Player Matchup

King Arthur
King Arthur
alextj99
King Arthur
Level 99
God Stats
4W - 2L
1,470 SR
Queue Stats
105W - 112L
1,438 Elo+
Solo
Thor
Thor
danielarnaldo35
Thor
Level 107
God Stats
11W - 11L
1,465 SR
Queue Stats
263W - 260L
1,437 Elo+
Solo
Ymir
Ymir
kotonyak
Ymir
Level 96
God Stats
87W - 94L
1,485 SR
Queue Stats
641W - 670L
1,492 Elo+
Solo
Thoth
Thoth
skeletonbone44
Thoth
Level 66
God Stats
9W - 8L
1,477 SR
Queue Stats
134W - 154L
1,442 Elo+
Solo
Neith
Neith
z666Penguino
Neith
Level 115
God Stats
19W - 21L
1,489 SR
Queue Stats
363W - 363L
1,423 Elo+
Solo
Team Averages
Level 97
1,477 SR
1,447 Elo+

VS

Team Averages
Level 104
1,536 SR
1,458 Elo+
Da Ji
Da Ji
BOZA8A-KW
Da Ji
Level 91
God Stats
4W - 3L
1,636 SR
Queue Stats
225W - 252L
1,461 Elo+
Party 1
Heimdallr
Heimdallr
LangeGiraffe
Heimdallr
Level 101
God Stats
23W - 22L
1,494 SR
Queue Stats
86W - 84L
1,450 Elo+
Solo
Xing Tian
Xing Tian
ReVeRsE-Q8-
Xing Tian
Level 107
God Stats
7W - 11L
1,743 SR
Queue Stats
223W - 236L
1,478 Elo+
Party 1
Ra
Ra
SadCivicGirl
Ra
Level 103
God Stats
0W - 2L
1,257 SR
Queue Stats
65W - 67L
1,405 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Snkrfrkr
Ah Muzen Cab
Level 120
God Stats
18W - 22L
1,549 SR
Queue Stats
53W - 52L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
alextj99
King Arthur
16
7 / 0 / 7
10,314
607
15,976
15,878
19,431
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
7 / 3 / 7
10,234
602
11,335
18,441
9,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ymir
13
0 / 3 / 9
8,178
481
4,039
16,154
15,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
9 / 5 / 7
9,644
567
11,545
13,600
5,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
4 / 1 / 3
10,630
625
9,085
8,862
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BOZA8A-KW
Da Ji
12
7 / 8 / 1
8,556
503
10,165
16,783
8,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
LangeGiraffe
Heimdallr
13
0 / 5 / 2
8,132
478
10,267
14,077
6,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
ReVeRsE-Q8-
Xing Tian
11
1 / 1 / 7
8,040
473
7,106
15,023
15,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 9 / 5
7,852
462
9,527
14,557
6,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Snkrfrkr
Ah Muzen Cab
14
2 / 4 / 1
8,250
485
5,482
10,849
5,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
28
27
Kills
12
12
Deaths
27
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
BOZA8A-KW
Da Ji
7
8
1
0.94
L
Heimdallr
LangeGiraffe
Heimdallr
0
5
2
0.2
L
Xing Tian
ReVeRsE-Q8-
Xing Tian
1
1
7
4.5
L
2
9
5
0.5
L
Ah Muzen Cab
Snkrfrkr
Ah Muzen Cab
2
4
1
0.63
W
King Arthur
alextj99
King Arthur
7
0
7
10.5
W
7
3
7
3.5
W
Ymir
0
3
9
1.5
W
9
5
7
2.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,980
Damage
42,547
72,935
Taken
71,289
53,055
Mitigated
41,798
21,300
Healing
15,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
BOZA8A-KW
Da Ji
10,165
2,492
0
2,912
16,783
8,068
54
2,794
13,989
0
48,082
L
Heimdallr
LangeGiraffe
Heimdallr
10,267
4,579
0
3,850
14,077
6,779
743
1,259
12,818
0
63,875
L
Xing Tian
ReVeRsE-Q8-
Xing Tian
7,106
1,308
288
3,756
15,023
15,682
0
4,694
10,329
20,859
0
L
9,527
1,530
1,038
2,208
14,557
6,131
0
5,197
9,360
48,398
0
L
Ah Muzen Cab
Snkrfrkr
Ah Muzen Cab
5,482
3,216
0
1,801
10,849
5,138
145
1,640
9,209
0
66,043
W
King Arthur
alextj99
King Arthur
15,976
1,252
0
1,090
15,878
19,431
0
3,305
12,573
0
80,327
W
11,335
1,458
0
9,292
18,441
9,112
0
2,305
16,136
0
83,246
W
Ymir
4,039
848
227
2,147
16,154
15,687
293
5,290
10,864
28,845
0
W
11,545
748
136
3,379
13,600
5,227
413
5,184
8,416
55,795
0
W
9,085
4,808
0
5,029
8,862
3,598
4,041
549
8,313
0
89,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,000
Gold Earned
40,830
562
Minions Killed
375
0
Camps Cleared
0
1,685,278
Distance Traveled
1,499,403
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,556
503
67
4
0
301,252
3
L
Heimdallr
8,132
478
114
7
0
252,560
3
L
Xing Tian
8,040
473
17
1
0
349,891
3
L
Ra
7,852
462
62
4
0
289,384
2
L
Ah Muzen Cab
8,250
485
115
7
0
306,316
9
W
King Arthur
10,314
607
131
8
0
341,932
1
W
Thor
10,234
602
126
7
0
443,916
3
W
Ymir
8,178
481
47
3
0
248,563
1
W
Thoth
9,644
567
71
4
0
332,233
11
W
Neith
10,630
625
187
11
0
318,634
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role