Player Matchup

Sobek
Sobek
DNAndrew
Sobek
Level 125
God Stats
0W - 1L
1,770 SR
Queue Stats
109W - 92L
1,553 Elo+
Party 1
Cerberus
Cerberus
Dark Blubby94
Cerberus
Level 66
God Stats
4W - 8L
1,428 SR
Queue Stats
310W - 314L
1,579 Elo+
Party 3
Lancelot
Lancelot
Flocke 2000
Lancelot
Level 104
God Stats
1W - 2L
1,744 SR
Queue Stats
232W - 243L
1,538 Elo+
Party 3
Bastet
Bastet
TYNOX_XVII
Bastet
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,110 Elo+
Solo
Geb
Geb
joh12223
Geb
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,382 Elo+
Party 1
Team Averages
Level 69
1,588 SR
1,432 Elo+

VS

Team Averages
Level 124
1,541 SR
1,508 Elo+
Athena
Athena
Guertel
Athena
Level 108
God Stats
3W - 0L
1,703 SR
Queue Stats
92W - 108L
1,440 Elo+
Solo
Cernunnos
Cernunnos
M4j000PL
Cernunnos
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 115L
1,425 Elo+
Solo
Hachiman
Hachiman
Reaverking
Hachiman
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,558 Elo+
Party 2
Rama
Rama
Shannena
Rama
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,558 Elo+
Party 2
Bacchus
Bacchus
geaves
Bacchus
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DNAndrew
Sobek
17
3 / 7 / 11
11,075
791
11,113
32,354
44,867
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
Dark Blubby94
Cerberus
18
2 / 6 / 13
10,227
731
16,381
24,647
24,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Flocke 2000
Lancelot
19
13 / 9 / 7
12,161
869
24,827
17,796
10,564
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
TYNOX_XVII
Bastet
16
2 / 9 / 11
9,704
693
14,918
22,810
12,295
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
2 / 6 / 12
10,825
773
10,647
23,761
30,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Guertel
Athena
18
5 / 3 / 18
11,384
813
10,703
21,437
26,405
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
M4j000PL
Cernunnos
20
8 / 5 / 22
12,396
885
21,131
17,331
9,914
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
Reaverking
Hachiman
17
8 / 6 / 15
11,022
787
25,040
18,140
9,211
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
19
10 / 4 / 11
11,833
845
21,067
18,196
9,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
geaves
Bacchus
19
5 / 5 / 27
12,927
923
20,491
23,190
27,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
129
22
Kills
36
37
Deaths
23
54
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Sobek
DNAndrew
Sobek
3
7
11
1.21
L
Cerberus
Dark Blubby94
Cerberus
2
6
13
1.42
L
Lancelot
Flocke 2000
Lancelot
13
9
7
1.83
W
Athena
Guertel
Athena
5
3
18
4.67
W
Cernunnos
M4j000PL
Cernunnos
8
5
22
3.8
W
Hachiman
Reaverking
Hachiman
8
6
15
2.58
W
Rama
10
4
11
3.88
L
Bastet
TYNOX_XVII
Bastet
2
9
11
0.83
W
Bacchus
geaves
Bacchus
5
5
27
3.7
L
2
6
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,886
Damage
98,432
121,368
Taken
98,294
122,494
Mitigated
82,554
29,869
Healing
32,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
DNAndrew
Sobek
11,113
1,705
1,506
9,537
32,354
44,867
546
6,759
25,595
23,794
0
L
Cerberus
Dark Blubby94
Cerberus
16,381
1,775
693
7,835
24,647
24,713
312
5,850
18,797
36,916
0
L
Lancelot
Flocke 2000
Lancelot
24,827
1,967
1,404
677
17,796
10,564
2,891
5,289
12,507
0
33,479
W
Athena
Guertel
Athena
10,703
2,861
2,957
2,780
21,437
26,405
814
9,066
12,371
20,020
0
W
Cernunnos
M4j000PL
Cernunnos
21,131
13,938
2,040
4,017
17,331
9,914
2,475
7,002
10,329
0
38,681
W
Hachiman
Reaverking
Hachiman
25,040
9,555
1,762
3,294
18,140
9,211
1,958
6,170
11,970
0
40,661
W
Rama
21,067
15,818
1,793
4,688
18,196
9,834
4,663
6,990
11,206
0
33,810
L
Bastet
TYNOX_XVII
Bastet
14,918
3,216
824
5,220
22,810
12,295
333
6,198
16,612
31
22,538
W
Bacchus
geaves
Bacchus
20,491
1,941
3,776
5,687
23,190
27,190
214
8,944
14,246
33,340
0
L
10,647
1,122
265
1,908
23,761
30,055
735
7,098
16,663
20,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,992
Gold Earned
59,562
143
Minions Killed
163
0
Camps Cleared
0
1,229,121
Distance Traveled
1,202,339
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,075
791
30
2
0
247,271
1
L
Cerberus
10,227
731
59
4
0
224,676
2
L
Lancelot
12,161
869
17
1
0
245,290
0
W
Athena
11,384
813
26
2
0
286,738
1
W
Cernunnos
12,396
885
45
3
0
218,073
0
W
Hachiman
11,022
787
42
3
0
211,568
1
W
Rama
11,833
845
26
2
0
222,311
0
L
Bastet
9,704
693
18
1
0
258,076
1
W
Bacchus
12,927
923
24
2
0
263,649
0
L
Geb
10,825
773
19
1
0
253,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role