Player Matchup

Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
MeLlamoCrash
Khepri
Level 109
God Stats
5W - 6L
1,384 SR
Queue Stats
103W - 87L
1,518 Elo+
Solo
Ravana
Ravana
Zellyz
Ravana
Level 79
God Stats
2W - 2L
1,492 SR
Queue Stats
46W - 35L
1,581 Elo+
Party 1
King Arthur
King Arthur
dubblub
King Arthur
Level 115
God Stats
30W - 29L
1,484 SR
Queue Stats
918W - 934L
1,531 Elo+
Solo
Team Averages
Level 107
1,472 SR
1,526 Elo+

VS

Team Averages
Level 97
1,459 SR
1,485 Elo+
Pele
Pele
 
Pele
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Bubblicious98
Ishtar
Level 34
God Stats
2W - 7L
1,297 SR
Queue Stats
4W - 9L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 0 / 2
7,498
577
4,806
4,583
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
 
Heimdallr
11
1 / 0 / 5
6,579
506
5,990
6,273
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Khepri
10
0 / 0 / 7
6,449
496
2,445
6,134
4,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
Zellyz
Ravana
12
7 / 0 / 2
7,706
593
5,642
4,280
1,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

King Arthur
dubblub
King Arthur
14
2 / 1 / 2
8,190
630
6,015
13,782
9,893
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 1 / 0
6,697
515
3,010
8,334
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Sol
 
Sol
11
0 / 3 / 0
6,658
512
8,336
8,916
3,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ra
 
Ra
11
0 / 2 / 0
6,300
485
2,118
5,947
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
 
Sobek
9
0 / 2 / 0
5,233
403
1,133
9,872
7,432
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 0
6,204
477
3,416
10,096
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
12
Kills
1
1
Deaths
12
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
2
3
W
Heimdallr
 
Heimdallr
1
0
5
3.5
L
Pele
 
Pele
1
1
0
1
L
Sol
 
Sol
0
3
0
0
L
Ra
 
Ra
0
2
0
0
L
Sobek
 
Sobek
0
2
0
0
L
0
4
0
0
W
Khepri
0
0
7
3.5
W
Ravana
Zellyz
Ravana
7
0
2
8
W
King Arthur
dubblub
King Arthur
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,898
Damage
18,013
35,052
Taken
43,165
21,000
Mitigated
19,909
10,960
Healing
15,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,806
964
76
1,498
4,583
1,852
0
2,078
2,505
70,565
0
W
Heimdallr
 
Heimdallr
5,990
3,075
0
2,646
6,273
2,753
422
303
5,970
0
48,115
L
Pele
 
Pele
3,010
421
0
2,511
8,334
3,124
20
155
8,179
0
51,226
L
Sol
 
Sol
8,336
3,861
0
4,160
8,916
3,775
0
0
8,916
46,306
6,833
L
Ra
 
Ra
2,118
99
638
2,157
5,947
2,183
0
1,881
4,066
57,736
0
L
Sobek
 
Sobek
1,133
136
120
2,221
9,872
7,432
0
3,941
5,931
12,365
0
L
3,416
1,865
0
3,671
10,096
3,395
696
1,274
8,822
0
43,078
W
Khepri
2,445
145
0
1,672
6,134
4,581
0
1,283
4,851
12,558
0
W
Ravana
Zellyz
Ravana
5,642
2,110
0
2,190
4,280
1,921
0
792
3,488
0
48,534
W
King Arthur
dubblub
King Arthur
6,015
80
0
2,878
13,782
9,893
0
7,225
6,557
0
59,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,422
Gold Earned
31,092
420
Minions Killed
411
0
Camps Cleared
0
1,293,197
Distance Traveled
1,310,375
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,498
577
127
10
0
276,814
2
W
Heimdallr
6,579
506
84
6
0
228,369
2
L
Pele
6,697
515
90
7
0
255,707
4
L
Sol
6,658
512
104
8
0
218,264
5
L
Ra
6,300
485
112
9
0
269,704
5
L
Sobek
5,233
403
17
1
0
275,316
4
L
Ishtar
6,204
477
88
7
0
291,384
1
W
Khepri
6,449
496
20
2
0
258,550
3
W
Ravana
7,706
593
73
6
0
282,878
3
W
King Arthur
8,190
630
116
9
0
246,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role