Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
INCOGNITO6969
Sylvanus
Level 7
God Stats
1W - 1L
1,712 SR
Queue Stats
9W - 1L
1,874 Elo+
Party 1
Ah Puch
Ah Puch
Sunctu
Ah Puch
Level 156
God Stats
4W - 1L
1,934 SR
Queue Stats
671W - 624L
1,595 Elo+
Solo
Team Averages
Level 98
1,715 SR
1,657 Elo+

VS

Team Averages
Level 89
1,476 SR
1,572 Elo+
Anhur
Anhur
ClubPénguin
Anhur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 12L
1,500 Elo+
Party 2
He Bo
He Bo
Deeton
He Bo
Level 140
God Stats
8W - 16L
1,469 SR
Queue Stats
144W - 119L
1,601 Elo+
Solo
Hercules
Hercules
Kumbahjones
Hercules
Level 121
God Stats
5W - 1L
1,460 SR
Queue Stats
126W - 34L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
1 / 10 / 3
9,317
582
9,092
19,131
9,653
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
INCOGNITO6969
Sylvanus
12
0 / 6 / 5
8,970
561
11,036
23,242
27,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Sunctu
Ah Puch
16
6 / 7 / 2
11,540
721
19,986
16,097
12,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 13
11,866
742
14,892
15,813
7,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Deeton
He Bo
17
7 / 2 / 14
12,092
756
18,524
10,367
4,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Kumbahjones
Hercules
18
10 / 2 / 12
13,251
828
20,959
26,033
40,073
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
7
Kills
23
23
Deaths
8
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
10
3
0.25
W
6
4
13
3.13
W
He Bo
Deeton
He Bo
7
2
14
7
L
Sylvanus
INCOGNITO6969
Sylvanus
0
6
5
0.42
W
Hercules
Kumbahjones
Hercules
10
2
12
8
L
Ah Puch
Sunctu
Ah Puch
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,114
Damage
54,375
58,470
Taken
52,213
50,048
Mitigated
52,221
11,509
Healing
10,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
9,092
6,230
133
2,715
19,131
9,653
290
6,228
12,903
0
27,643
W
14,892
7,977
0
1,734
15,813
7,362
1,248
12,945
2,868
0
56,963
W
He Bo
Deeton
He Bo
18,524
1,664
0
480
10,367
4,786
392
6,075
4,292
57,736
0
L
Sylvanus
INCOGNITO6969
Sylvanus
11,036
2,532
2,038
4,289
23,242
27,913
0
7,755
15,487
20,221
2,945
W
Hercules
Kumbahjones
Hercules
20,959
6,437
815
7,159
26,033
40,073
491
11,644
14,389
0
32,392
L
Ah Puch
Sunctu
Ah Puch
19,986
1,086
0
2,334
16,097
12,482
0
4,682
11,415
45,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,827
Gold Earned
37,209
140
Minions Killed
229
3
Camps Cleared
9
780,239
Distance Traveled
910,846
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,317
582
43
3
1
252,093
0
W
Anhur
11,866
742
105
7
7
265,148
3
W
He Bo
12,092
756
102
6
1
296,506
1
L
Sylvanus
8,970
561
25
2
1
263,272
7
W
Hercules
13,251
828
22
1
1
349,192
4
L
Ah Puch
11,540
721
72
5
1
264,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role