Player Matchup

Kuzenbo
Kuzenbo
Daaavidgm
Kuzenbo
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 18L
1,543 Elo+
Party 2
Hercules
Hercules
oscar2544
Hercules
Level 52
God Stats
11W - 15L
1,504 SR
Queue Stats
83W - 80L
1,484 Elo+
Party 2
Baron Samedi
Baron Samedi
realerikeitor_yt
Baron Samedi
Level 40
God Stats
2W - 5L
1,413 SR
Queue Stats
17W - 25L
1,342 Elo+
Party 2
Team Averages
Level 40
1,472 SR
1,456 Elo+

VS

Team Averages
Level 67
1,470 SR
1,346 Elo+
Geb
Geb
BaneOne1
Geb
Level 68
God Stats
7W - 8L
1,534 SR
Queue Stats
31W - 39L
1,403 Elo+
Party 1
Zhong Kui
Zhong Kui
Kahoris
Zhong Kui
Level 131
God Stats
1W - 2L
1,564 SR
Queue Stats
234W - 280L
1,421 Elo+
Solo
Thanatos
Thanatos
Klaun69
Thanatos
Level 3
God Stats
0W - 2L
1,313 SR
Queue Stats
0W - 3L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Daaavidgm
Kuzenbo
15
3 / 0 / 10
10,514
809
5,124
7,851
9,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
oscar2544
Hercules
15
6 / 0 / 7
9,752
750
11,736
10,637
7,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
realerikeitor_yt
Baron Samedi
14
4 / 0 / 9
9,664
743
9,620
6,152
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
8,228
633
6,113
11,905
12,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zhong Kui
Kahoris
Zhong Kui
11
0 / 5 / 0
7,349
565
6,741
10,647
6,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Klaun69
Thanatos
12
0 / 5 / 0
7,253
558
5,927
10,552
5,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
13
Kills
0
0
Deaths
13
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Kuzenbo
Daaavidgm
Kuzenbo
3
0
10
8
L
Zhong Kui
Kahoris
Zhong Kui
0
5
0
0
L
Thanatos
Klaun69
Thanatos
0
5
0
0
W
Hercules
oscar2544
Hercules
6
0
7
9.5
W
Baron Samedi
realerikeitor_yt
Baron Samedi
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,480
Damage
18,781
24,640
Taken
33,104
20,443
Mitigated
24,563
12,012
Healing
6,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,113
222
0
1,381
11,905
12,369
0
5,317
6,236
18,167
0
W
Kuzenbo
Daaavidgm
Kuzenbo
5,124
2,169
826
2,931
7,851
9,574
219
3,834
3,764
25,831
0
L
Zhong Kui
Kahoris
Zhong Kui
6,741
737
0
663
10,647
6,823
0
4,080
6,351
24,790
0
L
Thanatos
Klaun69
Thanatos
5,927
315
0
4,260
10,552
5,371
0
4,750
5,555
0
17,791
W
Hercules
oscar2544
Hercules
11,736
4,713
0
2,747
10,637
7,501
650
5,298
5,055
0
25,776
W
Baron Samedi
realerikeitor_yt
Baron Samedi
9,620
751
2,741
2,767
6,152
3,368
699
3,464
2,558
31,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,930
Gold Earned
22,830
134
Minions Killed
105
6
Camps Cleared
4
745,517
Distance Traveled
626,001
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,228
633
12
1
1
228,087
1
W
Kuzenbo
10,514
809
35
3
0
253,410
3
L
Zhong Kui
7,349
565
58
4
2
163,062
1
L
Thanatos
7,253
558
35
3
1
234,852
0
W
Hercules
9,752
750
41
3
5
253,767
2
W
Baron Samedi
9,664
743
58
4
1
238,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role