Player Matchup

Guan Yu
Guan Yu
CoringaFxTTTT
Guan Yu
Level 127
God Stats
0W - 1L
1,378 SR
Queue Stats
186W - 191L
1,453 Elo+
Solo
Heimdallr
Heimdallr
JAI RAMPAGE
Heimdallr
Level 112
God Stats
2W - 10L
1,221 SR
Queue Stats
466W - 497L
1,394 Elo+
Party 1
Raijin
Raijin
Odysseus93
Raijin
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
SyKo OPM
Nemesis
Level 151
God Stats
4W - 5L
1,490 SR
Queue Stats
670W - 698L
1,483 Elo+
Party 1
Hachiman
Hachiman
panda_kush1989
Hachiman
Level 63
God Stats
4W - 5L
1,810 SR
Queue Stats
305W - 364L
1,402 Elo+
Solo
Team Averages
Level 110
1,480 SR
1,446 Elo+

VS

Team Averages
Level 125
1,370 SR
1,448 Elo+
Eset
Eset
 
Eset
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Brewcrew1990
Janus
Level 127
God Stats
1W - 0L
1,166 SR
Queue Stats
31W - 35L
1,453 Elo+
Solo
Cerberus
Cerberus
Nobody56
Cerberus
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 54L
1,419 Elo+
Solo
Guan Yu
Guan Yu
Washe 300
Guan Yu
Level 109
God Stats
7W - 3L
1,193 SR
Queue Stats
136W - 133L
1,467 Elo+
Solo
Hades
Hades
staticmoonflow
Hades
Level 117
God Stats
2W - 3L
1,489 SR
Queue Stats
347W - 364L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
0 / 4 / 9
9,182
574
7,520
19,562
21,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Heimdallr
JAI RAMPAGE
Heimdallr
17
2 / 4 / 5
9,678
605
12,372
14,859
6,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
Odysseus93
Raijin
18
3 / 5 / 5
10,569
661
21,781
15,520
6,930
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
SyKo OPM
Nemesis
19
5 / 4 / 6
10,643
665
14,087
22,268
25,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
16
1 / 8 / 8
9,500
594
16,923
16,874
7,471
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
3 / 1 / 17
10,866
679
14,619
12,088
5,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 3 / 9
12,015
751
26,825
18,568
8,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Nobody56
Cerberus
18
4 / 2 / 15
12,156
760
9,257
26,127
28,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Washe 300
Guan Yu
19
8 / 2 / 14
11,656
729
11,379
25,092
40,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
3 / 3 / 16
10,674
667
15,964
18,461
19,179
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
96
11
Kills
25
25
Deaths
11
33
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
1
17
11.5
W
7
3
9
3.83
L
Guan Yu
0
4
9
1.13
L
Heimdallr
JAI RAMPAGE
Heimdallr
2
4
5
1.13
W
Cerberus
Nobody56
Cerberus
4
2
15
5.75
L
Raijin
Odysseus93
Raijin
3
5
5
1.1
L
Nemesis
SyKo OPM
Nemesis
5
4
6
2
W
Guan Yu
Washe 300
Guan Yu
8
2
14
7.5
L
Hachiman
1
8
8
0.63
W
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,683
Damage
78,044
89,083
Taken
100,336
68,744
Mitigated
102,251
36,152
Healing
56,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
14,619
481
4,121
1,566
12,088
5,844
2,312
1,650
10,438
27,425
0
W
26,825
1,195
2,233
2,991
18,568
8,712
1,199
3,791
14,777
56,302
0
L
Guan Yu
7,520
1,149
7,906
7,376
19,562
21,931
324
14,713
4,849
0
20,347
L
Heimdallr
JAI RAMPAGE
Heimdallr
12,372
3,881
0
2,216
14,859
6,470
785
13,177
1,682
0
32,761
W
Cerberus
Nobody56
Cerberus
9,257
370
2,909
7,059
26,127
28,203
785
5,237
20,890
21,386
0
L
Raijin
Odysseus93
Raijin
21,781
3,840
1,243
2,944
15,520
6,930
0
12,572
2,948
41,954
0
L
Nemesis
SyKo OPM
Nemesis
14,087
4,536
2,365
7,534
22,268
25,942
0
14,922
7,346
0
19,434
W
Guan Yu
Washe 300
Guan Yu
11,379
1,574
16,454
10,718
25,092
40,313
1,024
6,840
18,252
1,550
16,234
L
Hachiman
16,923
8,242
2,459
2,109
16,874
7,471
571
11,998
4,876
0
33,153
W
15,964
817
3,569
4,415
18,461
19,179
2,143
4,263
14,198
34,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,572
Gold Earned
57,367
136
Minions Killed
182
0
Camps Cleared
0
1,345,930
Distance Traveled
1,544,358
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,866
679
19
1
0
310,841
0
W
Janus
12,015
751
66
4
0
282,041
0
L
Guan Yu
9,182
574
22
1
0
306,178
6
L
Heimdallr
9,678
605
38
2
0
268,642
3
W
Cerberus
12,156
760
42
3
0
333,874
3
L
Raijin
10,569
661
36
2
0
249,743
1
L
Nemesis
10,643
665
11
1
0
297,980
3
W
Guan Yu
11,656
729
8
1
0
337,102
1
L
Hachiman
9,500
594
29
2
0
223,387
0
W
Hades
10,674
667
47
3
0
280,500
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role