Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AlxndrSC
Gilgamesh
Level 128
God Stats
66W - 55L
1,547 SR
Queue Stats
390W - 408L
1,378 Elo+
Solo
Nu Wa
Nu Wa
FewerBirches
Nu Wa
Level 87
God Stats
8W - 2L
1,681 SR
Queue Stats
133W - 119L
1,380 Elo+
Solo
Artio
Artio
Trash_Ash
Artio
Level 61
God Stats
1W - 1L
1,486 SR
Queue Stats
56W - 63L
1,348 Elo+
Party 3
Cupid
Cupid
liltony183
Cupid
Level 68
God Stats
14W - 9L
1,652 SR
Queue Stats
27W - 29L
1,303 Elo+
Party 3
Team Averages
Level 77
1,573 SR
1,382 Elo+

VS

Team Averages
Level 73
1,537 SR
1,429 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Dereks0n
Hou Yi
Level 68
God Stats
6W - 6L
1,505 SR
Queue Stats
45W - 46L
1,384 Elo+
Party 1
Thoth
Thoth
Plainglobe815
Thoth
Level 160
God Stats
3W - 3L
1,490 SR
Queue Stats
413W - 453L
1,375 Elo+
Solo
Freya
Freya
Vanstrom336
Freya
Level 88
God Stats
2W - 1L
1,689 SR
Queue Stats
53W - 54L
1,384 Elo+
Party 1
Izanami
Izanami
iiTryss
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 0 / 0
5,981
598
2,140
5,774
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
AlxndrSC
Gilgamesh
11
1 / 1 / 0
6,555
656
2,463
4,723
2,150
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 0 / 2
5,481
548
2,586
3,755
1,213
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Trash_Ash
Artio
8
1 / 1 / 3
5,979
598
2,370
9,083
5,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
9
3 / 0 / 2
5,783
578
5,477
4,543
1,611
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 0 / 1
3,882
388
1,485
3,157
1,708
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
Dereks0n
Hou Yi
8
1 / 2 / 0
5,014
501
4,167
4,785
1,677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 1 / 0
5,731
573
1,791
5,072
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 2
5,137
514
3,247
8,823
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
iiTryss
Izanami
7
0 / 1 / 0
4,508
451
1,215
4,190
1,200
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
2
2
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
0
2
L
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Gilgamesh
AlxndrSC
Gilgamesh
1
1
0
1
L
Hou Yi
Dereks0n
Hou Yi
1
2
0
0.5
W
0
0
2
1
L
1
1
0
1
W
Artio
Trash_Ash
Artio
1
1
3
2.5
L
0
3
2
0.33
L
Izanami
iiTryss
Izanami
0
1
0
0
W
Cupid
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,036
Damage
11,905
27,878
Taken
26,027
12,786
Mitigated
8,994
9,706
Healing
6,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,140
911
0
1,100
5,774
1,923
0
1,028
4,746
0
43,391
L
Cthulhu
 
Cthulhu
1,485
484
0
0
3,157
1,708
0
575
2,582
5,629
0
W
Gilgamesh
AlxndrSC
Gilgamesh
2,463
414
0
1,176
4,723
2,150
0
1,042
3,681
0
43,376
L
Hou Yi
Dereks0n
Hou Yi
4,167
2,491
101
777
4,785
1,677
220
1,721
3,064
0
27,743
W
2,586
646
73
462
3,755
1,213
1,155
1,182
2,573
29,462
0
L
1,791
403
0
1,425
5,072
1,447
11
574
4,498
36,491
0
W
Artio
Trash_Ash
Artio
2,370
492
120
3,651
9,083
5,889
256
2,105
6,978
14,702
0
L
3,247
1,442
0
3,611
8,823
2,962
27
876
7,947
31,132
0
L
Izanami
iiTryss
Izanami
1,215
1,017
0
853
4,190
1,200
236
1,210
2,980
0
16,141
W
Cupid
5,477
2,162
1,047
2,077
4,543
1,611
1,283
1,166
3,377
0
27,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,779
Gold Earned
24,272
285
Minions Killed
208
0
Camps Cleared
0
1,051,939
Distance Traveled
835,670
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,981
598
89
9
0
238,889
0
L
Cthulhu
3,882
388
5
1
0
149,951
0
W
Gilgamesh
6,555
656
89
9
0
222,054
3
L
Hou Yi
5,014
501
39
4
0
176,518
2
W
Nu Wa
5,481
548
49
5
0
182,136
4
L
Thoth
5,731
573
76
8
0
174,067
0
W
Artio
5,979
598
17
2
0
209,421
0
L
Freya
5,137
514
53
5
0
169,367
0
L
Izanami
4,508
451
35
4
0
165,767
0
W
Cupid
5,783
578
41
4
0
199,439
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role