Player Matchup

Anubis
Anubis
Mikester4KT
Anubis
Level 108
God Stats
0W - 2L
1,312 SR
Queue Stats
11W - 18L
1,378 Elo+
Party 1
Achilles
Achilles
REVENGKING
Achilles
Level 136
God Stats
0W - 1L
1,279 SR
Queue Stats
36W - 48L
1,450 Elo+
Solo
Ishtar
Ishtar
theone101360
Ishtar
Level 40
God Stats
5W - 7L
1,368 SR
Queue Stats
19W - 29L
1,326 Elo+
Party 1
Team Averages
Level 95
1,320 SR
1,385 Elo+

VS

Team Averages
Level 106
1,432 SR
1,466 Elo+
Artio
Artio
CalaveraSmile
Artio
Level 122
God Stats
18W - 23L
1,476 SR
Queue Stats
205W - 203L
1,441 Elo+
Solo
Tiamat
Tiamat
DuchessQFusion
Tiamat
Level 105
God Stats
1W - 3L
1,244 SR
Queue Stats
188W - 208L
1,483 Elo+
Solo
Bastet
Bastet
MR MOSCHOPS
Bastet
Level 91
God Stats
32W - 34L
1,576 SR
Queue Stats
211W - 242L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
0 / 5 / 0
7,942
567
8,297
11,341
4,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
REVENGKING
Achilles
13
0 / 3 / 0
8,216
587
9,373
14,624
15,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
13
0 / 4 / 0
8,307
593
3,821
10,682
4,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 10
9,605
686
6,693
9,922
9,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
5 / 0 / 6
10,093
721
8,566
10,275
5,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
15
5 / 0 / 7
10,176
727
17,259
11,884
4,522
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
W
5
0
6
8
W
Bastet
5
0
7
8.5
L
Anubis
0
5
0
0
L
Achilles
REVENGKING
Achilles
0
3
0
0
L
Ishtar
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,491
Damage
32,518
36,647
Taken
32,081
25,476
Mitigated
19,969
6,720
Healing
15,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,693
569
2,339
3,895
9,922
9,978
266
2,273
7,223
19,115
0
W
8,566
1,489
28
3,791
10,275
5,469
102
3,052
6,611
42,799
0
W
Bastet
17,259
4,537
0
5,394
11,884
4,522
125
2,970
8,242
0
33,422
L
Anubis
8,297
367
0
2,057
11,341
4,976
0
5,000
6,077
23,756
0
L
Achilles
REVENGKING
Achilles
9,373
1,692
384
2,917
14,624
15,645
0
5,088
9,221
0
29,060
L
Ishtar
3,821
2,064
272
1,090
10,682
4,855
320
4,949
5,529
0
21,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,465
Gold Earned
29,874
167
Minions Killed
145
8
Camps Cleared
5
694,464
Distance Traveled
845,913
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,605
686
34
2
3
279,536
4
W
Tiamat
10,093
721
86
6
2
264,035
4
W
Bastet
10,176
727
25
2
0
302,342
4
L
Anubis
7,942
567
51
4
1
209,154
3
L
Achilles
8,216
587
57
4
4
254,033
5
L
Ishtar
8,307
593
59
4
3
231,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role