Player Matchup

Ullr
Ullr
Blind Illusion
Ullr
Level 65
God Stats
4W - 8L
1,206 SR
Queue Stats
181W - 181L
1,365 Elo+
Solo
Chaac
Chaac
QUEUNCHICO
Chaac
Level 158
God Stats
1W - 0L
1,655 SR
Queue Stats
27W - 34L
1,266 Elo+
Solo
Ra
Ra
itsREDITKALOUS
Ra
Level 100
God Stats
36W - 24L
1,623 SR
Queue Stats
189W - 185L
1,446 Elo+
Solo
Team Averages
Level 108
1,495 SR
1,359 Elo+

VS

Team Averages
Level 71
1,539 SR
1,256 Elo+
Zeus
Zeus
FR Tiger
Zeus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,075 Elo+
Solo
Arachne
Arachne
Tmace37
Arachne
Level 86
God Stats
12W - 6L
1,616 SR
Queue Stats
42W - 54L
1,339 Elo+
Solo
Fafnir
Fafnir
angavado
Fafnir
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 211L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
7,035
704
5,798
4,483
1,952
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
11
2 / 0 / 5
7,835
784
3,662
5,485
3,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
3 / 1 / 4
7,434
743
7,118
4,692
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
0 / 1 / 0
5,861
586
2,652
3,653
1,367
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Tmace37
Arachne
9
0 / 4 / 1
5,836
584
3,432
8,099
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
angavado
Fafnir
10
1 / 2 / 0
6,192
619
3,980
9,690
8,406
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
7
Kills
1
1
Deaths
7
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Zeus
0
1
0
0
W
Chaac
2
0
5
4.5
L
Arachne
Tmace37
Arachne
0
4
1
0.13
L
Fafnir
angavado
Fafnir
1
2
0
0.5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,578
Damage
10,064
14,660
Taken
21,442
7,505
Mitigated
14,951
6,951
Healing
3,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,798
2,650
0
500
4,483
1,952
270
2,924
1,559
0
17,380
L
Zeus
2,652
100
0
250
3,653
1,367
0
872
2,719
20,571
0
W
Chaac
3,662
782
1,437
2,405
5,485
3,531
135
2,066
3,419
164
13,517
L
Arachne
Tmace37
Arachne
3,432
1,851
206
1,800
8,099
5,178
0
3,225
4,624
0
12,291
L
Fafnir
angavado
Fafnir
3,980
1,184
0
1,506
9,690
8,406
0
2,713
6,681
7,760
0
W
7,118
931
1,073
1,536
4,692
2,022
384
2,276
2,416
27,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,304
Gold Earned
17,889
116
Minions Killed
73
7
Camps Cleared
2
565,029
Distance Traveled
501,075
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,035
704
30
3
4
194,338
0
L
Zeus
5,861
586
44
4
1
162,968
0
W
Chaac
7,835
784
18
2
0
189,635
1
L
Arachne
5,836
584
19
2
1
170,626
1
L
Fafnir
6,192
619
10
1
0
167,481
2
W
Ra
7,434
743
68
7
3
181,056
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role