Player Matchup

Hades
Hades
Platinum I
AroSpar
Hades
Platinum I
Level 141
God Stats
17W - 8L
1,805 SR
Queue Stats
414W - 412L
1,831 MMR
Solo
Ymir
Ymir
Platinum I
Baboon--Maniac
Ymir
Platinum I
Level 160
God Stats
1W - 4L
1,274 SR
Queue Stats
221W - 211L
1,876 MMR
Solo
Charybdis
Charybdis
Platinum IV
Captain_Tyr
Charybdis
Platinum IV
Level 160
God Stats
3W - 1L
1,663 SR
Queue Stats
139W - 130L
1,820 MMR
Party 1
Nemesis
Nemesis
Platinum IV
Chakram_scmp
Nemesis
Platinum IV
Level 103
God Stats
5W - 1L
1,867 SR
Queue Stats
35W - 17L
2,007 MMR
Party 1
Guan Yu
Guan Yu
Platinum I
EzTecShadow
Guan Yu
Platinum I
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 69L
1,972 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,622 SR
1,901 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,503 SR
1,850 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold II
 
Ah Muzen Cab
Gold II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Khepri
Khepri
Gold I
OSCAR_THE_BEST
Khepri
Gold I
Level 159
God Stats
5W - 5L
1,627 SR
Queue Stats
76W - 72L
1,797 MMR
Party 2
Janus
Janus
Diamond V
Sirpalius
Janus
Diamond V
Level 157
God Stats
2W - 8L
1,560 SR
Queue Stats
399W - 378L
2,065 MMR
Solo
Mulan
Mulan
Platinum I
kictadit
Mulan
Platinum I
Level 146
God Stats
7W - 3L
1,666 SR
Queue Stats
141W - 141L
2,065 MMR
Solo
Ravana
Ravana
Platinum II
scotz2804
Ravana
Platinum II
Level 97
God Stats
2W - 8L
1,161 SR
Queue Stats
279W - 278L
1,824 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AroSpar
Hades
20
5 / 0 / 6
13,093
569
16,405
15,863
10,494
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 0 / 13
11,662
507
6,022
11,635
13,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Captain_Tyr
Charybdis
20
4 / 2 / 4
13,001
565
13,319
19,008
8,341
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Chakram_scmp
Nemesis
20
11 / 1 / 3
13,842
602
17,643
18,812
10,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Guan Yu
EzTecShadow
Guan Yu
20
4 / 1 / 6
14,316
622
16,100
25,502
31,745
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
King ArthurUllrBakasura

VS

Bans
KaliCabrakanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
0 / 5 / 2
11,315
492
9,207
15,696
6,159
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 3 / 2
8,862
385
6,365
15,860
17,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
Sirpalius
Janus
18
0 / 5 / 0
10,739
467
8,627
15,160
6,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
kictadit
Mulan
18
0 / 6 / 2
11,083
482
13,859
22,320
15,409
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
scotz2804
Ravana
15
4 / 5 / 0
9,969
433
9,812
15,631
11,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
24
Kills
4
4
Deaths
24
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
5
2
0.2
W
Hades
AroSpar
Hades
5
0
6
8
W
0
0
13
6.5
W
Charybdis
Captain_Tyr
Charybdis
4
2
4
3
W
Nemesis
Chakram_scmp
Nemesis
11
1
3
12.5
W
Guan Yu
EzTecShadow
Guan Yu
4
1
6
7
L
0
3
2
0.33
L
Janus
Sirpalius
Janus
0
5
0
0
L
Mulan
kictadit
Mulan
0
6
2
0.17
L
Ravana
scotz2804
Ravana
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,489
Damage
47,870
90,820
Taken
84,667
74,533
Mitigated
58,036
47,220
Healing
18,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
9,207
2,831
0
2,052
15,696
6,159
1,664
1,022
14,674
0
116,127
W
Hades
AroSpar
Hades
16,405
1,065
1,132
11,076
15,863
10,494
1,025
6,641
8,685
130,589
0
W
6,022
1,814
0
2,583
11,635
13,122
33
3,932
7,566
30,022
0
W
Charybdis
Captain_Tyr
Charybdis
13,319
7,836
0
10,388
19,008
8,341
1,134
2,362
16,318
0
137,855
W
Nemesis
Chakram_scmp
Nemesis
17,643
10,284
0
1,483
18,812
10,831
0
1,754
17,010
0
149,217
W
Guan Yu
EzTecShadow
Guan Yu
16,100
4,052
1,824
18,734
25,502
31,745
1,098
873
24,569
79
136,062
L
6,365
414
0
2,558
15,860
17,973
0
7,975
7,885
32,400
0
L
Janus
Sirpalius
Janus
8,627
466
0
3,489
15,160
6,577
570
7,882
7,278
117,124
0
L
Mulan
kictadit
Mulan
13,859
1,274
0
6,887
22,320
15,409
0
1,258
21,062
61
101,495
L
Ravana
scotz2804
Ravana
9,812
3,196
0
3,593
15,631
11,918
0
4,369
11,262
26
77,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,914
Gold Earned
51,968
886
Minions Killed
770
0
Camps Cleared
0
2,333,157
Distance Traveled
2,051,189
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,315
492
204
9
0
415,771
3
W
Hades
13,093
569
225
10
0
470,537
6
W
Ymir
11,662
507
32
1
0
440,281
7
W
Charybdis
13,001
565
216
9
0
435,789
1
W
Nemesis
13,842
602
173
8
0
540,781
2
W
Guan Yu
14,316
622
240
10
0
445,769
8
L
Khepri
8,862
385
36
2
0
411,074
5
L
Janus
10,739
467
224
10
0
397,767
5
L
Mulan
11,083
482
194
8
0
393,919
5
L
Ravana
9,969
433
112
5
0
432,658
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role