Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Bo55m4nRebarlma
Ishtar
Level 94
God Stats
8W - 9L
1,405 SR
Queue Stats
896W - 928L
1,585 Elo+
Solo
Horus
Horus
MRSaumyz
Horus
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
293W - 302L
1,519 Elo+
Solo
Freya
Freya
Wing Chun Foo
Freya
Level 154
God Stats
2W - 4L
1,585 SR
Queue Stats
236W - 248L
1,534 Elo+
Solo
Susano
Susano
dusty85
Susano
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 61L
1,463 Elo+
Solo
Team Averages
Level 126
1,498 SR
1,520 Elo+

VS

Team Averages
Level 68
1,403 SR
1,506 Elo+
He Bo
He Bo
General_Peron46
He Bo
Level 158
God Stats
2W - 1L
1,473 SR
Queue Stats
101W - 93L
1,547 Elo+
Solo
Geb
Geb
Lon Arsenal
Geb
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,259 Elo+
Solo
Guan Yu
Guan Yu
MX-Fernandes
Guan Yu
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
562W - 566L
1,487 Elo+
Solo
Kali
Kali
ThatDudeNurse
Kali
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 113L
1,618 Elo+
Solo
Ares
Ares
amicuteorno
Ares
Level 29
God Stats
5W - 6L
1,044 SR
Queue Stats
234W - 171L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
1 / 1 / 5
7,567
757
8,785
17,542
20,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 3 / 3
6,767
677
16,156
6,755
3,641
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
MRSaumyz
Horus
12
0 / 0 / 1
6,394
639
4,239
8,967
4,819
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 1 / 2
8,128
813
13,664
7,329
3,599
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
dusty85
Susano
12
1 / 5 / 3
6,947
695
9,737
9,224
5,077
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
7,875
788
13,891
8,637
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 1 / 8
7,874
787
8,119
14,517
15,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
MX-Fernandes
Guan Yu
14
3 / 1 / 7
7,766
777
8,421
18,032
16,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 1 / 7
7,925
793
6,101
10,887
11,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 2 / 7
7,220
722
9,504
13,359
13,640
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
6
Kills
10
10
Deaths
6
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
5
3.5
L
0
3
3
0.5
W
3
1
5
5.5
W
1
1
8
5
L
Horus
MRSaumyz
Horus
0
0
1
0.5
W
Guan Yu
MX-Fernandes
Guan Yu
3
1
7
6.5
W
1
1
7
4.5
L
4
1
2
5
W
2
2
7
2.75
L
Susano
dusty85
Susano
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,581
Damage
46,036
49,817
Taken
65,432
37,882
Mitigated
61,378
27,028
Healing
28,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,785
739
2,093
11,617
17,542
20,746
0
11,023
6,519
22,081
0
L
16,156
7,578
0
176
6,755
3,641
0
4,245
2,510
0
23,225
W
13,891
805
569
1,031
8,637
3,931
76
1,812
6,825
25,706
0
W
8,119
1,070
510
2,632
14,517
15,391
0
4,376
10,141
15,109
0
L
Horus
MRSaumyz
Horus
4,239
1,623
1,906
5,929
8,967
4,819
0
5,861
3,106
0
6,945
W
Guan Yu
MX-Fernandes
Guan Yu
8,421
599
6,986
8,611
18,032
16,522
0
5,366
12,666
0
20,152
W
6,101
1,429
2,106
2,495
10,887
11,894
0
4,330
6,557
0
16,773
L
13,664
4,291
537
3,869
7,329
3,599
0
4,095
3,234
27,924
1,306
W
9,504
153
2,469
1,336
13,359
13,640
0
5,751
7,608
12,427
0
L
Susano
dusty85
Susano
9,737
700
172
729
9,224
5,077
0
6,290
2,934
0
16,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,803
Gold Earned
38,660
128
Minions Killed
98
0
Camps Cleared
0
886,200
Distance Traveled
1,003,792
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,567
757
50
5
0
199,032
2
L
Ishtar
6,767
677
20
2
0
179,634
0
W
He Bo
7,875
788
24
2
0
188,215
1
W
Geb
7,874
787
10
1
0
203,099
0
L
Horus
6,394
639
10
1
0
150,942
0
W
Guan Yu
7,766
777
33
3
0
216,647
4
W
Kali
7,925
793
23
2
0
206,566
4
L
Freya
8,128
813
32
3
0
172,086
0
W
Ares
7,220
722
8
1
0
189,265
0
L
Susano
6,947
695
16
2
0
184,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role