Player Matchup

Izanami
Izanami
 
Izanami
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Czaro156
Nemesis
Level 104
God Stats
2W - 1L
1,805 SR
Queue Stats
2W - 1L
1,720 Elo+
Party 1
Zeus
Zeus
Diegoferra716
Zeus
Level 156
God Stats
0W - 1L
1,285 SR
Queue Stats
19W - 26L
1,494 Elo+
Solo
Team Averages
Level 131
1,518 SR
1,543 Elo+

VS

Team Averages
Level 101
1,536 SR
1,505 Elo+
Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Makakafon
Ah Muzen Cab
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,535 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mesdio
Morgan Le Fay
Level 86
God Stats
77W - 69L
1,484 SR
Queue Stats
443W - 424L
1,436 Elo+
Solo
Terra
Terra
archiemas
Terra
Level 58
God Stats
4W - 3L
1,459 SR
Queue Stats
84W - 87L
1,405 Elo+
Solo
Kali
Kali
hiroandobey
Kali
Level 107
God Stats
20W - 9L
1,738 SR
Queue Stats
88W - 64L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 3 / 0
4,102
684
985
4,758
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
 
Ymir
6
0 / 0 / 2
3,960
660
1,173
3,807
2,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
 
Achilles
2
0 / 0 / 0
2,809
468
166
1,045
500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Czaro156
Nemesis
5
0 / 1 / 0
3,451
575
774
4,102
1,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
2 / 1 / 0
4,045
674
2,733
3,260
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 1 / 0
4,002
667
2,178
2,120
556
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Makakafon
Ah Muzen Cab
8
0 / 0 / 1
4,746
791
1,833
1,162
338
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
Mesdio
Morgan Le Fay
7
3 / 0 / 0
4,586
764
2,946
2,260
683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Terra
archiemas
Terra
6
1 / 1 / 1
3,895
649
606
3,642
1,444
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

6
1 / 0 / 2
4,151
692
2,628
4,526
1,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
5
5
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
0
0
L
Ymir
 
Ymir
0
0
2
1
L
Achilles
 
Achilles
0
0
0
0
W
Izanami
 
Izanami
0
1
0
0
L
Nemesis
Czaro156
Nemesis
0
1
0
0
L
2
1
0
2
W
Ah Muzen Cab
Makakafon
Ah Muzen Cab
0
0
1
0.5
W
Morgan Le Fay
Mesdio
Morgan Le Fay
3
0
0
3
W
Terra
archiemas
Terra
1
1
1
1.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,831
Damage
10,191
16,972
Taken
13,710
6,785
Mitigated
4,304
5,246
Healing
3,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
985
579
0
1,394
4,758
1,576
84
1,997
2,761
0
30,575
L
Ymir
 
Ymir
1,173
389
0
1,368
3,807
2,757
0
308
3,499
11,644
0
L
Achilles
 
Achilles
166
0
0
380
1,045
500
0
0
1,045
0
2,053
W
Izanami
 
Izanami
2,178
1,757
0
613
2,120
556
214
668
1,452
0
28,829
L
Nemesis
Czaro156
Nemesis
774
346
0
850
4,102
1,217
0
949
3,153
0
12,210
L
2,733
779
0
1,254
3,260
735
0
298
2,962
25,791
0
W
Ah Muzen Cab
Makakafon
Ah Muzen Cab
1,833
788
0
392
1,162
338
456
0
1,118
0
33,102
W
Morgan Le Fay
Mesdio
Morgan Le Fay
2,946
484
0
250
2,260
683
0
0
2,260
21,424
0
W
Terra
archiemas
Terra
606
55
36
645
3,642
1,444
0
1,929
1,713
4,064
0
W
2,628
1,147
0
1,327
4,526
1,283
0
1,309
3,217
0
14,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,367
Gold Earned
21,380
169
Minions Killed
209
0
Camps Cleared
0
503,334
Distance Traveled
620,158
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,102
684
68
11
0
108,706
2
L
Ymir
3,960
660
14
2
0
116,569
0
L
Achilles
2,809
468
1
0
0
33,190
0
W
Izanami
4,002
667
60
10
0
114,040
2
L
Nemesis
3,451
575
25
4
0
124,548
0
L
Zeus
4,045
674
61
10
0
120,321
2
W
Ah Muzen Cab
4,746
791
66
11
0
108,961
3
W
Morgan Le Fay
4,586
764
45
8
0
127,172
3
W
Terra
3,895
649
12
2
0
125,438
2
W
Kali
4,151
692
26
4
0
144,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role