Player Matchup

Ah Puch
Ah Puch
Akolmfi
Ah Puch
Level 119
God Stats
4W - 1L
1,874 SR
Queue Stats
118W - 112L
1,619 Elo+
Solo
Athena
Athena
JSvengali
Athena
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 47L
1,501 Elo+
Party 1
Chiron
Chiron
Nefarious_Rex
Chiron
Level 158
God Stats
1W - 0L
1,797 SR
Queue Stats
58W - 72L
1,579 Elo+
Party 1
Sol
Sol
Nitrosylic
Sol
Level 124
God Stats
1W - 1L
1,291 SR
Queue Stats
205W - 145L
1,633 Elo+
Solo
Tyr
Tyr
ToeMuncher3000
Tyr
Level 159
God Stats
6W - 8L
1,605 SR
Queue Stats
142W - 138L
1,565 Elo+
Solo
Team Averages
Level 144
1,614 SR
1,579 Elo+

VS

Team Averages
Level 125
1,515 SR
1,616 Elo+
Achilles
Achilles
BMBobby420
Achilles
Level 160
God Stats
12W - 2L
1,792 SR
Queue Stats
273W - 138L
1,682 Elo+
Party 2
Thoth
Thoth
Kuradal
Thoth
Level 147
God Stats
2W - 2L
1,497 SR
Queue Stats
108W - 38L
1,786 Elo+
Party 2
Gilgamesh
Gilgamesh
Popjayuzi
Gilgamesh
Level 68
God Stats
79W - 74L
1,504 SR
Queue Stats
263W - 341L
1,459 Elo+
Solo
Heimdallr
Heimdallr
WhatWrongwithU
Heimdallr
Level 144
God Stats
0W - 2L
1,574 SR
Queue Stats
181W - 175L
1,625 Elo+
Solo
Lancelot
Lancelot
dadadigs
Lancelot
Level 106
God Stats
0W - 5L
1,205 SR
Queue Stats
153W - 168L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Akolmfi
Ah Puch
17
2 / 2 / 5
10,323
737
10,644
13,936
9,672
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
JSvengali
Athena
15
0 / 1 / 9
9,894
707
6,836
18,810
25,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
6 / 0 / 4
11,501
822
11,823
12,577
6,734
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 3 / 8
10,342
739
12,085
14,746
7,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
6 / 0 / 8
10,943
782
15,525
15,360
22,963
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BMBobby420
Achilles
17
3 / 2 / 2
10,152
725
18,298
20,776
19,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Kuradal
Thoth
17
2 / 1 / 3
9,907
708
17,042
8,208
3,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Popjayuzi
Gilgamesh
13
1 / 4 / 1
8,295
593
4,989
11,974
11,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heimdallr
WhatWrongwithU
Heimdallr
16
0 / 2 / 5
9,083
649
9,155
13,380
6,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
dadadigs
Lancelot
16
0 / 6 / 4
9,230
659
11,184
16,161
11,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
15
Kills
6
6
Deaths
15
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Akolmfi
Ah Puch
2
2
5
2.25
L
Achilles
BMBobby420
Achilles
3
2
2
2
W
Athena
JSvengali
Athena
0
1
9
4.5
L
Thoth
Kuradal
Thoth
2
1
3
3.5
W
6
0
4
8
W
1
3
8
1.67
L
Gilgamesh
Popjayuzi
Gilgamesh
1
4
1
0.38
W
6
0
8
10
L
Heimdallr
WhatWrongwithU
Heimdallr
0
2
5
1.25
L
Lancelot
dadadigs
Lancelot
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,913
Damage
60,668
75,429
Taken
70,499
71,780
Mitigated
52,020
25,382
Healing
11,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Akolmfi
Ah Puch
10,644
471
0
7,889
13,936
9,672
347
3,125
10,811
38,275
0
L
Achilles
BMBobby420
Achilles
18,298
4,888
0
6,836
20,776
19,404
0
6,397
14,337
0
50,632
W
Athena
JSvengali
Athena
6,836
2,436
0
2,097
18,810
25,160
159
3,007
15,803
13,639
0
L
Thoth
Kuradal
Thoth
17,042
383
0
390
8,208
3,430
0
3,370
4,798
51,765
0
W
11,823
4,517
1,263
3,788
12,577
6,734
1,773
3,563
9,014
0
59,650
W
12,085
3,396
0
6,846
14,746
7,251
4,609
4,232
10,514
45,244
3,321
L
Gilgamesh
Popjayuzi
Gilgamesh
4,989
1,555
0
260
11,974
11,127
0
6,172
5,802
0
9,104
W
15,525
1,471
0
3,499
15,360
22,963
134
3,115
12,245
0
31,978
L
Heimdallr
WhatWrongwithU
Heimdallr
9,155
3,774
0
2,001
13,380
6,796
1,243
6,150
7,230
0
32,255
L
Lancelot
dadadigs
Lancelot
11,184
1,953
0
1,989
16,161
11,263
0
6,533
9,628
0
35,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,003
Gold Earned
46,667
295
Minions Killed
271
0
Camps Cleared
0
1,652,352
Distance Traveled
1,438,517
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,323
737
69
5
0
306,792
0
L
Achilles
10,152
725
55
4
0
328,231
1
W
Athena
9,894
707
4
0
0
339,251
4
L
Thoth
9,907
708
94
7
0
318,596
0
W
Chiron
11,501
822
106
8
0
325,414
3
W
Sol
10,342
739
77
6
0
309,603
5
L
Gilgamesh
8,295
593
8
1
0
210,206
0
W
Tyr
10,943
782
39
3
0
371,292
3
L
Heimdallr
9,083
649
55
4
0
284,040
1
L
Lancelot
9,230
659
59
4
0
297,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role