Player Matchup

Athena
Athena
 
Athena
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
ElHugo99
Agni
Level 122
God Stats
10W - 12L
1,498 SR
Queue Stats
199W - 198L
1,461 Elo+
Solo
Cliodhna
Cliodhna
Koiotes
Cliodhna
Level 137
God Stats
4W - 8L
1,365 SR
Queue Stats
127W - 138L
1,466 Elo+
Solo
Ishtar
Ishtar
Pfannenstiel
Ishtar
Level 156
God Stats
6W - 11L
1,448 SR
Queue Stats
102W - 105L
1,505 Elo+
Solo
Hel
Hel
Rheinnard
Hel
Level 160
God Stats
12W - 23L
1,211 SR
Queue Stats
809W - 853L
1,476 Elo+
Solo
Team Averages
Level 121
1,404 SR
1,481 Elo+

VS

Team Averages
Level 62
1,540 SR
1,524 Elo+
Achilles
Achilles
 
Achilles
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
PlopPrince
Khepri
Level 39
God Stats
1W - 1L
1,680 SR
Queue Stats
6W - 2L
1,638 Elo+
Party 1
Ra
Ra
Shudaddy
Ra
Level 46
God Stats
1W - 4L
1,131 SR
Queue Stats
41W - 32L
1,619 Elo+
Solo
Jing Wei
Jing Wei
SoupCrackers
Jing Wei
Level 27
God Stats
1W - 2L
1,809 SR
Queue Stats
2W - 2L
1,432 Elo+
Party 1
Set
Set
ThunderNova16
Set
Level 92
God Stats
3W - 3L
1,583 SR
Queue Stats
7W - 8L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
2 / 2 / 1
6,438
495
5,749
13,594
6,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Agni
12
0 / 2 / 1
6,473
498
9,111
8,683
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
Koiotes
Cliodhna
13
0 / 1 / 0
7,190
553
8,371
11,605
5,540
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ishtar
10
1 / 3 / 0
6,023
463
7,712
13,025
4,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 2 / 2
6,258
481
3,991
10,853
8,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 0 / 0
8,064
620
6,616
12,011
8,218
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
PlopPrince
Khepri
10
1 / 1 / 4
6,691
515
4,377
8,899
7,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 1 / 3
7,592
584
8,688
9,940
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
SoupCrackers
Jing Wei
10
2 / 2 / 4
6,598
508
9,538
10,813
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 0 / 2
6,966
536
8,846
15,143
6,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
10
10
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
2
1
1.25
W
Achilles
 
Achilles
2
0
0
2
L
Agni
0
2
1
0.25
L
Cliodhna
Koiotes
Cliodhna
0
1
0
0
L
Ishtar
1
3
0
0.33
W
Khepri
PlopPrince
Khepri
1
1
4
3
L
1
2
2
1
W
3
1
3
4.5
W
Jing Wei
SoupCrackers
Jing Wei
2
2
4
2
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,934
Damage
38,065
57,760
Taken
56,806
28,974
Mitigated
30,427
25,905
Healing
24,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,749
1,850
0
3,917
13,594
6,486
0
2,449
11,145
41,653
0
W
Achilles
 
Achilles
6,616
1,584
0
6,903
12,011
8,218
0
417
11,594
0
60,396
L
Agni
9,111
710
43
2,197
8,683
3,379
0
3,683
5,000
58,616
0
L
Cliodhna
Koiotes
Cliodhna
8,371
1,562
0
5,540
11,605
5,540
0
0
11,605
0
60,511
L
Ishtar
7,712
4,508
0
3,258
13,025
4,814
0
2,998
10,027
0
45,300
W
Khepri
PlopPrince
Khepri
4,377
430
370
2,263
8,899
7,535
0
4,194
4,705
16,335
0
L
3,991
287
4,212
6,738
10,853
8,755
0
3,935
6,918
17,896
0
W
8,688
1,832
1,309
3,402
9,940
4,732
497
7,535
2,405
52,911
0
W
Jing Wei
SoupCrackers
Jing Wei
9,538
7,793
0
3,851
10,813
3,586
23
2,913
7,900
0
35,270
W
8,846
5,151
0
6,222
15,143
6,356
232
4,684
10,459
0
44,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,382
Gold Earned
35,911
380
Minions Killed
359
0
Camps Cleared
0
1,342,428
Distance Traveled
1,276,248
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,438
495
80
6
0
310,261
10
W
Achilles
8,064
620
124
10
0
258,227
3
L
Agni
6,473
498
98
8
0
269,822
6
L
Cliodhna
7,190
553
109
8
0
295,574
4
L
Ishtar
6,023
463
82
6
0
213,842
5
W
Khepri
6,691
515
11
1
0
260,031
3
L
Hel
6,258
481
11
1
0
252,929
0
W
Ra
7,592
584
88
7
0
258,341
2
W
Jing Wei
6,598
508
65
5
0
242,383
2
W
Set
6,966
536
71
5
0
257,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role