Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
B4rkingSpydr
Danzaburou
Level 104
God Stats
39W - 40L
1,456 SR
Queue Stats
207W - 327L
1,257 Elo+
Solo
Chang'e
Chang'e
Sure gamerss
Chang'e
Level 19
God Stats
16W - 23L
1,387 SR
Queue Stats
110W - 170L
1,201 Elo+
Party 1
Team Averages
Level 56
1,448 SR
1,319 Elo+

VS

Team Averages
Level 58
1,326 SR
1,235 Elo+
Baron Samedi
Baron Samedi
VanishingDawn
Baron Samedi
Level 36
God Stats
19W - 18L
1,332 SR
Queue Stats
30W - 33L
1,395 Elo+
Solo
Lancelot
Lancelot
Zamoke
Lancelot
Level 125
God Stats
1W - 3L
1,284 SR
Queue Stats
79W - 114L
1,253 Elo+
Party 2
Ares
Ares
bakichu
Ares
Level 14
God Stats
9W - 15L
1,362 SR
Queue Stats
15W - 31L
1,055 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
6 / 3 / 7
10,457
697
17,375
16,039
6,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
B4rkingSpydr
Danzaburou
17
10 / 0 / 8
12,566
838
17,384
7,659
3,525
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Sure gamerss
Chang'e
15
4 / 2 / 9
10,429
695
12,350
12,527
5,759
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
VanishingDawn
Baron Samedi
14
3 / 7 / 2
9,947
663
12,068
15,038
6,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Zamoke
Lancelot
14
1 / 5 / 4
9,050
603
8,827
17,272
6,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
bakichu
Ares
12
1 / 8 / 4
9,399
627
4,927
20,287
16,293
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
20
Kills
5
5
Deaths
20
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
3
7
3.17
W
Danzaburou
B4rkingSpydr
Danzaburou
10
0
8
14
W
Chang'e
Sure gamerss
Chang'e
4
2
9
4.25
L
Baron Samedi
VanishingDawn
Baron Samedi
3
7
2
0.57
L
Lancelot
Zamoke
Lancelot
1
5
4
0.6
L
Ares
bakichu
Ares
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,109
Damage
25,822
36,225
Taken
52,597
16,034
Mitigated
28,988
10,641
Healing
6,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
17,375
10,813
0
1,478
16,039
6,750
0
7,938
8,101
0
25,610
W
Danzaburou
B4rkingSpydr
Danzaburou
17,384
7,809
0
2,149
7,659
3,525
1,799
2,278
5,381
0
66,164
W
Chang'e
Sure gamerss
Chang'e
12,350
2,206
2,924
4,090
12,527
5,759
329
7,719
4,808
34,282
0
L
Baron Samedi
VanishingDawn
Baron Samedi
12,068
1,398
999
3,448
15,038
6,268
0
3,214
11,824
39,676
0
L
Lancelot
Zamoke
Lancelot
8,827
2,185
0
1,760
17,272
6,427
0
2,908
14,364
0
21,155
L
Ares
bakichu
Ares
4,927
432
0
714
20,287
16,293
0
6,532
13,755
9,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,452
Gold Earned
28,396
152
Minions Killed
79
7
Camps Cleared
6
817,142
Distance Traveled
730,866
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,457
697
11
1
0
286,354
1
W
Danzaburou
12,566
838
94
6
5
272,957
3
W
Chang'e
10,429
695
47
3
2
257,831
0
L
Baron Samedi
9,947
663
46
3
2
239,500
0
L
Lancelot
9,050
603
27
2
1
252,519
0
L
Ares
9,399
627
6
0
3
238,847
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role