
5
0
256,033
3
W
Cthulhu
6,073
434
21
2
0
249,706
0
W
Yu Huang
7,064
505
58
4
0
250,604
1
L
Fenrir
7,061
504
95
7
0
317,051
1
L
Osiris
6,862
490
93
7
0
262,629
0
L
Janus
7,242
517
98
7
0
251,128
6
L
Nox
6,851
489
11
1
0
253,563
2
L
Medusa
8,127
581
110
8
0
245,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role