Player Matchup

Merlin
Merlin
Chaya2330
Merlin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,273 Elo+
Party 1
Arachne
Arachne
Drigix
Arachne
Level 78
God Stats
4W - 11L
1,527 SR
Queue Stats
146W - 162L
1,424 Elo+
Party 2
Zeus
Zeus
KurooNeko95
Zeus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,079 Elo+
Party 1
Achilles
Achilles
PatcholeZer
Achilles
Level 145
God Stats
4W - 8L
1,622 SR
Queue Stats
243W - 262L
1,457 Elo+
Party 2
Horus
Horus
Thiibzer
Horus
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 176L
1,437 Elo+
Party 2
Team Averages
Level 101
1,530 SR
1,334 Elo+

VS

Team Averages
Level 84
1,423 SR
1,242 Elo+
Ah Muzen Cab
Ah Muzen Cab
Buonarotti
Ah Muzen Cab
Level 15
God Stats
4W - 0L
1,285 SR
Queue Stats
91W - 104L
1,180 Elo+
Party 3
Geb
Geb
HelenaAlex
Geb
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,223 Elo+
Party 3
Neith
Neith
Kornel0713
Neith
Level 123
God Stats
20W - 13L
1,592 SR
Queue Stats
558W - 586L
1,448 Elo+
Solo
Medusa
Medusa
Sangrimata
Medusa
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 109L
1,180 Elo+
Party 3
Horus
Horus
Soleillune
Horus
Level 88
God Stats
2W - 0L
1,239 SR
Queue Stats
45W - 45L
1,180 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chaya2330
Merlin
16
1 / 6 / 6
8,996
692
16,214
15,492
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Drigix
Arachne
17
7 / 6 / 3
10,945
842
13,783
17,302
11,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 6 / 8
9,976
767
23,606
14,478
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
PatcholeZer
Achilles
15
2 / 8 / 7
9,051
696
14,299
26,078
28,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
Thiibzer
Horus
16
1 / 5 / 8
9,426
725
6,160
27,036
31,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Buonarotti
Ah Muzen Cab
19
6 / 2 / 18
10,881
837
25,890
14,869
9,357
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 5 / 19
10,311
793
10,674
19,536
20,924
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
17
7 / 3 / 15
10,779
829
21,712
12,181
7,347
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
Sangrimata
Medusa
20
14 / 3 / 14
11,923
917
29,022
22,011
14,572
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
17
0 / 1 / 25
10,712
824
6,316
24,384
31,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
122
13
Kills
31
31
Deaths
14
32
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Buonarotti
Ah Muzen Cab
6
2
18
7.5
L
Merlin
Chaya2330
Merlin
1
6
6
0.67
L
Arachne
Drigix
Arachne
7
6
3
1.42
W
4
5
19
2.7
W
Neith
7
3
15
4.83
L
2
6
8
1
L
Achilles
PatcholeZer
Achilles
2
8
7
0.69
W
Medusa
Sangrimata
Medusa
14
3
14
7
W
Horus
0
1
25
12.5
L
Horus
Thiibzer
Horus
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,062
Damage
93,614
100,386
Taken
92,981
83,552
Mitigated
83,700
39,320
Healing
39,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Buonarotti
Ah Muzen Cab
25,890
10,161
830
3,352
14,869
9,357
1,522
8,864
5,942
0
47,462
L
Merlin
Chaya2330
Merlin
16,214
1,411
1,998
2,028
15,492
6,342
149
1,469
14,023
36,401
0
L
Arachne
Drigix
Arachne
13,783
9,023
1,649
2,532
17,302
11,562
1,029
1,742
15,560
0
21,136
W
10,674
940
912
1,532
19,536
20,924
332
6,046
13,108
18,189
0
W
Neith
21,712
6,191
906
1,306
12,181
7,347
3,488
4,762
7,219
0
43,379
L
23,606
2,890
2,116
4,090
14,478
5,207
501
846
13,632
38,230
0
L
Achilles
PatcholeZer
Achilles
14,299
2,611
1,810
6,766
26,078
28,903
0
2,591
23,487
0
22,102
W
Medusa
Sangrimata
Medusa
29,022
14,254
1,276
7,307
22,011
14,572
2,120
7,756
14,068
0
57,191
W
Horus
6,316
3,023
8,680
13,009
24,384
31,500
504
12,392
11,798
0
10,294
L
Horus
Thiibzer
Horus
6,160
3,158
7,585
8,746
27,036
31,538
253
4,026
23,010
0
11,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,394
Gold Earned
54,606
159
Minions Killed
190
0
Camps Cleared
0
1,044,211
Distance Traveled
1,217,998
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,881
837
45
3
0
259,261
0
L
Merlin
8,996
692
51
4
0
185,912
0
L
Arachne
10,945
842
16
1
0
248,115
3
W
Geb
10,311
793
20
2
0
239,539
0
W
Neith
10,779
829
41
3
0
233,464
1
L
Zeus
9,976
767
56
4
0
193,716
0
L
Achilles
9,051
696
25
2
0
190,381
1
W
Medusa
11,923
917
69
5
0
241,702
0
W
Horus
10,712
824
15
1
0
244,032
0
L
Horus
9,426
725
11
1
0
226,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role