Player Matchup

Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
HoneyBadger7513
Artio
Level 128
God Stats
2W - 2L
1,336 SR
Queue Stats
174W - 210L
1,447 Elo+
Party 2
Nemesis
Nemesis
Mags-StoppedJoke
Nemesis
Level 128
God Stats
6W - 3L
1,550 SR
Queue Stats
159W - 187L
1,469 Elo+
Party 2
Cliodhna
Cliodhna
ScrambledMind
Cliodhna
Level 116
God Stats
24W - 20L
1,482 SR
Queue Stats
163W - 162L
1,442 Elo+
Solo
Team Averages
Level 121
1,474 SR
1,472 Elo+

VS

Team Averages
Level 112
1,474 SR
1,477 Elo+
Bacchus
Bacchus
 
Bacchus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Bleby
Ishtar
Level 159
God Stats
7W - 14L
1,378 SR
Queue Stats
402W - 443L
1,502 Elo+
Party 1
Ullr
Ullr
SixxLight
Ullr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
Sm0K3R18
Baron Samedi
Level 88
God Stats
6W - 9L
1,420 SR
Queue Stats
99W - 106L
1,432 Elo+
Solo
Ravana
Ravana
albertojsalas92
Ravana
Level 127
God Stats
4W - 6L
1,571 SR
Queue Stats
610W - 658L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 0 / 3
8,680
543
10,568
6,315
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
 
Hou Yi
11
2 / 3 / 4
7,047
440
7,571
10,602
3,775
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 1 / 10
7,603
475
6,430
12,353
11,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
6 / 2 / 5
8,863
554
8,693
12,134
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
ScrambledMind
Cliodhna
17
4 / 0 / 2
10,052
628
9,150
10,404
6,503
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 1 / 3
7,048
441
5,335
12,226
12,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
Bleby
Ishtar
11
0 / 4 / 2
6,703
419
6,326
11,462
4,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ullr
13
4 / 4 / 1
7,796
487
8,489
13,783
5,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Sm0K3R18
Baron Samedi
12
1 / 3 / 1
7,164
448
6,372
10,356
4,855
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 0
7,744
484
5,438
10,899
5,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
16
Kills
6
6
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
3
5.5
W
Hou Yi
 
Hou Yi
2
3
4
1.33
L
Bacchus
 
Bacchus
1
1
3
2.5
L
Ishtar
Bleby
Ishtar
0
4
2
0.25
W
0
1
10
5
W
6
2
5
4.25
W
Cliodhna
ScrambledMind
Cliodhna
4
0
2
5
L
Ullr
4
4
1
1.13
L
Baron Samedi
Sm0K3R18
Baron Samedi
1
3
1
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,412
Damage
31,960
51,808
Taken
58,726
28,939
Mitigated
32,768
17,877
Healing
17,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,568
438
0
1,918
6,315
2,552
0
2,673
3,642
63,653
0
W
Hou Yi
 
Hou Yi
7,571
3,274
0
970
10,602
3,775
0
2,969
7,633
23
50,267
L
Bacchus
 
Bacchus
5,335
932
564
3,355
12,226
12,614
0
4,368
7,858
19,737
0
L
Ishtar
Bleby
Ishtar
6,326
4,538
0
2,995
11,462
4,409
0
2,771
8,691
0
63,489
W
6,430
742
1,305
6,408
12,353
11,052
0
4,218
8,135
25,169
0
W
8,693
3,924
0
1,864
12,134
5,057
0
1,555
10,579
66
68,524
W
Cliodhna
ScrambledMind
Cliodhna
9,150
2,301
0
5,412
10,404
6,503
0
292
10,112
0
91,688
L
Ullr
8,489
3,041
0
4,552
13,783
5,024
0
3,412
10,371
0
51,531
L
Baron Samedi
Sm0K3R18
Baron Samedi
6,372
621
261
3,252
10,356
4,855
325
5,738
4,618
48,453
0
L
5,438
2,227
0
2,926
10,899
5,866
0
798
10,101
0
65,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,245
Gold Earned
36,455
479
Minions Killed
418
0
Camps Cleared
0
1,524,573
Distance Traveled
1,346,042
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,680
543
104
7
0
287,837
4
W
Hou Yi
7,047
440
73
5
0
252,865
5
L
Bacchus
7,048
441
20
1
0
307,618
5
L
Ishtar
6,703
419
108
7
0
236,322
3
W
Artio
7,603
475
36
2
0
314,946
1
W
Nemesis
8,863
554
95
6
0
334,231
4
W
Cliodhna
10,052
628
171
11
0
334,694
0
L
Ullr
7,796
487
82
5
0
295,344
4
L
Baron Samedi
7,164
448
77
5
0
259,833
5
L
Ravana
7,744
484
131
8
0
246,925
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role