Player Matchup

Cthulhu
Cthulhu
Terry528
Cthulhu
Level 109
God Stats
0W - 6L
1,171 SR
Queue Stats
179W - 234L
1,316 Elo+
Solo
Danzaburou
Danzaburou
Zamoke
Danzaburou
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 114L
1,245 Elo+
Party 2
Ares
Ares
bakichu
Ares
Level 14
God Stats
9W - 15L
1,312 SR
Queue Stats
15W - 31L
1,038 Elo+
Party 2
Team Averages
Level 83
1,328 SR
1,200 Elo+

VS

Team Averages
Level 97
1,553 SR
1,333 Elo+
Kumbhakarna
Kumbhakarna
MunchiezOTG
Kumbhakarna
Level 67
God Stats
2W - 0L
1,748 SR
Queue Stats
96W - 129L
1,264 Elo+
Solo
Mulan
Mulan
SnaggyGlint49
Mulan
Level 101
God Stats
18W - 17L
1,484 SR
Queue Stats
58W - 67L
1,421 Elo+
Party 1
Awilix
Awilix
juicyorange76
Awilix
Level 122
God Stats
7W - 5L
1,427 SR
Queue Stats
79W - 103L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Terry528
Cthulhu
16
1 / 1 / 0
10,265
642
17,374
14,342
18,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Zamoke
Danzaburou
12
0 / 12 / 1
9,238
577
10,626
19,389
9,019
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
bakichu
Ares
12
0 / 8 / 1
9,273
580
6,526
21,059
24,545
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MunchiezOTG
Kumbhakarna
16
4 / 0 / 13
11,144
697
8,374
15,578
14,087
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 0 / 14
11,571
723
19,753
18,620
23,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
11 / 1 / 7
12,194
762
19,279
17,306
11,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
21
21
Deaths
1
2
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
MunchiezOTG
Kumbhakarna
4
0
13
10.5
W
6
0
14
13
L
Cthulhu
Terry528
Cthulhu
1
1
0
1
L
Danzaburou
Zamoke
Danzaburou
0
12
1
0.04
L
Ares
bakichu
Ares
0
8
1
0.06
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,526
Damage
47,406
54,790
Taken
51,504
51,951
Mitigated
48,483
5,035
Healing
11,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
MunchiezOTG
Kumbhakarna
8,374
586
0
1,351
15,578
14,087
0
5,109
10,055
33,664
0
W
19,753
2,352
434
7,596
18,620
23,002
841
9,541
8,214
0
47,822
L
Cthulhu
Terry528
Cthulhu
17,374
1,302
0
2,205
14,342
18,387
0
2,658
11,186
47,884
0
L
Danzaburou
Zamoke
Danzaburou
10,626
5,195
0
1,898
19,389
9,019
0
2,852
16,183
0
31,994
L
Ares
bakichu
Ares
6,526
1,078
33
899
21,059
24,545
0
3,303
17,294
17,565
0
W
19,279
10,487
0
2,359
17,306
11,394
1,810
8,465
8,602
0
51,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,776
Gold Earned
34,909
141
Minions Killed
180
5
Camps Cleared
8
739,356
Distance Traveled
991,548
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,144
697
48
3
2
328,400
3
W
Mulan
11,571
723
71
4
1
319,853
0
L
Cthulhu
10,265
642
65
4
0
334,229
0
L
Danzaburou
9,238
577
50
3
5
180,137
0
L
Ares
9,273
580
26
2
0
224,990
5
W
Awilix
12,194
762
61
4
5
343,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role