Player Matchup

Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
BluBB_94
Apollo
Level 127
God Stats
35W - 37L
1,544 SR
Queue Stats
190W - 182L
1,517 Elo+
Solo
Geb
Geb
Joegunner199
Geb
Level 127
God Stats
2W - 2L
1,844 SR
Queue Stats
29W - 24L
1,419 Elo+
Solo
Vamana
Vamana
l Pearzton l
Vamana
Level 84
God Stats
26W - 18L
1,556 SR
Queue Stats
418W - 397L
1,562 Elo+
Solo
Achilles
Achilles
zZassasinblade1
Achilles
Level 121
God Stats
10W - 12L
1,451 SR
Queue Stats
152W - 152L
1,518 Elo+
Solo
Team Averages
Level 116
1,579 SR
1,503 Elo+

VS

Team Averages
Level 133
1,469 SR
1,553 Elo+
Cu Chulainn
Cu Chulainn
GambitTiger
Cu Chulainn
Level 158
God Stats
8W - 1L
1,487 SR
Queue Stats
64W - 60L
1,572 Elo+
Party 1
Thanatos
Thanatos
RattleBonesX
Thanatos
Level 102
God Stats
0W - 1L
1,213 SR
Queue Stats
12W - 11L
1,647 Elo+
Solo
Ra
Ra
Shukirima
Ra
Level 148
God Stats
2W - 5L
1,461 SR
Queue Stats
106W - 115L
1,500 Elo+
Party 1
Geb
Geb
barbar50
Geb
Level 160
God Stats
8W - 10L
1,549 SR
Queue Stats
270W - 273L
1,535 Elo+
Solo
Artemis
Artemis
pm_mouritzen05
Artemis
Level 98
God Stats
7W - 6L
1,637 SR
Queue Stats
515W - 444L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
2 / 3 / 5
14,167
567
25,386
25,040
12,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
BluBB_94
Apollo
20
8 / 2 / 4
16,179
647
12,910
17,744
8,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
1 / 1 / 11
13,706
548
6,702
23,021
33,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vamana
20
9 / 3 / 2
16,042
642
16,913
22,902
16,105
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
20
3 / 3 / 7
14,091
564
18,110
37,035
40,883
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GambitTiger
Cu Chulainn
17
3 / 4 / 0
11,948
478
17,830
20,502
14,985
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
RattleBonesX
Thanatos
18
8 / 4 / 1
11,942
478
16,057
26,258
16,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 3 / 5
10,475
419
13,872
19,423
9,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 6 / 4
9,559
382
13,880
25,316
27,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
1 / 6 / 2
11,142
446
8,322
17,534
8,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
23
Kills
12
12
Deaths
23
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
5
1.5
W
Apollo
BluBB_94
Apollo
8
2
4
5
L
Cu Chulainn
GambitTiger
Cu Chulainn
3
4
0
0.75
W
1
1
11
6.5
L
Thanatos
RattleBonesX
Thanatos
8
4
1
2.13
L
0
3
5
0.83
L
0
6
4
0.33
W
Vamana
9
3
2
3.33
L
1
6
2
0.33
W
Achilles
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,021
Damage
69,961
125,742
Taken
109,033
110,990
Mitigated
76,481
53,084
Healing
35,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
25,386
12,004
400
16,185
25,040
12,045
2,581
8,607
16,151
142,344
16,607
W
Apollo
BluBB_94
Apollo
12,910
8,155
0
10,217
17,744
8,357
9,420
3,760
13,720
0
174,719
L
Cu Chulainn
GambitTiger
Cu Chulainn
17,830
5,168
0
2,732
20,502
14,985
1,200
705
19,797
0
103,969
W
6,702
653
352
4,938
23,021
33,600
1,688
6,707
15,808
48,965
0
L
Thanatos
RattleBonesX
Thanatos
16,057
4,749
0
18,698
26,258
16,569
0
6,585
19,673
0
104,661
L
13,872
2,513
1,901
6,320
19,423
9,513
0
8,202
11,221
101,639
0
L
13,880
1,036
0
2,432
25,316
27,381
0
9,537
15,779
57,945
0
W
Vamana
16,913
10,158
0
6,232
22,902
16,105
2,770
6,387
16,344
0
169,413
L
8,322
2,715
0
3,260
17,534
8,033
0
3,698
13,836
0
94,396
W
Achilles
18,110
4,759
0
14,760
37,035
40,883
3,340
4,240
31,599
0
96,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,185
Gold Earned
55,066
811
Minions Killed
705
0
Camps Cleared
0
2,559,396
Distance Traveled
2,221,751
23
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,167
567
191
8
0
454,801
10
W
Apollo
16,179
647
240
10
0
550,625
3
L
Cu Chulainn
11,948
478
187
7
0
319,454
6
W
Geb
13,706
548
46
2
0
539,719
8
L
Thanatos
11,942
478
116
5
0
548,704
7
L
Ra
10,475
419
164
7
0
447,318
7
L
Geb
9,559
382
79
3
0
477,059
9
W
Vamana
16,042
642
212
8
0
553,729
2
L
Artemis
11,142
446
159
6
0
429,216
5
W
Achilles
14,091
564
122
5
0
460,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role