Player Matchup

Kuzenbo
Kuzenbo
G-nomoney-
Kuzenbo
Level 128
God Stats
5W - 3L
1,667 SR
Queue Stats
130W - 119L
1,437 Elo+
Party 2
Nike
Nike
Glnn0819
Nike
Level 28
God Stats
5W - 14L
1,216 SR
Queue Stats
29W - 40L
1,351 Elo+
Party 2
Ullr
Ullr
Quenttt29
Ullr
Level 122
God Stats
9W - 10L
1,332 SR
Queue Stats
149W - 146L
1,424 Elo+
Party 2
Team Averages
Level 93
1,405 SR
1,404 Elo+

VS

Team Averages
Level 58
1,544 SR
1,266 Elo+
Izanami
Izanami
Darkgod666_1
Izanami
Level 86
God Stats
0W - 2L
1,661 SR
Queue Stats
10W - 21L
1,253 Elo+
Party 1
Sol
Sol
Drk-_-leo
Sol
Level 61
God Stats
1W - 1L
1,661 SR
Queue Stats
14W - 24L
1,298 Elo+
Party 1
Shiva
Shiva
Toxic_TTVgame
Shiva
Level 28
God Stats
0W - 2L
1,309 SR
Queue Stats
9W - 19L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
G-nomoney-
Kuzenbo
15
2 / 0 / 4
8,959
640
10,754
13,563
19,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
13
2 / 2 / 3
8,946
639
5,389
13,204
11,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
15
2 / 1 / 4
9,379
670
15,365
10,458
4,576
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Darkgod666_1
Izanami
15
2 / 1 / 1
9,230
659
10,330
13,021
5,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
1 / 2 / 2
9,010
644
16,242
11,834
5,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 3 / 2
8,715
623
4,341
13,667
12,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
6
Kills
3
3
Deaths
6
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Darkgod666_1
Izanami
2
1
1
2.5
L
1
2
2
1
W
Kuzenbo
G-nomoney-
Kuzenbo
2
0
4
4
W
Nike
2
2
3
1.75
W
Ullr
2
1
4
4
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,508
Damage
30,913
37,225
Taken
38,522
35,405
Mitigated
23,949
5,365
Healing
11,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Darkgod666_1
Izanami
10,330
7,485
0
3,080
13,021
5,588
33
3,523
9,406
0
49,292
L
16,242
5,124
72
5,722
11,834
5,464
213
4,655
7,015
48,268
4,702
W
Kuzenbo
G-nomoney-
Kuzenbo
10,754
3,244
0
1,019
13,563
19,260
295
4,915
8,648
30,401
0
W
Nike
5,389
575
0
2,792
13,204
11,569
188
5,823
7,381
44
16,484
W
Ullr
15,365
6,596
0
1,554
10,458
4,576
1,127
4,755
5,703
0
46,475
L
4,341
547
242
2,613
13,667
12,897
0
2,860
10,460
524
8,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,284
Gold Earned
26,955
141
Minions Killed
193
4
Camps Cleared
8
818,340
Distance Traveled
749,141
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,230
659
98
7
2
245,674
0
L
Sol
9,010
644
90
6
6
252,170
1
W
Kuzenbo
8,959
640
28
2
0
294,999
2
W
Nike
8,946
639
30
2
0
271,796
3
W
Ullr
9,379
670
83
6
4
251,545
3
L
Shiva
8,715
623
5
0
0
251,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role