Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AC_339
Kukulkan
Level 99
God Stats
141W - 129L
1,571 SR
Queue Stats
481W - 506L
1,478 Elo+
Solo
Hel
Hel
Cloudyheads
Hel
Level 102
God Stats
3W - 2L
1,500 SR
Queue Stats
51W - 50L
1,508 Elo+
Solo
Da Ji
Da Ji
DrizzyRissy
Da Ji
Level 131
God Stats
18W - 24L
1,527 SR
Queue Stats
128W - 137L
1,446 Elo+
Solo
Cthulhu
Cthulhu
ImLumps
Cthulhu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,641 Elo+
Solo
Team Averages
Level 116
1,520 SR
1,515 Elo+

VS

Team Averages
Level 116
1,508 SR
1,459 Elo+
Chronos
Chronos
 
Chronos
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Rakyrus
Ishtar
Level 13
God Stats
8W - 7L
1,387 SR
Queue Stats
8W - 11L
1,261 Elo+
Solo
Cthulhu
Cthulhu
Teasenses
Cthulhu
Level 160
God Stats
5W - 1L
1,630 SR
Queue Stats
157W - 117L
1,618 Elo+
Solo
Ao Kuang
Ao Kuang
brave_luucasR
Ao Kuang
Level 155
God Stats
22W - 20L
1,634 SR
Queue Stats
611W - 634L
1,449 Elo+
Solo
Shiva
Shiva
xMessiahBoIical
Shiva
Level 136
God Stats
19W - 17L
1,387 SR
Queue Stats
253W - 281L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 4 / 3
7,493
681
7,677
12,258
5,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
AC_339
Kukulkan
14
2 / 2 / 2
7,434
676
8,089
5,120
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 3
7,155
650
5,418
10,126
4,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 2 / 2
7,534
685
7,049
8,848
4,357
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
ImLumps
Cthulhu
13
0 / 5 / 3
7,015
638
10,591
15,272
13,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
3 / 0 / 5
8,099
736
5,426
7,781
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
Rakyrus
Ishtar
15
3 / 2 / 8
8,032
730
12,927
10,320
5,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Teasenses
Cthulhu
14
1 / 1 / 12
7,722
702
9,336
14,736
14,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
brave_luucasR
Ao Kuang
14
5 / 0 / 4
8,092
736
6,725
8,813
6,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 2 / 6
8,288
753
10,929
12,250
7,665
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
5
Kills
15
15
Deaths
5
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
4
3
0.88
W
Chronos
 
Chronos
3
0
5
5.5
L
Kukulkan
AC_339
Kukulkan
2
2
2
1.5
L
0
2
3
0.75
L
1
2
2
1
L
Cthulhu
ImLumps
Cthulhu
0
5
3
0.3
W
Ishtar
Rakyrus
Ishtar
3
2
8
3.5
W
Cthulhu
Teasenses
Cthulhu
1
1
12
7
W
Ao Kuang
brave_luucasR
Ao Kuang
5
0
4
7
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,824
Damage
45,343
51,624
Taken
53,900
30,782
Mitigated
37,894
9,804
Healing
16,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,677
4,562
0
2,037
12,258
5,327
0
5,535
6,520
0
22,102
W
Chronos
 
Chronos
5,426
2,581
0
4,096
7,781
3,529
761
4,516
3,048
30,545
0
L
Kukulkan
AC_339
Kukulkan
8,089
637
0
0
5,120
2,419
0
2,035
2,956
28,745
0
L
5,418
829
2,115
3,382
10,126
4,761
86
3,607
6,352
19,394
0
L
7,049
917
0
1,058
8,848
4,357
0
3,128
5,533
0
20,192
L
Cthulhu
ImLumps
Cthulhu
10,591
645
165
1,047
15,272
13,918
0
6,463
8,615
24,702
0
W
Ishtar
Rakyrus
Ishtar
12,927
6,856
0
643
10,320
5,162
670
5,028
5,195
40
33,907
W
Cthulhu
Teasenses
Cthulhu
9,336
206
1,051
3,340
14,736
14,852
0
5,238
9,060
20,047
0
W
Ao Kuang
brave_luucasR
Ao Kuang
6,725
1,599
0
3,713
8,813
6,686
36
4,038
4,689
19,870
0
W
10,929
1,946
731
2,968
12,250
7,665
0
4,231
7,810
121
32,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,631
Gold Earned
40,233
172
Minions Killed
194
0
Camps Cleared
0
1,111,430
Distance Traveled
1,171,000
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,493
681
28
3
0
197,735
2
W
Chronos
8,099
736
43
4
0
228,458
1
L
Kukulkan
7,434
676
41
4
0
226,292
0
L
Hel
7,155
650
34
3
0
238,342
1
L
Da Ji
7,534
685
32
3
0
231,982
0
L
Cthulhu
7,015
638
37
3
0
217,079
4
W
Ishtar
8,032
730
48
4
0
208,548
2
W
Cthulhu
7,722
702
20
2
0
260,394
1
W
Ao Kuang
8,092
736
26
2
0
226,402
0
W
Shiva
8,288
753
57
5
0
247,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role