Player Matchup

Bastet
Bastet
Doctor How2115
Bastet
Level 125
God Stats
1W - 0L
1,721 SR
Queue Stats
147W - 88L
1,704 Elo+
Party 1
Atlas
Atlas
God Of Chonk
Atlas
Level 128
God Stats
2W - 0L
1,711 SR
Queue Stats
200W - 170L
1,596 Elo+
Party 1
Rama
Rama
MegaxLuckyxMonk
Rama
Level 155
God Stats
7W - 1L
1,652 SR
Queue Stats
333W - 261L
1,589 Elo+
Party 1
Team Averages
Level 136
1,695 SR
1,630 Elo+

VS

Team Averages
Level 79
1,430 SR
1,498 Elo+
Hades
Hades
BakedBean007631
Hades
Level 113
God Stats
1W - 2L
1,451 SR
Queue Stats
296W - 306L
1,489 Elo+
Party 2
Neith
Neith
CaqriSun
Neith
Level 86
God Stats
2W - 5L
1,339 SR
Queue Stats
68W - 50L
1,667 Elo+
Solo
Tyr
Tyr
DripDripCon3
Tyr
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
7,987
799
11,865
9,832
4,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 0 / 11
7,906
791
6,800
12,510
12,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
7 / 1 / 5
8,587
859
12,414
8,834
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,673
667
6,567
14,739
8,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
CaqriSun
Neith
11
1 / 2 / 0
6,884
688
10,281
9,495
3,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 5 / 0
6,085
609
3,289
11,509
13,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
12
Kills
1
1
Deaths
12
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Neith
CaqriSun
Neith
1
2
0
0.5
W
4
0
8
8
L
0
5
0
0
W
1
0
11
6.5
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,079
Damage
20,137
31,176
Taken
35,743
21,829
Mitigated
25,395
8,830
Healing
7,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,567
396
386
4,100
14,739
8,689
23
3,239
11,500
21,378
0
L
Neith
CaqriSun
Neith
10,281
4,262
0
2,719
9,495
3,498
125
1,798
7,697
0
30,568
W
11,865
3,754
0
2,389
9,832
4,347
351
2,690
7,142
0
27,879
L
3,289
753
86
602
11,509
13,208
45
2,080
9,429
0
6,215
W
6,800
2,466
0
4,563
12,510
12,828
304
2,865
9,645
12,404
0
W
12,414
9,156
0
1,878
8,834
4,654
935
1,704
7,130
0
41,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,480
Gold Earned
19,642
110
Minions Killed
105
4
Camps Cleared
5
594,209
Distance Traveled
531,435
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,673
667
44
4
2
159,244
3
L
Neith
6,884
688
51
5
1
202,427
4
W
Bastet
7,987
799
32
3
2
222,566
3
L
Tyr
6,085
609
10
1
2
169,764
0
W
Atlas
7,906
791
11
1
1
197,202
0
W
Rama
8,587
859
67
7
1
174,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role