Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ChmpgnePapi69
Hou Yi
Level 138
God Stats
5W - 0L
1,953 SR
Queue Stats
321W - 280L
1,589 Elo+
Party 1
Cthulhu
Cthulhu
Chocksen
Cthulhu
Level 154
God Stats
5W - 0L
1,963 SR
Queue Stats
399W - 354L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
DodgeNDive
Danzaburou
Level 139
God Stats
3W - 1L
1,708 SR
Queue Stats
153W - 157L
1,568 Elo+
Solo
Cerberus
Cerberus
W0N1T
Cerberus
Level 148
God Stats
6W - 0L
1,899 SR
Queue Stats
135W - 130L
1,604 Elo+
Solo
Team Averages
Level 148
1,805 SR
1,564 Elo+

VS

Team Averages
Level 147
1,505 SR
1,588 Elo+
Anubis
Anubis
MihawkReborn
Anubis
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 82L
1,588 Elo+
Party 2
Jing Wei
Jing Wei
Offhandsnake
Jing Wei
Level 106
God Stats
2W - 1L
1,682 SR
Queue Stats
106W - 98L
1,592 Elo+
Solo
Kuzenbo
Kuzenbo
Seddd
Kuzenbo
Level 160
God Stats
0W - 2L
1,285 SR
Queue Stats
45W - 40L
1,576 Elo+
Party 2
Medusa
Medusa
p_FoX1
Medusa
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,532 Elo+
Solo
Sol
Sol
ºMrBlueº
Sol
Level 158
God Stats
0W - 1L
1,558 SR
Queue Stats
25W - 17L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
20
4 / 2 / 16
11,588
773
21,203
16,485
10,971
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 3 / 11
10,486
699
14,838
12,459
6,376
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Chocksen
Cthulhu
19
4 / 3 / 13
11,226
748
16,673
21,919
25,178
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
DodgeNDive
Danzaburou
19
9 / 1 / 9
12,276
818
12,874
14,675
8,122
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
W0N1T
Cerberus
14
1 / 5 / 13
9,494
633
7,583
20,531
24,586
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
2 / 5 / 7
10,267
684
13,962
15,153
10,223
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Offhandsnake
Jing Wei
16
0 / 4 / 8
9,421
628
8,884
16,845
8,663
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Seddd
Kuzenbo
18
3 / 3 / 8
10,710
714
8,073
17,134
31,774
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
p_FoX1
Medusa
18
3 / 6 / 7
11,023
735
15,469
17,270
9,420
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 3 / 5
10,636
709
19,051
14,595
8,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
49
21
Kills
14
14
Deaths
21
62
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
4
2
16
6
W
3
3
11
2.83
W
Cthulhu
Chocksen
Cthulhu
4
3
13
3.5
W
Danzaburou
DodgeNDive
Danzaburou
9
1
9
13.5
L
Anubis
2
5
7
1.1
L
Jing Wei
Offhandsnake
Jing Wei
0
4
8
1
L
Kuzenbo
Seddd
Kuzenbo
3
3
8
2.33
W
Cerberus
W0N1T
Cerberus
1
5
13
1.5
L
Medusa
p_FoX1
Medusa
3
6
7
1.08
L
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,171
Damage
65,439
86,069
Taken
80,997
75,233
Mitigated
68,236
29,821
Healing
23,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
21,203
4,269
2,062
8,129
16,485
10,971
3,448
6,313
10,172
0
53,823
W
14,838
3,538
119
885
12,459
6,376
1,968
7,830
4,629
0
24,115
W
Cthulhu
Chocksen
Cthulhu
16,673
438
3,778
3,344
21,919
25,178
175
7,487
14,432
39,569
0
W
Danzaburou
DodgeNDive
Danzaburou
12,874
4,028
864
6,751
14,675
8,122
4,188
7,962
6,713
0
33,893
L
Anubis
13,962
413
3,047
4,322
15,153
10,223
276
5,550
9,603
32,697
0
L
Jing Wei
Offhandsnake
Jing Wei
8,884
6,745
1,343
3,818
16,845
8,663
2,309
3,749
13,096
0
17,887
L
Kuzenbo
Seddd
Kuzenbo
8,073
2,460
279
1,268
17,134
31,774
0
4,692
12,442
23,376
0
W
Cerberus
W0N1T
Cerberus
7,583
432
621
3,268
20,531
24,586
308
10,257
10,274
13,080
0
L
Medusa
p_FoX1
Medusa
15,469
4,004
1,542
2,804
17,270
9,420
1,366
5,113
12,157
0
37,123
L
19,051
4,578
2,110
3,214
14,595
8,156
2,221
5,152
9,443
25,520
1,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,070
Gold Earned
52,057
204
Minions Killed
172
0
Camps Cleared
0
1,363,255
Distance Traveled
1,335,446
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,588
773
64
4
0
282,269
1
W
Hou Yi
10,486
699
23
2
0
282,362
0
W
Cthulhu
11,226
748
47
3
0
297,040
3
W
Danzaburou
12,276
818
56
4
0
284,423
2
L
Anubis
10,267
684
43
3
0
253,231
1
L
Jing Wei
9,421
628
20
1
0
277,685
1
L
Kuzenbo
10,710
714
27
2
0
282,988
3
W
Cerberus
9,494
633
14
1
0
217,161
2
L
Medusa
11,023
735
54
4
0
254,150
0
L
Sol
10,636
709
28
2
0
267,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role